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Reverberation (Condition): Difference between revisions
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{{ConditionPage | {{ConditionPage | ||
|name=Reverberation | |name=Reverberation | ||
|effects=Affected entity has a -1 penalty to [[Strength]], [[Dexterity]], and [[Constitution]] {{SavingThrow}}s per remaining turn. | |effects=* Affected entity has a -1 penalty to [[Strength]], [[Dexterity]], and [[Constitution]] {{SavingThrow}}s per remaining turn. | ||
When the entity has 5 or more turns of Reverberation, it takes {{ | * When the entity has 5 or more turns of Reverberation, it takes {{DamageText|1d4|Thunder}} damage and must succeed a {{SavingThrow|CON|dc=10}} or fall {{Cond|Prone}}. The condition is removed afterward. | ||
Creatures [[Damage_Types#Immunity|Immune]] to {{DamageType|Thunder}} damage can't | * Creatures [[Damage_Types#Immunity|Immune]] to {{DamageType|Thunder}} damage can't receive Reverberation. | ||
| condition = Prone | |||
| condition duration = 2 | |||
| condition save = CON | |||
| condition dc = 10 | |||
| suppress sources = true <!--We have a detailed list of interactions, better than the auto-generated one.--> | |||
| stack id = MAG_THUNDER_REVERBERATION | |||
| stack type = additive | |||
| properties = MultiplyEffectsByDuration | |||
| notes = | |||
* If you are primarily using Reverberation for the disadvantage on constitution saving throws it inflicts on the target, you may want to make sure it doesn't stack up to 5 turns, since this will remove the condition. | |||
}} | }} | ||
==Items that apply Reverberation== | |||
*{{MdRarityItem|Gloves of Belligerent Skies}}: When the wielder deals {{DamageType|Radiant}}, {{DamageType|Lightning}}, or {{DamageType|Thunder}} damage, apply 2 turns of {{Cond|Reverberation}} to the target(s). | |||
== | *{{MdRarityItem|Boots of Stormy Clamour}}: When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of {{Cond|Reverberation}}. | ||
*{{MdRarityItem|Gloves of Belligerent Skies}}: When the wielder deals {{DamageType|Radiant}}, {{DamageType|Lightning}}, or {{DamageType|Thunder}} damage, apply 2 turns of Reverberation to the target(s). | |||
*{{MdRarityItem|Boots of Stormy Clamour}}: When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of Reverberation. | |||
*{{MdRarityItem|Spineshudder Amulet}}: When the wearer deals damage with a ranged [[Spells|Spell]] [[Attack Roll|Attack]], inflict 2 turns of {{Cond|Reverberation}} on the target(s). | *{{MdRarityItem|Spineshudder Amulet}}: When the wearer deals damage with a ranged [[Spells|Spell]] [[Attack Roll|Attack]], inflict 2 turns of {{Cond|Reverberation}} on the target(s). | ||
*{{MdRarityItem|Markoheshkir}}: Grants {{SAI|Kereska's Favour}} which can grant {{SAI|Bone- | *{{MdRarityItem|Markoheshkir}}: Grants {{SAI|Kereska's Favour}} which can grant {{SAI|Bone-shaking Thunder}}: When you deal spell damage, inflict 2 turns of {{Cond|Reverberation}} upon the target. [As well as other benefits] | ||
==Items that | ==Items that interact with Reverberation== | ||
*{{MdRarityItem|Ring of Absolute Force}}: If the wearer bears the Absolute's brand, they deal {{DamageColor|Thunder|1 additional Thunder damage}} | *{{MdRarityItem|Ring of Absolute Force}}: If the wearer bears the Absolute's brand, they deal {{DamageColor|Thunder|1 additional Thunder damage}} with Thunder damage spells and attacks. [Currently works even if the wearer is not branded] | ||
*{{MdRarityItem|Thunderskin Cloak}}: When a creature with {{ | *{{MdRarityItem|Thunderskin Cloak}}: When a creature with {{Cond|Reverberation}} deals damage to the wearer, the creature needs to make a [[Constitution]] [[Saving Throw]] or become {{Cond|Dazed}}. | ||
*{{MdRarityItem|Ring of Spiteful Thunder}}: When the wearer deals {{DamageType|Thunder}} damage to a {{Cond|Reverberation|Reverberating}} creature, it becomes {{Cond|Dazed}} unless it succeeds a [[Constitution]] [[Saving Throw]]. | *{{MdRarityItem|Ring of Spiteful Thunder}}: When the wearer deals {{DamageType|Thunder}} damage to a {{Cond|Reverberation|Reverberating}} creature, it becomes {{Cond|Dazed}} unless it succeeds a [[Constitution]] [[Saving Throw]]. | ||
*Everything in the [[Thunder set]] combos with {{MdRarityItem|Gloves of Belligerent Skies}} and {{MdRarityItem|Ring of Spiteful Thunder}}. It further fits thematically: 5 stacks of {{Cond|Reverberation}} deal {{DamageType|Thunder}} damage and creatures immune to {{DamageType|Thunder}} cannot receive a stack of {{Cond|Reverberation}}. | |||
==Bugs== | |||
* Until Patch #3, Reverberation was bugged. While it applied the stacking penalties to [[Strength]], [[Dexterity]], and [[Constitution]] [[Saving Throw|Saving Throws]], it did not deal [[thunder]] damage and prone. As of Patch #3, now works as described. | |||
* The different items that can apply Reverberation do not all work as expected from their description. | |||
[[Category:Bugs]] | |||
* Creatures knocked {{Cond|Prone}} by {{Cond|Reverberation}} occasionally ''do'' skip their next turn unlike other [[Prone#Sources of Prone|Sources of Prone]]. |
Latest revision as of 17:34, 22 November 2024
- Affected entity has a -1 penalty to Strength, Dexterity, and Constitution Saving throws per remaining turn.
- When the entity has 5 or more turns of Reverberation, it takes 1d4Thunder damage and must succeed a DC 10 Constitution saving throw or fall . The condition is removed afterward.
Properties
MAG_THUNDER_REVERBERATION
: add to duration :
Condition: Prone
Duration: 2 turns
DC 10 Constitution saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
Notes
- If you are primarily using Reverberation for the disadvantage on constitution saving throws it inflicts on the target, you may want to make sure it doesn't stack up to 5 turns, since this will remove the condition.
Conditions with the same stack ID
Conditions with the stack ID MAG_THUNDER_REVERBERATION
, only one of these can be applied at the same time:
Condition | Effects |
---|---|
|
Items that apply Reverberation[edit | edit source]
- Gloves of Belligerent Skies: When the wielder deals Radiant, Lightning, or Thunder damage, apply 2 turns of to the target(s).
- Boots of Stormy Clamour: When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of .
- Spineshudder Amulet: When the wearer deals damage with a ranged Spell Attack, inflict 2 turns of on the target(s).
- Markoheshkir: Grants which can grant : When you deal spell damage, inflict 2 turns of upon the target. [As well as other benefits]
Items that interact with Reverberation[edit | edit source]
- Ring of Absolute Force: If the wearer bears the Absolute's brand, they deal 1 additional Thunder damage with Thunder damage spells and attacks. [Currently works even if the wearer is not branded]
- Thunderskin Cloak: When a creature with deals damage to the wearer, the creature needs to make a Constitution Saving Throw or become .
- Ring of Spiteful Thunder: When the wearer deals Thunder damage to a creature, it becomes unless it succeeds a Constitution Saving Throw.
- Everything in the Thunder set combos with Gloves of Belligerent Skies and Ring of Spiteful Thunder. It further fits thematically: 5 stacks of deal Thunder damage and creatures immune to Thunder cannot receive a stack of .
Bugs[edit | edit source]
- Until Patch #3, Reverberation was bugged. While it applied the stacking penalties to Strength, Dexterity, and Constitution Saving Throws, it did not deal thunder damage and prone. As of Patch #3, now works as described.
- The different items that can apply Reverberation do not all work as expected from their description.
- Creatures knocked by occasionally do skip their next turn unlike other Sources of Prone.