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Entropic Ward: Difference between revisions
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{{ActionPage | {{ActionPage | ||
|image = Entropic Ward.webp | |image = Entropic Ward.webp | ||
|summary = '''Entropic Ward''' is a reaction unique to | |summary = '''Entropic Ward''' is a passive feature/reaction unique to [[The Great Old One]] Warlock subclass. | ||
|description = Impose {{Disadvantage}} on an {{Attack Roll}} against you. If the attack misses, you gain {{Advantage}} on your next {{Attack Roll}} against the attacker for 1 turn. | |description = Impose {{Disadvantage}} on an {{Attack Roll}} against you. If the attack misses, you gain {{Advantage}} on your next {{Attack Roll}} against the attacker for 1 turn. | ||
|cost = reaction | |cost = reaction | ||
|range = weapon | |range = weapon | ||
|recharge = Short Rest | |recharge = Short Rest | ||
|class learns at level 6 = Great Old One | |class learns at level 6 = The Great Old One | ||
| condition = Entropic Ward | |||
| condition duration = 1 | |||
}} | }} | ||
{{WarlockNavbox}} | {{WarlockNavbox}} |
Latest revision as of 06:22, 25 September 2024
Entropic Ward is a passive feature/reaction unique to The Great Old One Warlock subclass.
Description
Impose Disadvantage on an Attack roll against you. If the attack misses, you gain Advantage on your next Attack roll against the attacker for 1 turn.
Properties
- Cost:
- Reaction
- Details:
- Range: Normal weapon range
- Recharge: Short rest
Condition: Entropic Ward
Duration: 1 turn
- Missed an attack on a warlock. The warlock has Advantage on their next Attack roll against the affected entity.
How to learn
Classes:
- Class level 6: The Great Old One