Ad placeholder
Flaming Sphere: Difference between revisions
Jump to navigation
Jump to search
m (cats) |
(can be used from stealth) |
||
(23 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
Flaming Sphere | {{SpellPage | ||
| name = Flaming Sphere | |||
| image = Flaming Sphere.webp | |||
| level = 2 | |||
| school = Conjuration | |||
| ritual = | |||
| classes = Druid, Wizard | |||
| class learns at level 3 = Druid, Wizard, Light Domain:Domain Spell | |||
| class learns at level 8 = Arcane Trickster, Eldritch Knight | |||
| summary = This spell allows spellcasters to conjure a Flaming Sphere that can attack and burn enemies. | |||
| description = Summon a [[Flaming Sphere (Creature)|Flaming Sphere]] that deals {{DamageText|2d6|Fire}} damage to nearby enemies and objects. It also sheds bright light in a {{Distance|m=6|ft=20}} radius, and dim light for an additional {{Distance|m=6|ft=20}}. {{Duration|10}}. You can move the sphere. | |||
| extra description = You can remain hidden while casting this spell. | |||
| cost = action, spell2 | |||
| attack roll = | |||
| damage = 2d6 | |||
| damage modifier = | |||
| damage type = Fire | |||
| damage per = | |||
| extra damage = | |||
| extra damage modifier = | |||
| extra damage type = | |||
| extra damage save = | |||
| extra damage save effect = | |||
| extra damage per = | |||
| concentration = yes | |||
| save = DEX | |||
| on save = Targets still take half damage. | |||
| range = ranged | |||
| range m = | |||
| range ft = | |||
| aoe = radius | |||
| aoe m = 2 | |||
| aoe ft = 7 | |||
| condition = | |||
| condition duration = | |||
| condition save = | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d6|Fire}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd. | |||
| variants = | |||
| notes = | |||
| video = Flaming Sphere Visuals.mp4 | |||
}} | |||
== External Links == | |||
* {{FRWiki|Flaming sphere|long}} | |||
[[ | [[Category:Sources of Fire damage]] | ||
Latest revision as of 07:39, 25 May 2024
Flaming Sphere is a level 2 conjuration spell. This spell allows spellcasters to conjure a Flaming Sphere that can attack and burn enemies.
Description
Summon a Flaming Sphere that deals 2d6Fire damage to nearby enemies and objects. It also sheds bright light in a 6 m / 20 ft radius, and dim light for an additional 6 m / 20 ft. Duration: 10 turns. You can move the sphere.
You can remain hidden while casting this spell.
Properties
- Cost
- Action + Level 2 Spell Slot
- Damage
- 2d6 (2~12) Fire
- Details
- DEX Save (On Save: Targets still take half damage.)
- Range: 18 m / 60 ft
- AoE: 2 m / 7 ft (Radius)
- Concentration
At higher levels
Upcast: Casting this spell at a higher level deals an extra 1d6Fire damage for each Spell Slot Level above 2nd.How to learn
Classes:
- Class Level 3: Druid, Wizard, and Light Domain (Domain Spell)
- Class Level 8: Arcane Trickster, and Eldritch Knight