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Heavy Crossbow: Difference between revisions

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{{Hatnote|For the equipment type, see [[Heavy Crossbows]].}}
{{WeaponPage
{{WeaponPage
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Heavy Crossbow Icon.png
| image = Heavy Crossbow Icon.png
| controller icon = Heavy Crossbow Unfaded.png
| icon = Heavy Crossbow Unfaded Icon.png
| uid = WPN_HUM_HeavyCrossbow_A_0
| uuid = 04622e3d-5b3f-4f2c-a0db-513a717d911f
| quote = A standard-issue crossbow, used by many guardsmen.
| quote = A standard-issue crossbow, used by many guardsmen.
| category = martial
| category = martial
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| handedness = two-handed
| handedness = two-handed
| type = Heavy Crossbows
| type = Heavy Crossbows
| range m = 18
| range = normal
| range ft = 60
| damage = 1d10
| damage = 1d10 Piercing
| damage type = Piercing
| ammunition = yes
| ammunition = yes
| heavy = yes
| heavy = yes
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| weight kg = 8.1
| weight kg = 8.1
| weight lb = 16.2
| weight lb = 16.2
| price = 120
| price = 65
| actions =
| weapon actions = Piercing Shot, Brace (Ranged)
* {{Brace (Ranged)}}
* {{Piercing Shot}}
}}
}}
[[Category:Sources of Piercing damage]]

Latest revision as of 23:32, 24 October 2024

For the equipment type, see Heavy Crossbows.
Heavy Crossbow image

Heavy Crossbow is a mundane, nonmagical variant of the Heavy Crossbows family of weapons. It is a martial ranged weapon that's wielded with both hands.

Description Icon.png

A standard-issue crossbow, used by many guardsmen.

Properties

Damage
Details
Heavy Crossbows Heavy Crossbows
Rarity: Common
Enchantment: None
 Two-Handed
Dippable Dippable
 Range: 18 m / 60 ft
 Weight: 8.1 kg / 16.2 lb
Price: 65 gp
UID WPN_HUM_HeavyCrossbow_A_0
UUID 04622e3d-5b3f-4f2c-a0db-513a717d911f

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Piercing Shot Piercing Shot ()

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Brace (Ranged) Brace ()

Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.