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Dispel Evil And Good: Break Enchantment: Difference between revisions
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| summary = This is only available after casting {{SAI|Dispel Evil and Good}} on yourself. This spell allows spellcasters to break enchantments cast on allies from otherworldly creatures. | | summary = This is only available after casting {{SAI|Dispel Evil and Good}} on yourself. This spell allows spellcasters to break enchantments cast on allies from otherworldly creatures. | ||
| description = Touch a creature that is {{Cond|Charmed}}, {{Cond|Frightened}}, or {{Cond|Malefic Possession|Possessed}} by an otherworldly entity to free its mind. | | description = Touch a creature that is {{Cond|Charmed}}, {{Cond|Frightened}}, or {{Cond|Malefic Possession|Possessed}} by an otherworldly entity to free its mind. | ||
| | | cost = action, spell5 | ||
| attack roll = | | attack roll = | ||
| damage = | | damage = |
Latest revision as of 00:06, 22 November 2023
Dispel Evil and Good: Break Enchantment is a level 5 abjuration spell. This is only available after casting on yourself. This spell allows spellcasters to break enchantments cast on allies from otherworldly creatures.
Description
Touch a creature that is , , or by an otherworldly entity to free its mind.
Properties
- Cost
- Action + Level 5 Spell Slot
- Details
- Melee: 1.5 m / 5 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
How to learn
(Information not yet added.)