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| description = Battle Master is one of the Subclasses of Fighter. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies. | | description = Battle Master is one of the Subclasses of Fighter. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies. | ||
| image = Battle Master Icon.png | | image = Class Fighter Battle Master Badge Icon.png | ||
}} | }} | ||
'''Battle Master''' is one of the [[Fighter#Level 3|Subclasses]] of [[Fighter]]. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies. | '''Battle Master''' is one of the [[Fighter#Level 3|Subclasses]] of [[Fighter]]. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies. | ||
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==Subclass features== | |||
[[File:Default Fighter Armor Alt.png|230px|right|Fighter's default armour]]{{SubclassNote|Fighter}} | |||
{{Level header|3}} <!--"Manoeuvre" is correct! Remember, BG3 does not use American English spelling.--> | |||
; {{R|supdie|forceplural=yes}}: 4{{Anchor|Superiority dice}} | |||
: Your Superiority Dice are {{DieIcon|d8|Physical}}d8s. They fuel your Battle Master manoeuvres and are expended upon use. | |||
: You regain expended Superiority Dice after either a [[Short Rest|Short]] Rest or a [[Long Rest]]. | |||
{{HorizontalRuleImage}} | |||
; [[Manoeuvres]] | |||
: Choose 3 manoeuvres to learn: | |||
: {{:Manoeuvres}} | |||
: Manoeuvre save DC = {{InfoBlob|8 + Proficiency Modifier + your Strength or Dexterity modifier}}, whichever is higher. | |||
{{Level header|7}} | |||
; {{R|supdie|forceplural=yes}}: 5 | |||
: You gain +1 Superiority Die | |||
{{HorizontalRuleImage}} | |||
{ | |||
* Choose 2 additional [[Manoeuvres]]. | |||
* | |||
{{Level header|10}} | |||
{{Passive|Improved Combat Superiority}} | |||
{{HorizontalRuleImage}} | |||
* Choose 2 additional [[Manoeuvres]]. | |||
*{{ | ==External links== | ||
*{{FRWiki|Battle master|long}} | |||
{{FighterNavbox}} | {{FighterNavbox}} | ||
[[Category:Subclasses]] |
Latest revision as of 11:02, 20 February 2025
Battle Master is one of the Subclasses of Fighter. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies.
Subclass features[edit | edit source]
This subclass obtains all the features from its base class, Fighter, in addition to its unique features outlined below.Level 3
Superiority Dice: 4
- Your Superiority Dice are
d8s. They fuel your Battle Master manoeuvres and are expended upon use.
- You regain expended Superiority Dice after either a Short Rest or a Long Rest.
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- Manoeuvres
- Choose 3 manoeuvres to learn:
Manoeuvres | Description | Grants |
---|---|---|
Commander's Strike | Expend one attack from your attack action and a bonus action to direct an ally to strike a foe. The ally uses their reaction to make a weapon attack on their turn. | |
Disarming Attack | Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly forces the target to drop the weapons they are holding. |
|
Distracting Strike | your target, giving your allies Advantage on their next Attack Roll against the target. |
|
Evasive Footwork | You can evade attacks by imposing Disadvantage on melee attacks against you for a round. | |
Feinting Attack | Use both your action and bonus action on a turn to attack a target with Advantage and deal an addition 1d8 damage. | |
Goading Attack | Deal an additional 1d8 and attempt to goad the target attacking you. Target receives Disadvantage on attacking any other creature. |
|
Manoeuvring Attack | Spend a superiority die to make an attack that deals an additional 1d8 damage. On a hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity. |
|
Menacing Attack | Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly Frightens the target. |
|
Precision Attack | Spend a Superiority Die and add its result to an Attack Roll. | |
Pushing Attack | Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly pushes the target back 4.5 m / 15 ft. |
|
Rally | Expend a superiority die to grant an ally 8 temporary hit points, bolstering their resolve. | |
Riposte | When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional 1d8 damage. | |
Sweeping Attack | Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll you superiority die for damage. | |
Trip Attack | Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly knocks the target . The target must be Large or smaller. |
|
- Manoeuvre save DC = 8 + Proficiency Modifier + your Strength or Dexterity modifier, whichever is higher.
Level 7
Superiority Dice: 5
- You gain +1 Superiority Die
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- Choose 2 additional Manoeuvres.
Level 10
- The size of your
Superiority Die increases to a
d10
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- Choose 2 additional Manoeuvres.