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Hold Monster: Difference between revisions

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| school = Enchantment
| school = Enchantment
| ritual =
| ritual =
| classes = Bard, Sorcerer, Warlock, Wizard, War Domain
| classes = Bard, Sorcerer, Warlock, Wizard
| class learns at level 9 = Bard, Sorcerer, Warlock, Wizard, War Domain
| class learns at level 9 = Bard, Sorcerer, Warlock, Wizard, War Domain:Domain Spell
| summary = This spell allows spellcasters to Paralyse a creature, preventing them from acting and making them vulnerable to attacks.
| summary = This spell allows spellcasters to Paralyse a creature, preventing them from acting and making them vulnerable to attacks.
| description = {{Cond|Paralysed|Paralyse}} a creature. It can't [[Movement Speed|Move]], [[Action|Act]], or [[Reactions|React]]. Attacks from within {{Distance|m=3|ft=10}} are always [[Critical Hit]]s.
| description = {{Cond|Paralysed|Paralyse}} a creature. It can't [[Movement Speed|Move]], [[Action|Act]], or [[Reactions|React]]. Attacks from within {{Distance|m=3|ft=10}} are always [[Critical Hit]]s.
* No effect on undead.
| warning = {{Prereq|No effect on undead.}}
| action type = action
| cost = action, spell5
| attack roll =
| attack roll =
| damage =
| damage =
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| extra damage save effect =
| extra damage save effect =
| concentration = yes
| concentration = yes
| save = WIS
| range = ranged
| range = ranged
| aoe =
| aoe =
| aoe m =
| aoe m =
| aoe ft =
| aoe ft =
| condition = Paralysed
| condition = Hold Monster
| condition duration = 10
| condition duration = 10
| condition save = Wisdom
| condition save = Wisdom
| condition dc = caster
| area =
| area =
| area category =
| area category =
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| area condition 3 =
| area condition 3 =
| area condition 4 =
| area condition 4 =
| higher levels =
| higher levels = [[Spells#Upcasting|Upcast]]: Affects an additional target for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 5th.
| notes =
| notes =  
| video = Hold Monster Visuals.mp4
| video = Hold Monster Visuals.mp4
}}
}}

Latest revision as of 07:25, 15 August 2024

Hold Monster.webp

Hold Monster is a level 5 enchantment spell. This spell allows spellcasters to Paralyse a creature, preventing them from acting and making them vulnerable to attacks.

Description

Paralyse Paralyse a creature. It can't Move, Act, or React. Attacks from within 3 m / 10 ft are always Critical Hits.

No effect on undead.

Properties

Cost
Action + Level 5 Spell Slot
Details
WIS Save
 Range: 18 m / 60 ft
Concentration Concentration

At higher levels

Upcast: Affects an additional target for each Spell Slot Level above 5th.

Condition: Hold Monster

Hold Monster Hold Monster

Duration: 10 turns

Spell save DC  Wisdom saving throw

How to learn

Classes:

Visuals

External Links[edit | edit source]