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Ram: Difference between revisions
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{{ | {{Feature page | ||
| | | type = action | ||
| | | uid = Target_FlamingSphere_Ram | ||
| description = Slam into an enemy creature or object. On a successful save, the target still takes half damage. | |||
| summary = '''Ram''' is the main attack for a conjured Flaming Spheres. It allows the Flaming Sphere to deal good {{DamageType|Fire}} damage to a target | | summary = '''Ram''' is the main attack for a conjured Flaming Spheres. It allows the Flaming Sphere to deal good {{DamageType|Fire}} damage to a target | ||
| cost = bonus | | cost = bonus | ||
| damage = | | damage = 2d6 | ||
| | | damage type = Fire | ||
| range = melee | | range = melee | ||
| save = DEX | | save = DEX | ||
| additional | | save dc = caster | ||
| on save = Target still takes half damage. | |||
| higher levels = [[Upcasting]]: Deals an additional {{Damage inline|1d6|Fire}} damage for each spell level above 2nd used to cast {{SAI|Flaming Sphere}}. | |||
| used by creatures = Flaming Sphere | | used by creatures = Flaming Sphere | ||
| | | bugs = | ||
* This attack always uses the caster's Wisdom to determine the spellcasting DC, regardless of the summoner's actual spellcasting ability. | |||
}} | }} |
Latest revision as of 00:56, 7 February 2025
Ram is the main attack for a conjured Flaming Spheres. It allows the Flaming Sphere to deal good
Fire damage to a target
Fire damage for each spell level above 2nd used to cast .
![Damage Types](/w/images/thumb/8/84/Fire_Damage_Icon.png/25px-Fire_Damage_Icon.png)
Description
Slam into an enemy creature or object. On a successful save, the target still takes half damage.Properties
- Cost
Bonus action
Damage: 2~122d6Fire
- Details
DEX Save (Spell save DC) (On Save: Target still takes half damage.)
Melee: 1.5 m / 5 ft
UID
Target_FlamingSphere_Ram
At higher levels
Upcasting: Deals an additional 1d6![Damage Types](/w/images/thumb/8/84/Fire_Damage_Icon.png/25px-Fire_Damage_Icon.png)
How to learn
Used by creatures: Flaming Sphere
Bugs
- This attack always uses the caster's Wisdom to determine the spellcasting DC, regardless of the summoner's actual spellcasting ability.