Ad placeholder

Greatclub: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
No edit summary
(Added hatnote)
 
(15 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{Hatnote|For the equipment type, see [[Greatclubs]].}}
{{WeaponPage
{{WeaponPage
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Greatclub Icon.png
| image = Greatclub Icon.png
| controller icon = Greatclub Unfaded.png
| icon = Greatclub Unfaded Icon.png
| uid = WPN_HUM_Greatclub_A_0
| uuid = 19ce6720-03b6-4d22-bf35-4963b510d1da
| quote = Traces of dried viscera ring many of the iron spikes embedded in this oak club.
| quote = Traces of dried viscera ring many of the iron spikes embedded in this oak club.
| category = simple
| category = simple
Line 7: Line 12:
| handedness = two-handed
| handedness = two-handed
| type = Greatclubs
| type = Greatclubs
| damage count = 1
| damage = 1d8
| damage die = 8
| damage type = Bludgeoning
| damage type = Bludgeoning
| dippable = yes
| dippable = yes
| weight kg = 4.5
| weight kg = 4.5
| weight lb = 9.0
| weight lb = 9.0
| price = 20
| price = 16
| main hand only =
| weapon actions = Tenacity, Concussive Smash
* {{Tenacity}}
| actions =
* {{Concussive Smash}}
}}
}}
[[Category:Sources of Bludgeoning damage]]

Latest revision as of 23:31, 24 October 2024

For the equipment type, see Greatclubs.
Greatclub image

Greatclub is a mundane, nonmagical variant of the Greatclubs family of weapons. It is a simple melee weapon that's wielded with both hands.

Description Icon.png

Traces of dried viscera ring many of the iron spikes embedded in this oak club.

Properties

Damage
Details
Greatclubs Greatclubs
Rarity: Common
Enchantment: None
 Two-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 4.5 kg / 9 lb
Price: 16 gp
UID WPN_HUM_Greatclub_A_0
UUID 19ce6720-03b6-4d22-bf35-4963b510d1da

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Tenacity Tenacity ()

When you miss an attack, deal Damage TypesBludgeoning damage equal to your Strength modifier anyway (minimum of 1).

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.