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'''Searing Smite''' is a [[Spell#1st Level Spells|Level 1]] Evocation Spell. This spell allows spellcasters to cause their melee weapon to flare with white-hot intensity, searing their targets on hit.
{{Feature page
[[File:Searing Smite Icon.png|thumb|240x240px|{{AbilityInfobox
| type = spell
| title = <div style="font-size:105%; font-family:Georgia;">''"Your weapon flares with white-hot intensity. It deals an extra <span style="color:#ff6600">1d6 Fire damage</span> and marks the target with Searing Smite. A target with Searing Smite takes <span style="color:#ff6600">1d6 Fire damage</span> every turn, until it succeeds on a Constitution Saving Throw."''</div>
| uid = Target_Smite_Searing
----
| level = 1
<div style="text-align:center;">[[File:Actions Icon.png|frameless|25px]] '''Action''' [[File:B.Action Icon.png|frameless|25px]] '''Bonus Action''' [[File:Spell Icon.png|frameless|upright=0.1]] '''Level 1 Spell Slot'''</div>
| school = Evocation
----
| summary = This spell allows spellcasters to cause their melee weapon to flare with white-hot intensity, searing their targets on hit.
| Damage = Weapon Damage <span style="color:#ff6600">+ 1d6</span>
| description = Your weapon flares with white-hot intensity. It deals, on top of weapon damage, an extra {{DamageText|1d6|Fire}} damage and marks the target with {{Cond|Searing Smite}}.
| Damage Types = [[Damage Types|<span style="color:#ff6600">Fire</span>]]
| damage 1 = weapon
| Range = Weapon Range
| damage 1 type = Weapon
| School = Evocation
| damage 2 = 1d6
| Saving Throw = [[Constitution]]
| damage 2 type = Fire
| Concentration = Required
| damage 3 = 1d6
| Condition = [[Condition#Searing Smite|Searing Smite]]
| damage 3 type = Fire
| Duration = 10 turns
| damage 3 info = Per turn
| Class = [[Paladin]]
| cost = action
}}]]
| hit cost = bonus, spell1
| attack roll = yes
| range = weapon
| concentration = yes
| higher levels = [[Upcasting]]: Casting this spell at a higher level deals an extra {{DamageText|1d6|Fire}} initial damage for each spell slot level above 1st.
| spell flags = HasVerbalComponent, IsConcentration, IsHarmful, IsSpell
| condition = Searing Smite
| condition dc = caster
| condition duration = 10
| condition save = CON
| classes = Paladin
| class learns at level 2 = Paladin
| race learns at level 3 = Zariel Tiefling
| granted by items = Skybreaker:Long Rest
| notes =
* [[Tiefling#Zariel tieflings|Zariel tieflings]] get a unique variant, {{SAI|Legacy of Avernus: Searing Smite}}, that they can cast once per [[Long Rest]].
* The incantation for Searing Smite is '''Ardē''', the Latin command "burn/blaze!"
* See [[Smite]] for additional functionality information.
}}


==Description==
== External links ==
Your weapon flares with white-hot intensity. It deals an extra <code><span style="color:#ff6600">1d6 Fire</span></code> damage and marks the target with '''Searing Smite'''.
* {{FRWiki|Searing smite|long}}


A target with Searing Smite takes <code><span style="color:#ff6600">1d6 Fire</span></code> damage every turn, until it succeeds on a [[Constitution]] [[Saving Throw]].
[[Category:Sources of Fire damage]]
 
If the spellcaster misses the initial [[Attack Roll|Attack]], the spell slot and [[Bonus Action]] are not consumed.
 
==Properties==
{{C|[[File:Actions Icon.png|frameless|25px]] Action + [[File:B.Action Icon.png|frameless|25px]] Bonus Action + [[File:Spell Icon.png|frameless|upright=0.1]] Level 1 Spell Slot}}
 
''Available to level 2 [[Paladin]].''
*Initial Damage: {{DamageInfo|count=1|die=6|type=Fire}}
*Per Turn Damage ([[Constitution]] [[Saving Throws|Save]]):{{DamageInfo|count=1|die=6|type=Fire|per=turn}}
*Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] Weapon Range}}
*Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Constitution]]}}
*Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}
{| class="wikitable" role="presentation"
|[[File:Searing Smite Icon.png|frameless|25x25px]]<b> Searing Smite</b>
|-
|{{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 10 turns}}
*Afflicted entity takes <code><span style="color:#ff6600">1d6 Fire</span></code> damage every turn, until the turn after it succeeds a [[Constitution]] [[Saving Throw]].
|}
==At Higher Levels==
When the spell is cast a 2nd Level or higher, the initial damage increases by <code><span style="color:#ff6600">1d6 Fire</span></code> damage for each spell slots level above 1st.

Latest revision as of 03:27, 23 February 2025

Searing Smite.webp
Searing Smite is a level 1 evocation spell. This spell allows spellcasters to cause their melee weapon to flare with white-hot intensity, searing their targets on hit.

Description

Your weapon flares with white-hot intensity. It deals, on top of weapon damage, an extra 1d6Damage TypesFire damage and marks the target with Searing Smite Searing Smite.

Properties

Cost
Action
Cost on hit
Bonus action +  Level 1 Spell Slot
Damage: 2~12
D6 Fire.pngD6 Fire.png
Normal weapon damage
+ 1d6Damage TypesFire
+ 1d6Damage TypesFire (Per turn)
Details
Attack roll
 Range: Normal weapon range
Concentration Concentration

At higher levels

Upcasting: Casting this spell at a higher level deals an extra 1d6Damage TypesFire initial damage for each spell slot level above 1st.

Technical details

UID
Target_Smite_Searing

Condition: Searing Smite

Searing Smite Searing Smite

Duration: 10 turns

Spell save DC  Constitution saving throw

How to learn

Classes: Races:

(Character level is the sum of all class levels for a multi-classed character.)

Granted by items:

Notes

External links[edit | edit source]