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Maul: Difference between revisions
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[[ | {{Hatnote|For the equipment type, see [[Mauls]].}} | ||
{{WeaponPage | |||
| image = Maul Faded.png | |||
| controller icon = Maul Unfaded.png | |||
== | | icon = Maul Unfaded Icon.png | ||
Hammers like this are used in many dwarven competitions, testing who can throw them the farthest while enduring the most ale. | | uid = WPN_Maul | ||
= | | uuid = 5487ceb4-b009-46ae-8ed6-cd3baaf0a18d | ||
| description = '''Maul''' is a common variant of the [[Mauls]] family of weapons. | |||
| seo description = Maul is a common variant of the Mauls family of weapons. | |||
| quote = Hammers like this are used in many dwarven competitions, testing who can throw them the farthest while enduring the most ale. | |||
| category = martial | |||
| melee or ranged = melee | |||
| handedness = two-handed | |||
| type = Mauls | |||
| rarity = common | |||
| damage = 2d6 | |||
| damage type = Bludgeoning | |||
| heavy = yes | |||
| dippable = yes | |||
| weight kg = 4.5 | |||
| weight lb = 9.0 | |||
| price = 40 | |||
| weapon actions = Backbreaker, Concussive Smash, Tenacity | |||
}} | |||
[[Category:Sources of Bludgeoning damage]] |
Latest revision as of 23:34, 24 October 2024
For the equipment type, see Mauls.
Maul is a common variant of the Mauls family of weapons.
![Description Icon.png](/w/images/thumb/5/5b/Description_Icon.png/24px-Description_Icon.png)
Hammers like this are used in many dwarven competitions, testing who can throw them the farthest while enduring the most ale.
Properties
- Damage
2d6 (2~12) + Strength modifier
Bludgeoning
- Details
Rarity: Common
Enchantment: None
Two-Handed
Dippable
Melee: 1.5 m / 5 ft
Weight: 4.5 kg / 9 lb
Price: 40 gp
UID
WPN_MaulUUID
5487ceb4-b009-46ae-8ed6-cd3baaf0a18d
Weapon actions
If you have proficiency, equip in main hand to gain:
Backbreaker (
)
Put extra force behind your strike to possibly knock your enemy .
Concussive Smash (
)
Hit an enemy with all your might to deal damage and possibly them.
Tenacity (
)
When you miss an attack, deal
Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).