{{ up to date | 2023-08-26 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{Feature page
| type = spell
{{SpellPage
| uid = Wall_WallOfFire
| name = Wall of Fire
| image = Wall of Fire.webp
| level = 4
| level = 4
| school = Evocation
| school = Evocation
| ritual =
| classes =
| class learns at level 7 = Druid, Sorcerer, Wizard, Light Domain, Fiend
| class learns at level 10 = {{Class|Bard}} via [[Magical Secrets]]
| races =
| race learns at level 1 =
| race learns at level 2 =
| summary = This spell allows spellcasters to create a long, fiery barrier, damaging anything in the area.
| summary = This spell allows spellcasters to create a long, fiery barrier, damaging anything in the area.
| description = Create a blazing wall of fire, {{Cond|Burning}} anyone who dares stand too close. Deals {{DamageType|Fire}} to anything that moves into or starts it's turn in the area.
| description = Create a blazing wall of fire, {{Cond|Burning}} anyone who dares stand too close. Deals {{DamageType|Fire}} to anything that moves into or starts it's turn in the area.
| action type = action
| attack roll =
| damage = 5d8
| damage = 5d8
| damage modifier =
| damage type = Fire
| damage type = Fire
| damage save = Dexterity
| cost = action, spell4
| damage save effect = half
| save = DEX
| extra damage =
| on save = Targets still take half damage.
| extra damage modifier =
| range m = 18
| extra damage type =
| extra damage save =
| extra damage save effect =
| concentration = Yes
| concentration = Yes
| range m = 18
| higher levels = [[Upcasting]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Fire}} damage for each spell slot level above 4th.
| range ft = 60
| aoe =
| aoe m =
| aoe ft =
| condition =
| condition duration =
| condition save =
| area = Wall of Fire
| area = Wall of Fire
| area category = area
| area shape = Line
| area shape = Line
| area range m = 36
| area m = 36
| area range ft = 120
| area duration = 10
| area duration = Until Long Rest
| classes = Druid, Sorcerer, Wizard
| area turn start damage = 5d8
| class learns at level 10 = Bard:via [[Magical Secrets]]
| area turn start damage type = Fire
| class learns at level 7 = Druid, Sorcerer, Wizard, Light Domain:Domain Spell, The Fiend, Circle of the Land:Desert
| area turn start damage save = Dexterity
| granted by items = Markoheshkir:Short Rest
| area turn start damage save effect = half
| notes =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition = Burning
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Fire}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 4th.
| notes = * {{Class|Circle of the Land}}s who choose the Desert Land at level 7 learn this spell automatically.
* This spell creates a wall from the first targeted point to the second targeted point, a distance of up to {{Distance|m=36|ft=120}}. The wall is {{Distance|m=3|ft=10}} wide.
* This spell creates a wall from the first targeted point to the second targeted point, a distance of up to {{Distance|m=36|ft=120}}. The wall is {{Distance|m=3|ft=10}} wide.
* Does not break stealth.
* The incantation for Wall of Fire is ''Ira et Dolor'', Latin for "anger and pain".
| bugs =
* The saving throw for ending turn inside the wall is not shown in the combat log.
* Spell save DC for the damage when exiting the wall is fixed at 10.
| video = Wall of Fire Visuals.mp4
| video = Wall of Fire Visuals.mp4
}}
}}
== External links ==
== External links ==
{{FRWiki|Wall of fire|long}}
{{FRWiki|Wall of fire|long}}
[[Category:Sources of Fire damage]]
Latest revision as of 04:45, 12 February 2025
Wall of Fire is a level 4 evocation spell. This spell allows spellcasters to create a long, fiery barrier, damaging anything in the area.
Description
Create a blazing wall of fire, Burning anyone who dares stand too close. Deals Fire to anything that moves into or starts it's turn in the area.