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'''Spike Growth''' is a [[Spell#2nd Level Spells|Level 2]] Transmutation Spell. This spell allows spellcasters to transform an area of land into a hazardous spiky terrain. Creatures walking through the area have their speed halved and take Piercing damage.[[File:Spike Growth Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
{{Feature page
| title = <div style="font-size:105%; font-family:Georgia;">''"Shape a piece of ground into hard spikes. A creatures walking on the spikes takes <span style="color:#999999">2d4 Piercing damage</span> for every 1.5m / 5ft it moves. The spikes are difficult terrain, halving a creature's [[Movement Speed]]."''</div>
| type = spell
----
| uid = Target_SpikeGrowth
<div style="text-align:center;">[[File:Actions Icons.png|frameless|25px]] '''Action''' [[File:Spell Icon.png|frameless|upright=0.1]] '''Level 2 Spell Slot'''</div>
| level = 2
----
| school = Transmutation
| Damage = <span style="color:#999999">2d4</span>
| summary = This spell allows spellcasters to transform an area of land into a hazardous spiky terrain. Creatures walking through the area have their speed halved and take Piercing damage.
| Damage Types = [[Damage Types|<span style="color:#999999">Piercing</span>]]
| description = Shape a piece of ground into hard spikes. A creature walking on the spikes takes {{DamageText|2d4|Piercing}} damage for every {{Distance|melee}} it moves.
| Range = 18m / 60ft
| Area of Effect = 6m / 20ft (Radius)
| School = Transmutation
| Concentration = Required
| Class = [[Druid]], [[Ranger]]
}}]]


== Description ==
The spikes are [[Difficult Terrain]], halving a creature's [[Movement Speed]].
Shape a piece of ground into hard spikes. A creatures walking on the spikes takes <code><span style="color:#999999">2d4 Piercing damage</span></code> for every {{C|1.5m / 5ft}} it moves.
| damage = 2d4
| damage type = Piercing
| damage info = Per {{dist|m=1.5}} moved
| cost = action, spell2
| range = ranged
| concentration = yes
| spell flags = HasSomaticComponent, HasVerbalComponent, IsConcentration, IsHarmful, IsSpell
| area = Spikes
| area shape = Radius
| area m = 6
| area duration = 100
| classes = Druid, Ranger
| class learns at level 10 = Bard:via [[Magical Secrets]]
| class learns at level 3 = Druid, Nature Domain:Domain Spell, Circle of the Land:Arctic or Mountain
| class learns at level 5 = Ranger
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| notes =
* This spell requires {{Concentration}}, and casting any other [[Concentration#Concentration_Spells|concentration spell]] like {{SAI|Hunter's Mark}} will remove the surface.
* The damage from this spell is negated by {{SAI|Land's Stride: Plants}}. Circle of the Land druids, Wildheart barbarians, and rangers will be able to navigate Spike Growth completely unimpeded once they acquire this hidden feature at levels 6 and 8 respectively.
** Other forms of [[Difficult Terrain]] immunity such as {{SAI|Freedom of Movement}} will not prevent the damage while traversing the area.
| bugs =
* The level 4 version of this spell incorrectly costs a level 3 spell slot.
}}


The spikes are difficult terrain, halving a creature's [[Movement Speed]].
== External links ==
* {{FRWiki|Spike growth|long}}


== Properties ==
[[Category:Sources of Piercing damage]]
<code>[[File:Actions Icons.png|frameless|25px]] Action + [[File:Spell Icon.png|frameless|upright=0.1]] Level 2 Spell Slot</code>
 
''Available to level 3 [[Druid]] and level 5 [[Ranger]].''
* Damage: 2 ~ 8 Piercing
**<code>[[File:D4 Physical.png|frameless|50px]] <span style="color:#999999">2d4</span> [[File: Piercing Damage Icon 3.png|frameless|40px]] [[Damage Types|<span style="color:#999999">Piercing</span>]]</code>
* Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] 18m / 60ft}}
* Area of Effect: {{C|[[File:Aoe Icon.png|frameless|upright=0.1]] 6m / 20ft (Radius)}}
* Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}

Latest revision as of 05:59, 23 February 2025

Spike Growth.webp
Spike Growth is a level 2 transmutation spell. This spell allows spellcasters to transform an area of land into a hazardous spiky terrain. Creatures walking through the area have their speed halved and take Piercing damage.

Description

Shape a piece of ground into hard spikes. A creature walking on the spikes takes 2d4Damage TypesPiercing damage for every 1.5 m / 5 ft it moves.

The spikes are Difficult Terrain, halving a creature's Movement Speed.

Properties

Cost
Action +  Level 2 Spell Slot
Damage: 2~8
D4 Piercing.png
2d4Damage TypesPiercing (Per 1.5 m / 5 ft moved)
Details
 Range: 18 m / 60 ft
Creates Area: Spikes
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Technical details

Area: Spikes

Spikes Spikes

Duration: 100 turns

AoE: 6 m / 20 ft (Radius)

Deals 2d4Damage TypesPiercing damage every time a creature moves on top of the spikes.

Type: Surface

Condition: Spike Growth

Spike Growth Spike Growth
  • Take 2d4Damage TypesPiercing for every 1.5 m / 5 ft moved on the spikes.

Condition: Difficult Terrain

How to learn

Classes:

Notes

Bugs

  • The level 4 version of this spell incorrectly costs a level 3 spell slot.

External links[edit | edit source]