Ad placeholder
Greatclub: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
HiddenDragon (talk | contribs) (Added hatnote) |
||
(15 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
{{Hatnote|For the equipment type, see [[Greatclubs]].}} | |||
{{WeaponPage | {{WeaponPage | ||
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | | <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | ||
| image = Greatclub Icon.png | | image = Greatclub Icon.png | ||
| controller icon = Greatclub Unfaded.png | |||
| icon = Greatclub Unfaded Icon.png | |||
| uid = WPN_HUM_Greatclub_A_0 | |||
| uuid = 19ce6720-03b6-4d22-bf35-4963b510d1da | |||
| quote = Traces of dried viscera ring many of the iron spikes embedded in this oak club. | | quote = Traces of dried viscera ring many of the iron spikes embedded in this oak club. | ||
| category = simple | | category = simple | ||
Line 7: | Line 12: | ||
| handedness = two-handed | | handedness = two-handed | ||
| type = Greatclubs | | type = Greatclubs | ||
| damage | | damage = 1d8 | ||
| damage type = Bludgeoning | | damage type = Bludgeoning | ||
| dippable = yes | | dippable = yes | ||
| weight kg = 4.5 | | weight kg = 4.5 | ||
| weight lb = 9.0 | | weight lb = 9.0 | ||
| price = | | price = 16 | ||
| | | weapon actions = Tenacity, Concussive Smash | ||
}} | }} | ||
[[Category:Sources of Bludgeoning damage]] |
Latest revision as of 23:31, 24 October 2024
For the equipment type, see Greatclubs.
Greatclub is a mundane, nonmagical variant of the Greatclubs family of weapons. It is a simple melee weapon that's wielded with both hands.
Traces of dried viscera ring many of the iron spikes embedded in this oak club.
Properties
- Damage
- 1d8 (1~8) + Strength modifier Bludgeoning
- Details
- Rarity: Common
- Enchantment: None
- Two-Handed
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 4.5 kg / 9 lb
- Price: 16 gp
-
UID
WPN_HUM_Greatclub_A_0UUID
19ce6720-03b6-4d22-bf35-4963b510d1da
Weapon actions
If you have proficiency, equip in main hand to gain:
- Tenacity ()
When you miss an attack, deal Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.