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Glyph of Warding: Difference between revisions

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[[Spell]] > [[Spell#List Of Spells|List Of Spells]] > [[Spell#3rd Level Spells|3rd Level Spells]] > Glyph of Warding
{{SpellPage
----'''Glyph of Warding''' is Level 3 Abjuration Spell. This spell allows spellcasters to inscribe a ward that can trigger various magical effects when stepped on by an enemy.
| name = Glyph of Warding
[[File:Glyph of Warding Icon.png|thumb|240x240px|{{AbilityInfobox
| image = Glyph of Warding.webp
| title = <div style="font-size:105%; font-family:Georgia;">''"Inscribe a circle of arcane glyphs on the ground that trigger a magical effect when stepped on by an enemy. Only one glyph can be active at a time."''</div>
| level = 3
----
| school = Abjuration
<div style="text-align:center;">[[File:Actions Icons.png|frameless|25px]] '''Action''' [[File:Spell Slots Icon 2.png|frameless|25px]] '''Level 3 Spell Slot'''</div>
| ritual =
----
| classes = Bard, Cleric, Wizard
| Range = 9m / 30ft
| class learns at level 5 = Bard, Cleric, Wizard
| School = Abjuration
| class learns at level 2 =
| Concentration = None
| races =
| Class = [[Bard]], [[Cleric]], [[Wizard]]
| race learns at level 1 =
|Area of Effect=4m / 13ft (Radius)|Duration=Until [[Long Rest]]}}]]
| race learns at level 2 =
| summary = This spell allows spellcasters to inscribe a ward that can trigger various magical effects when stepped on by an enemy.
| description = Inscribe a circle of arcane glyphs on the ground. When stepped on by an enemy the selected magical effect will trigger.


==Description==
The glyph will last until triggered, or until a [[Long Rest]].
Inscribe a circle of arcane glyphs on the ground that trigger a magical effect when stepped on by an enemy.
| warning = {{Prereq|Only one glyph can be active at a time.}}
| cost = action, spell3
| attack roll =
| damage =
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| concentration =
| save = DEX
| range =
| range m = 9
| range ft = 30
| aoe = radius
| aoe m = 4
| aoe ft = 13
| condition =
| condition duration =
| condition save =
| area =
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| higher levels = See each individual variant's page.
| variants = Glyph of Warding: Sleep, Glyph of Warding: Detonation, Glyph of Warding: Thunder, Glyph of Warding: Lightning, Glyph of Warding: Fire, Glyph of Warding: Cold, Glyph of Warding: Acid
| notes = * When the glyph is triggered, those affected by it each rolls a [[File:Save Throw Icons.png|frameless|upright=0.1|link=]] [[Dexterity]] {{SavingThrow}}. If a creature successfully saves, they only take half the damage for the damaging variants of this spell, and suffers no ill effect for the non-damaging variants.
* Only those considered an enemy can trigger the glyph, for the player's party this is indicated via a red circle beneath the creature, red outlines when highlighted, and denoted by a red dot in the minimap. Neutral, friendly, and allied creatures (highlighted yellow/green/blue respectively) can safely go through the glyph.
** This makes using the glyph as a trap difficult for many encounters. Specifically, those that normally only consider creatures hostile after dialogue.
* If the glyph is cast in an area where hostile creatures are already present, it triggers immediately.
* When the glyph is triggered everyone within the area is affected, regardless of allegiance.
* Only one glyph can be active at a time.
** If another glyph is placed while one is already active, the previous one will fade and vanish with no effect.
** The limit is one per character; multiple characters can each have a glyph active at a time.
* When the spellcaster is surrounded by enemies, sometimes it is worth throwing the glyph down right at their feet. This is true for most AOE spells but it is especially so for the sleep variant of Glyph of Warding:
** The shared Initiative system means an ally can immediately shove/help the spellcaster awake should they fall asleep due to their own glyph.
** Magical Sleep Immunity is fairly common, either from an [[Elixir of Peerless Focus]] or from [[Fey Ancestry]]
*** [[Shadowheart]], being a [[Half-Elf]] [[Cleric]], can naturally utilize this tactic starting from level 5.
* The incantation for Glyph of Warding is '''Ira et Dolor''', Latin for "anger and pain".
| video = Glyph of Warding Visuals.mp4
}}


Only one glyph can be active at a time.
== External Links ==
==Properties==
* {{FRWiki|Glyph of warding|long}}
{{C|[[File:Actions Icons.png|frameless|25px]] Action + [[File:Spell Slots Icon 2.png|frameless|25px]] Level 3 Spell Slot}}


''Available to level 5 [[Bard]], [[Cleric]] and [[Wizard]].''
[[Category:Sources of Acid damage]]
*Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] 9m / 30ft}}
[[Category:Sources of Lightning damage]]
*Area of Effect: {{C|[[File:Aoe Icon.png|frameless|upright=0.1]] 4m / 13ft (Radius)}}
[[Category:Sources of Cold damage]]
*Duration: {{C|[[File:Duration 50px.png|frameless|upright=0.1]] Until [[Long Rest]]}}
[[Category:Sources of Fire damage]]
*Select variant:
[[Category:Sources of Thunder damage]]
**[[File:Glyph of Warding Icon.png|frameless|25x25px]] [[Glyph of warding: Sleep|Glyph of Warding: Sleep]]
**[[File:Glyph of Warding Icon.png|frameless|25x25px]] [[Glyph of Warding: Detonation]]
**[[File:Glyph of Warding Icon.png|frameless|25x25px]] [[Glyph of Warding: Thunder]]
**[[File:Glyph of Warding Icon.png|frameless|25x25px]] [[Glyph of Warding: Lightning]]
**[[File:Glyph of Warding Icon.png|frameless|25x25px]] [[Glyph of Warding: Fire]]
**[[File:Glyph of Warding Icon.png|frameless|25x25px]] [[Glyph of Warding: Cold]]
**[[File:Glyph of Warding Icon.png|frameless|25x25px]] [[Glyph of Warding: Acid]]

Latest revision as of 20:58, 6 August 2024

Glyph of Warding.webp

Glyph of Warding is a level 3 abjuration spell. This spell allows spellcasters to inscribe a ward that can trigger various magical effects when stepped on by an enemy.

Description

Inscribe a circle of arcane glyphs on the ground. When stepped on by an enemy the selected magical effect will trigger.

The glyph will last until triggered, or until a Long Rest.

Only one glyph can be active at a time.

Properties

Cost
Action + Level 3 Spell Slot
Details
DEX Save
 Range: 9 m / 30 ft
AoE: 4 m / 13 ft (Radius)

At higher levels

See each individual variant's page.

Variants

How to learn

Classes:

Notes

  • When the glyph is triggered, those affected by it each rolls a Save Throw Icons.png Dexterity Saving throw. If a creature successfully saves, they only take half the damage for the damaging variants of this spell, and suffers no ill effect for the non-damaging variants.
  • Only those considered an enemy can trigger the glyph, for the player's party this is indicated via a red circle beneath the creature, red outlines when highlighted, and denoted by a red dot in the minimap. Neutral, friendly, and allied creatures (highlighted yellow/green/blue respectively) can safely go through the glyph.
    • This makes using the glyph as a trap difficult for many encounters. Specifically, those that normally only consider creatures hostile after dialogue.
  • If the glyph is cast in an area where hostile creatures are already present, it triggers immediately.
  • When the glyph is triggered everyone within the area is affected, regardless of allegiance.
  • Only one glyph can be active at a time.
    • If another glyph is placed while one is already active, the previous one will fade and vanish with no effect.
    • The limit is one per character; multiple characters can each have a glyph active at a time.
  • When the spellcaster is surrounded by enemies, sometimes it is worth throwing the glyph down right at their feet. This is true for most AOE spells but it is especially so for the sleep variant of Glyph of Warding:
    • The shared Initiative system means an ally can immediately shove/help the spellcaster awake should they fall asleep due to their own glyph.
    • Magical Sleep Immunity is fairly common, either from an Elixir of Peerless Focus or from Fey Ancestry
  • The incantation for Glyph of Warding is Ira et Dolor, Latin for "anger and pain".

Visuals

External Links[edit | edit source]