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Halberd: Difference between revisions
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{{Hatnote|For the equipment type, see [[Halberds]].}} | |||
{{WeaponPage | {{WeaponPage | ||
<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | |||
| image = Halberd Icon.png | | image = Halberd Faded.png <!-- A high-res image of the item. --> | ||
| quote = Part of the spike affixed to the top of this halberd has snapped off, leaving a cruel barb. | | controller icon = Halberd Unfaded.png | ||
| category = martial | | icon = Halberd Unfaded Icon.png | ||
| melee or ranged = melee | | description = '''Halberd''' is a common variant of the [[Halberds]] family of weapons. | ||
| handedness = two-handed | | seo description = Halberd is a common variant of the Halberds family of weapons. | ||
| type = Halberds | | quote = <!-- In-game tooltip quote. --> | ||
| damage = 1d10 Slashing | Part of the spike affixed to the top of this halberd has snapped off, leaving a cruel barb. | ||
| category = martial <!-- "martial" or "simple" --> | |||
| melee or ranged = melee <!-- "melee" or "ranged" --> | |||
| handedness = two-handed <!-- "one-handed", "versatile", or "two-handed" --> | |||
| type = Halberds <!-- One of [[Category:Weapon Types]]. Always plural! --> | |||
| rarity = common <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story --> | |||
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | |||
| damage = 1d10 <!-- Must follow the strict format "XdY + Z", with the "+ Z" only needed if the weapon has an enchantment. --> | |||
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning --> | |||
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. --> | |||
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. --> | |||
| range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" --> | |||
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in meters. --> | |||
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in feet. --> | |||
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"! Never actually type "no"! --> | |||
| finesse = | |||
| heavy = yes | | heavy = yes | ||
| light = | |||
| loading = | |||
| reach = yes | | reach = yes | ||
| thrown = | |||
| can't dual wield = | |||
| dippable = yes | | dippable = yes | ||
| weight kg = 2.7 | | weight kg = 2.7 <!-- The weight in kg. --> | ||
| weight lb = 5.4 | | weight lb = 5.4 <!-- The weight in in lb. --> | ||
| price = | | price = 65 <!-- The price in gp as shown in the normal tooltip (NOT while buying or selling). --> | ||
| actions = | | uid = WPN_Halberd | ||
| uuid = f928a70d-5b23-4605-9cae-5342f9ed206e | |||
| special = <!-- List of special features or abilities granted by the weapon. --> | |||
| weapon actions = Rush Attack, Lacerate, Cleave <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. --> | |||
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | |||
| notes = | |||
}} | }} | ||
[[Category:Sources of Slashing damage]] |
Latest revision as of 23:31, 24 October 2024
For the equipment type, see Halberds.
Halberd is a common variant of the Halberds family of weapons.
Part of the spike affixed to the top of this halberd has snapped off, leaving a cruel barb.
Properties
- Damage
- 1d10 (1~10) + Strength modifier Slashing
- Details
- Rarity: Common
- Enchantment: None
- Two-Handed
- Extra Reach
- Dippable
- Range: 2.5 m / 8 ft
- Weight: 2.7 kg / 5.4 lb
- Price: 65 gp
-
UID
WPN_HalberdUUID
f928a70d-5b23-4605-9cae-5342f9ed206e
Weapon actions
If you have proficiency, equip in main hand to gain:
- Rush Attack ()
Charge forward and attack the first enemy in your way, possibly pushing them .
- Lacerate ()
Slash at your target's vital points to make it .
- Cleave ()
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.