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Command: Halt (Undead): Difference between revisions
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{{SpellPage | {{SpellPage | ||
| name = Command: Halt | | name = Command: Halt | ||
Line 6: | Line 4: | ||
| level = 1 | | level = 1 | ||
| school = Enchantment | | school = Enchantment | ||
| summary = This spell is a variant of {{SAI|Exhort the Risen}} and is similar to the spell {{SAI|Command: Halt}} except it applies to Undead only. It allows spellcasters to order their Undead target to halt in its tracks. | |||
| summary = This spell is a variant of {{SAI|Exhort the Risen}}. It allows spellcasters to order their Undead target to halt in its tracks. | |||
| description = Command a creature to halt, preventing it from moving or taking any type of action. | | description = Command a creature to halt, preventing it from moving or taking any type of action. | ||
| | | cost = action | ||
| attack roll = | | attack roll = | ||
| recharge = Long Rest | |||
| damage = | | damage = | ||
| damage modifier = | | damage modifier = | ||
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| extra damage save effect = | | extra damage save effect = | ||
| concentration = | | concentration = | ||
| save = WIS | |||
| range = ranged | | range = ranged | ||
| range m = | | range m = | ||
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| condition duration = 1 | | condition duration = 1 | ||
| condition save = Wisdom | | condition save = Wisdom | ||
| condition dc = caster | |||
| area = | | area = | ||
| area category = | | area category = | ||
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| area condition 4 = | | area condition 4 = | ||
| higher levels = | | higher levels = | ||
| variant of = Exhort the Risen | |||
| notes = | | notes = | ||
}} | }} |
Latest revision as of 06:48, 15 August 2024
Command: Halt is a level 1 enchantment spell. This spell is a variant of and is similar to the spell except it applies to Undead only. It allows spellcasters to order their Undead target to halt in its tracks.
Description
Command a creature to halt, preventing it from moving or taking any type of action.
Properties
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Command: Halt
Duration: 1 turn
Spell save DC Wisdom saving throw
- Cannot move.
- Cannot take Actions, Bonus Actions, or Reactions.
How to learn
This spell is a variation of: