Ad placeholder
Flail: Difference between revisions
HiddenDragon (talk | contribs) (Created page with "{{WeaponPage | <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | image = Flail Faded.png | quote = A browning piece of brain sticks stubbornly to one of the spikes. | category = martial | melee or ranged = melee | handedness = one-handed | type = Flails | damage = 1d6 | damage type = Bludgeoning | heavy = | reach = | dippable = yes | weight kg = 2.7 | weight lb = 5.4 | price = | weapon actions = Concussive Smash, Weak...") |
HiddenDragon (talk | contribs) (Added hatnote) |
||
(15 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
{{Hatnote|For the equipment type, see [[Flails]].}} | |||
{{WeaponPage | {{WeaponPage | ||
| image = Flail Faded.png | | image = Flail Faded.png | ||
| controller icon = Flail Unfaded.png | |||
| icon = Flail Unfaded Icon.png | |||
| quote = The head of this flail is shiny and new, its wooden shaft still coarse and unmarked by blood. | |||
| category = martial | |||
| melee or ranged = melee | |||
| handedness = one-handed | |||
| type = Flails | |||
| damage = 1d8 | |||
| damage type = Bludgeoning | |||
| dippable = yes | |||
| weight kg = 0.9 | |||
| weight lb = 2 | |||
| price = 50 | |||
| uid = WPN_HUM_Flail_A_0 | |||
| uuid = 9eadef92-5dd0-408e-9b55-1cf791cafe9d | |||
| special = | |||
| weapon actions = Concussive Smash, Weakening Strike, Tenacity | |||
}}<br> | |||
{{WeaponPage | |||
| image = Flail Faded.png | |||
| controller icon = Flail Unfaded.png | |||
| icon = Flail Unfaded Icon.png | |||
| quote = A browning piece of brain sticks stubbornly to one of the spikes. | | quote = A browning piece of brain sticks stubbornly to one of the spikes. | ||
| category = martial | | category = martial | ||
| melee or ranged = melee | | melee or ranged = melee | ||
| handedness = one-handed | | handedness = one-handed | ||
| type = Flails | | type = Flails | ||
| damage = | | damage = 1d8 | ||
| damage type = Bludgeoning | | damage type = Bludgeoning | ||
| dippable = yes | | dippable = yes | ||
| weight kg = | | weight kg = 0.9 | ||
| weight lb = | | weight lb = 2 | ||
| price = | | price = 50 | ||
| uid = WPN_Flail_REF | |||
| uuid = 4ef7dcd7-3328-4218-b0d3-520f2afaa529 | |||
| special = | |||
| weapon actions = Concussive Smash, Weakening Strike, Tenacity | | weapon actions = Concussive Smash, Weakening Strike, Tenacity | ||
}} | }} | ||
[[Category:Pages with multiple page generating templates]] | |||
[[Category:Sources of Bludgeoning damage]] |
Latest revision as of 23:30, 24 October 2024
Flail is a mundane, nonmagical variant of the Flails family of weapons. It is a martial melee weapon wielded in one hand.
The head of this flail is shiny and new, its wooden shaft still coarse and unmarked by blood.
Properties
- Damage
- 1d8 (1~8) + Strength modifier Bludgeoning
- Details
- Rarity: Common
- Enchantment: None
- One-Handed
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 0.9 kg / 1.8 lb
- Price: 50 gp
-
UID
WPN_HUM_Flail_A_0UUID
9eadef92-5dd0-408e-9b55-1cf791cafe9d
Weapon actions
If you have proficiency, equip in main hand to gain:
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
- Weakening Strike ()
Target an enemy's hands with a non-lethal attack and possibly inflict .
- Tenacity ()
When you miss an attack, deal Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).
Flail is a mundane, nonmagical variant of the Flails family of weapons. It is a martial melee weapon wielded in one hand.
A browning piece of brain sticks stubbornly to one of the spikes.
Properties
- Damage
- 1d8 (1~8) + Strength modifier Bludgeoning
- Details
- Rarity: Common
- Enchantment: None
- One-Handed
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 0.9 kg / 1.8 lb
- Price: 50 gp
-
UID
WPN_Flail_REFUUID
4ef7dcd7-3328-4218-b0d3-520f2afaa529
Weapon actions
If you have proficiency, equip in main hand to gain:
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
- Weakening Strike ()
Target an enemy's hands with a non-lethal attack and possibly inflict .
- Tenacity ()
When you miss an attack, deal Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).