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Improvised Melee Weapon: Difference between revisions
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{{ | {{See also|Improvised Melee Weapon (Bonus Action)}} | ||
| summary = '''Improvised Melee Weapon''' is a | {{ActionPage | ||
| summary = '''Improvised Melee Weapon''' is a common [[Action]] that allows the user to improvise an attack by picking up an item or creature off the ground or from their inventory. | |||
| description = Pick up an item or creature and use it to make a melee attack. | | description = Pick up an item or creature and use it to make a melee attack. | ||
| extra description = Your [[Strength]] affects how much weight you can lift. Heavier items deal more damage. | |||
Your [[Strength]] affects how much weight you can lift. Heavier items deal more damage. | |||
| image = Improvised Melee Weapon.webp | | image = Improvised Melee Weapon.webp | ||
| cost = action | | cost = action | ||
| attack roll = yes | | attack roll = yes | ||
| range = melee | | range = melee | ||
| | | damage = Object | ||
| | | damage type = Bludgeoning | ||
| | | additional = Range for picking up objects from the ground is {{AOE|m=1|ft=3|radius}} | ||
| | * Damage: | ||
| | ** For weapons with the {{Thrown}} property, the damage roll and damage type is the same as the weapon's melee damage | ||
* Damage determined by the weight of the | ** For other objects and creatures, damage is determined by the targets weight{{note|name=weight|This weight is not influenced by a creatures equipped items or items inside a creatures inventory or a container. The weight is not how much it weighs to pick up or have in your inventory, but the weight of only the object/creature itself. You can see this weight by clicking '''"Examine -> Detailed Info"''' and looking under '''"Weight: "'''.}} of the object being thrown: | ||
** | *** Light objects: under {{Weight|kg=10|lb=20}}:<br>{{DamageText|1d4|Bludgeoning}} damage. | ||
** | *** Medium objects: {{Weight|kg=10|lb=20}} - 50 kg / 100 lb:<br>{{DamageText|2d4|Bludgeoning}} damage. | ||
| | *** Heavy objects: over {{Weight|kg=50|lb=100}}:<br>{{DamageText|2d4|Bludgeoning}} damage. | ||
| | * If the thrown object or creature is heavier than half the targets weight the target will be knocked back {{distance|m=2|ft=7}}.{{note|name=weight}} | ||
* | * If the thrown object or creature is heavier the targets weight the target will become {{cond|Prone}} (no saving throw).{{note|name=weight}} | ||
* | * Throwing a creature will apply {{Cond|prone}} to that thrown creature (no saving throw). | ||
** | | condition = Prone | ||
** | | condition duration = 1 | ||
| common = yes | |||
| notes = * A creature can pick up items and other creatures weighing up to {{math|0.2\cdot\text{Strength}^2}}{{nbts}}kg{{ref|From the definition of {{c|CanImprovisedWeaponWeight()}} in {{c|Scripts/thoth/helpers/CommonConditions.khn}}.}}. For example, with a [[Strength]] score of 18, the weight limit for Improvised Weapon is {{weight|kg=64.8|lb=130}}. | |||
** It requires a Strength of at least 20 to pick up a normal humanoid ({{weight|kg=75|lb=150}}). | |||
* Triggers {{SAI|Extra Attack}}. | |||
* Can be done as a free attack after triggering Extra Attack. | |||
* [[Berserker]] can do this as a bonus action via {{SAI|Improvised Melee Weapon (Bonus Action)}}. | |||
* '''Improvised Melee Weapon''' counts as a melee unarmed attack. | |||
** The {{Pass|Tavern Brawler}} feat improves Improvised Melee Weapon. | |||
}} | }} | ||
== Footnotes == | |||
{{notelist}} | |||
== References == | |||
{{reflist}} |
Latest revision as of 07:46, 29 July 2024
See also: Improvised Melee Weapon (Bonus Action)
Improvised Melee Weapon is a common Action that allows the user to improvise an attack by picking up an item or creature off the ground or from their inventory.
Description
Pick up an item or creature and use it to make a melee attack.
Your Strength affects how much weight you can lift. Heavier items deal more damage.
Properties
- Cost:
- Action
- Damage:
- Object Bludgeoning
- Details:
- Attack roll
- Melee: 1.5 m / 5 ft
Range for picking up objects from the ground is AoE: 1 m / 3 ft (Radius)
- Damage:
- If the thrown object or creature is heavier than half the targets weight the target will be knocked back 2 m / 7 ft.[note 1]
- If the thrown object or creature is heavier the targets weight the target will become (no saving throw). [note 1]
- Throwing a creature will apply to that thrown creature (no saving throw).
Condition: Prone
Duration: 1 turn
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
Notes
- A creature can pick up items and other creatures weighing up to kg[1]. For example, with a Strength score of 18, the weight limit for Improvised Weapon is Weight: 64.8 kg / 129.6 lb.
- It requires a Strength of at least 20 to pick up a normal humanoid ( Weight: 75 kg / 150 lb).
- Triggers .
- Can be done as a free attack after triggering Extra Attack.
- Berserker can do this as a bonus action via .
- Improvised Melee Weapon counts as a melee unarmed attack.
- The feat improves Improvised Melee Weapon.
Footnotes[edit | edit source]
- ↑ 1.0 1.1 1.2 This weight is not influenced by a creatures equipped items or items inside a creatures inventory or a container. The weight is not how much it weighs to pick up or have in your inventory, but the weight of only the object/creature itself. You can see this weight by clicking "Examine -> Detailed Info" and looking under "Weight: ".
References[edit | edit source]
- ↑ From the definition of
CanImprovisedWeaponWeight()
inScripts/thoth/helpers/CommonConditions.khn
.