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Gust of Wind: Difference between revisions

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{{ up to date | 2023-08-26 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{hatnote|For the equivalent [[Way of the Four Elements]] Monk spell, see {{SAI|Rush of the Gale Spirits}}.}}
 
{{SpellPage
{{SpellPage
| name = Gust of Wind
| name = Gust of Wind
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| school = Evocation
| school = Evocation
| ritual =  
| ritual =  
| classes = Druid, Sorcerer, Wizard, Tempest Domain, Storm Sorcery, Eldritch Knight, Arcane Trickster
| classes = Druid, Sorcerer, Wizard
| class learns at level 3 = Druid, Sorcerer, Wizard, Tempest Domain
| class learns at level 3 = Druid, Sorcerer, Wizard, Tempest Domain:Domain Spell
| class learns at level 6 = Storm Sorcery
| class learns at level 6 = Storm Sorcery:Storm Spell
| class learns at level 7 = Eldritch Knight
| class learns at level 7 = Eldritch Knight
| class learns at level 8 = Arcane Trickster
| class learns at level 8 = Arcane Trickster
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| race learns at level 2 =  
| race learns at level 2 =  
| summary = This spell allows spellcasters to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall.
| summary = This spell allows spellcasters to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall.
| description = Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a [[Strength]] {{SavingThrow}} will be pushed back {{Distance|ft=17}} and be thrown {{Cond|Off Balance}}.
| description = Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a [[Strength]] {{SavingThrow}} will be pushed back {{Distance|m=5}} and be thrown {{Cond|Off Balance}}.
| action type = action
| cost = action, spell2
| attack roll =  
| attack roll =  
| damage =  
| damage =  
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| condition = Off Balance
| condition = Off Balance
| condition duration = 1
| condition duration = 1
| condition save = Strength
| condition save = STR
| condition dc = caster
| save = Strength
| save dc = caster
| area =  
| area =  
| area category =  
| area category =  
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| area condition 3 =  
| area condition 3 =  
| area condition 4 =  
| area condition 4 =  
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level doesn't grant any additional benefits.
| granted by items = Amulet of Windrider:Short Rest
| higher levels =  
| variants =  
| variants =  
| notes = * Granted by {{RarityItem|Amulet of Windrider}}. {{Recharge|Short Rest}}
| notes =  
* A successful {{SavingThrow}} means that a creature is neither pushed back, nor goes {{Cond|Off Balance}}
* A successful {{SavingThrow}} means that a creature is neither pushed back, nor goes {{Cond|Off Balance}}
| video = Gust of Wind Visuals.mp4
| video = Gust of Wind Visuals.mp4

Latest revision as of 07:24, 15 August 2024

For the equivalent Way of the Four Elements Monk spell, see Rush of the Gale Spirits Rush of the Gale Spirits.
Gust of Wind.webp

Gust of Wind is a level 2 evocation spell. This spell allows spellcasters to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall.

Description

Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a Strength Saving throw will be pushed back 5 m / 17 ft and be thrown Off Balance Off Balance.

Properties

Cost
Action + Level 2 Spell Slot
Details
STR Save (Spell save DC)
 Range: Self
AoE: 12 m / 40 ft (Line)

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Off Balance

Off Balance Off Balance

Duration: 1 turn

Spell save DC  Strength saving throw

How to learn

Classes:

Granted by the following items:

Notes

Visuals

External Links[edit | edit source]