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Doom Hammer: Difference between revisions
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{{WeaponPage | {{WeaponPage | ||
| | | image = Maul PlusOne Icon.png | ||
| | | controller icon = Maul PlusOne Unfaded.png | ||
| icon = Maul PlusOne Unfaded Icon.png | | icon = Maul PlusOne Unfaded Icon.png | ||
| description = {{Uncommon|Doom Hammer}} is an uncommon [[Mauls| | | description = {{Uncommon|Doom Hammer}} is an uncommon [[Mauls|maul]] that afflicts targets with [[Bone Chilled (Condition)|Bone Chilled]] condition on each successful hit. | ||
| | | quote = Bringer of that which it is. | ||
| quote = | | category = martial | ||
Bringer of that which it is. | | melee or ranged = melee | ||
| category = martial | | handedness = two-handed | ||
| melee or ranged = melee | | type = Mauls | ||
| handedness = two-handed | | rarity = uncommon | ||
| type = Mauls | | damage = 2d6 | ||
| rarity = uncommon | | damage type = Bludgeoning | ||
| damage = 2d6 | |||
| damage type = Bludgeoning | |||
| heavy = yes | | heavy = yes | ||
| dippable = yes | | dippable = yes | ||
| weight kg = 4.5 | | weight kg = 4.5 | ||
| weight lb = 9.0 | | weight lb = 9.0 | ||
| price = 65 | | price = 65 | ||
| uid = UNI_DoomHammer | | uid = UNI_DoomHammer | ||
| | | uuid = 2f481fef-1877-4eac-820d-dc3210ff0b36 | ||
| | | passives = Edge of Terror | ||
| special = | |||
| where to find = | | weapon actions = Backbreaker, Concussive Smash, Tenacity | ||
* | | condition = Bone Chilled | ||
| condition duration = 2 | |||
| where to find = Bought or stolen from [[Grat|Grat the Trader]]. | |||
| where to find location = Goblin Camp | |||
| where to find x = -99 | |||
| where to find y = 424 | |||
| notes = *Damage from [[Tenacity]] still applies the {{cond|Bone Chilled}} effect, effectively giving the hammer a 100% chance of applying it per strike. This makes it exceptional for fights against enemies with healing mechanics, such as the [[Apostle of Myrkul]] | |||
}} | }} | ||
=== External links === | |||
== | |||
* {{FRWiki|Doom hammer|long}} | * {{FRWiki|Doom hammer|long}} | ||
[[Category:Sources of Bludgeoning damage]] |
Latest revision as of 08:44, 25 October 2024
Doom Hammer is an uncommon maul that afflicts targets with Bone Chilled condition on each successful hit.
Bringer of that which it is.
Properties
- Damage
- 2d6 (2~12) + Strength modifier Bludgeoning
- Details
- Rarity: Uncommon
- Enchantment: None
- Two-Handed
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 4.5 kg / 9 lb
- Price: 65 gp
-
UID
UNI_DoomHammerUUID
2f481fef-1877-4eac-820d-dc3210ff0b36
Special
The holder of this item gains:
- Edge of Terror
- Each strike fills the target with a chilling dread that prevents it from regaining hit points. Undead creatures also get Disadvantage on Attack rolls.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Backbreaker ()
Put extra force behind your strike to possibly knock your enemy .
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
- Tenacity ()
When you miss an attack, deal Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).
Condition: Bone Chilled
Duration: 2 turns
- Can not regain hit points.
- If Undead, has Disadvantage on Attack rolls.
Where to find
- Goblin Camp X: -99 Y: 424: Bought or stolen from Grat the Trader.
Notes
- Damage from Tenacity still applies the effect, effectively giving the hammer a 100% chance of applying it per strike. This makes it exceptional for fights against enemies with healing mechanics, such as the Apostle of Myrkul
External links[edit | edit source]
- Doom hammer on the Forgotten Realms Wiki