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{{up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{PageSeo
{{PageSeo
| description = Battle Master is one of the Subclasses of Fighter. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies.
| description = Battle Master is one of the Subclasses of Fighter. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies.
| image = Battle Master Icon.png
| image = Class Fighter Battle Master Badge Icon.png
}}
}}
{{SubclassQuote|quote=Battle Masters are paragons of tactical superiority, combining combat manoeuvres <!--"Manoeuver" is correct! Remember, BG3 does not use American English spelling.--> and experience in the field to dominate every fight.|image=Class_Fighter_Battle_Master_Badge_Icon.png}}
'''Battle Master''' is one of the [[Fighter#Level 3|Subclasses]] of [[Fighter]]. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies.
'''Battle Master''' is one of the [[Fighter#Level 3|Subclasses]] of [[Fighter]]. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies.
[[Category:Subclasses]]
==Subclass Features==
{{SubclassNote|Fighter}}
===Level 3 === <!--"Manoeuver" is correct! Remember, BG3 does not use American English spelling.-->


*[[File:Superiority Die d8 Icon.png|frameless|25px]] '''Superiority Dice: 4''' Your Superiority Dice are d8s. You have 4. They fuel your Battle Master manoeuvers and are expended upon use. You regain expended Superiority Dice after a [[Short Rest|Short]] or [[Long Rest]].
{{Quote class|{{PAGENAME}}}}
*'''Manoeuver save DC''' = 8 + your proficiency bonus + your Strength or Dexterity modifier, whichever is higher.
 
==Subclass features==
[[File:Default Fighter Armor Alt.png|230px|right|Fighter's default armour]]{{SubclassNote|Fighter}}
 
{{Level header|3}} <!--"Manoeuvre" is correct! Remember, BG3 does not use American English spelling.-->
 
; {{R|supdie|forceplural=yes}}&colon; 4{{Anchor|Superiority dice}}
: Your Superiority Dice are {{DieIcon|d8|Physical}}d8s. They fuel your Battle Master manoeuvres and are expended upon use.
: You regain expended Superiority Dice after either a [[Short Rest|Short]] Rest or a [[Long Rest]].
 
{{HorizontalRuleImage}}
 
; [[Manoeuvres]]
: Choose 3 manoeuvres to learn:
: {{:Manoeuvres}}
: Manoeuvre save DC = {{InfoBlob|8 + Proficiency Modifier + your Strength or Dexterity modifier}}, whichever is higher.
 
{{Level header|7}}
 
; {{R|supdie|forceplural=yes}}&colon; 5
: You gain +1 Superiority Die


==== Battle Manoeuvers ====
{{HorizontalRuleImage}}
* (Choose 3): Manoeuvers are powerful attacks that use superiority dice:
{| class="wikitable"
!{{anchor|Manoeuvers}} Manoeuvers<!--"Manoeuver" is correct! Remember, BG3 does not use American English spelling.-->
! style="width: 450px;" |Description
!Grants
|-
|'''Commander's Strike'''||Expend one attack from your attack action and a bonus action to direct an ally to strike a foe. The ally uses their [[Reaction|reaction]] to make a weapon attack on their turn.||
* {{SAI|Commander's Strike|w=40}}
|-
|'''Disarming Attack'''||Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly forces the target to drop the weapons they are holding. ||
* {{SAI|Disarming Attack (Melee)|w=40}}
* {{SAI|Disarming Attack (Ranged)|w=40}}
|-
|'''Distracting Strike'''||[[Conditions|Distract]] your target, giving your allies [[Advantage]] on their next [[Attack Roll]] against the target.||
*{{SAI|Distracting Attack (Melee)|w=40}}
*{{SAI|Distracting Attack (Ranged)|w=40}}


|-
* Choose 2 additional [[Manoeuvres]].
|'''Evasive Footwork'''||You can evade attacks by imposing [[Disadvantage]] on melee attacks against you for a round.||
*{{SAI|Evasive Footwork|w=40}}
|-
|'''Feinting Attack'''||Use both your action and bonus action on a turn to attack a target with [[Advantage]] and deal an addition 1d8 damage.||
*{{SAI|Feinting Attack|w=40}}
|-
|'''Goading Attack'''||Deal an additional 1d8 and attempt to goad the target attacking you. Target receives [[Disadvantage]] on attacking any other creature.||
*{{SAI|Goading Attack (Melee)|w=40}}
*{{SAI|Goading Attack (Ranged)|w=40}}
|-
|'''Manoeuvring Attack'''||Spend a superiority die to make an attack that deals an additional 1d8 damage. On a hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity.||
*{{SAI|Manoeuvring Attack (Melee)|w=40}}
*{{SAI|Manoeuvring Attack (Ranged)|w=40}}
|-
|'''Menacing Attack'''||Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly [[Conditions#Frightened|Frightens]] the target.||
*{{SAI|Menacing Attack (Melee)|w=40}}
*{{SAI|Menacing Attack (Ranged)|w=40}}
|-
|'''Precision Attack'''||Spend a [[#Level3|Superiority Die]] and add its result to an [[Attack Roll]].||
*{{SAI|Precision Attack|w=40}}
|-
|'''Pushing Attack'''||Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly pushes the target back 4.5m.||
*{{SAI|Pushing Attack (Melee)|w=40}}
*{{SAI|Pushing Attack (Ranged)|w=40}}
|-
|'''Rally'''||Expend a superiority die to grant an ally 8 temporary hit points, bolstering their resolve.||
*{{SAI|Rally|w=40}}
|-
|'''Riposte'''||When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional 1d8 damage.||
*{{SAI|Riposte|w=40}}
|-
|'''Sweeping Attack'''
|Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll you superiority die for damage.
|
*{{SAI|Sweeping Attack|w=40}}
|-
|'''Trip Attack'''||Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly knocks the target [[Conditions#Prone|Prone]]. <p><!--Needed to match spacing of in-game description-->The target must be Large or smaller. ||
*{{SAI|Trip Attack (Melee)|w=40}}
*{{SAI|Trip Attack (Ranged)|w=40}}
|}


===Level 7 ===
{{Level header|10}}
*Choose 2 additional [[#Level 3|Manoeuvers]].
*Gain +1 {{Resource|supdie}}


===Level 10===
{{Passive|Improved Combat Superiority}}
*Choose 2 additional [[#Level 3|Manoeuvers]].


==== {{SAI|Improved Combat Superiority|w=40}}====
{{HorizontalRuleImage}}
* The size of your [[#Level 3|Superiority Die]] increases to 1d10.


==Items that Improve Manoeuvers== <!--"Manoeuver" is correct! Remember, BG3 does not use American English spelling.-->
* Choose 2 additional [[Manoeuvres]].


*{{SmIconLink|Gloves of the Growling Underdog Icon.png|Gauntlets of the Warmaster}} (Act 3)
==External links==
*{{FRWiki|Battle master|long}}


{{FighterNavbox}}
{{FighterNavbox}}
[[Category:Subclasses]]

Latest revision as of 11:02, 20 February 2025

Battle Master is one of the Subclasses of Fighter. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies.

Subclass features[edit | edit source]

Fighter's default armour
This subclass obtains all the features from its base class, Fighter, in addition to its unique features outlined below.

Level 3

 Superiority Dice: 4
Your Superiority Dice are D8 Physical.png d8s. They fuel your Battle Master manoeuvres and are expended upon use.
You regain expended Superiority Dice after either a Short Rest or a Long Rest.
Bg3 content hr.png
Manoeuvres
Choose 3 manoeuvres to learn:
Manoeuvres Description Grants
Commander's Strike Expend one attack from your attack action and a bonus action to direct an ally to strike a foe. The ally uses their reaction to make a weapon attack on their turn. Commander's Strike Commander's Strike
Disarming Attack Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly forces the target to drop the weapons they are holding. Disarming Attack (Melee) Disarming Attack (Melee)

Disarming Attack (Ranged) Disarming Attack (Ranged)

Distracting Strike Distract Distract your target, giving your allies Advantage on their next Attack Roll against the target. Distracting Strike (Melee) Distracting Strike (Melee)

Distracting Strike (Ranged) Distracting Strike (Ranged)

Evasive Footwork You can evade attacks by imposing Disadvantage on melee attacks against you for a round. Evasive Footwork Evasive Footwork
Feinting Attack Use both your action and bonus action on a turn to attack a target with Advantage and deal an addition 1d8 damage. Feinting Attack Feinting Attack
Goading Attack Deal an additional 1d8 and attempt to goad the target attacking you. Target receives Disadvantage on attacking any other creature. Goading Attack (Melee) Goading Attack (Melee)

Goading Attack (Ranged) Goading Attack (Ranged)

Manoeuvring Attack Spend a superiority die to make an attack that deals an additional 1d8 damage. On a hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity. Manoeuvring Attack (Melee) Manoeuvring Attack (Melee)

Manoeuvring Attack (Ranged) Manoeuvring Attack (Ranged)

Menacing Attack Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly Frightens the target. Menacing Attack (Melee) Menacing Attack (Melee)

Menacing Attack (Ranged) Menacing Attack (Ranged)

Precision Attack Spend a Superiority Die and add its result to an Attack Roll. Precision Attack Precision Attack
Pushing Attack Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly pushes the target back 4.5 m / 15 ft. Pushing Attack (Melee) Pushing Attack (Melee)

Pushing Attack (Ranged) Pushing Attack (Ranged)

Rally Expend a superiority die to grant an ally 8 temporary hit points, bolstering their resolve. Rally Rally
Riposte When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional 1d8 damage. Riposte Riposte
Sweeping Attack Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll you superiority die for damage. Sweeping Attack Sweeping Attack
Trip Attack Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly knocks the target Prone Prone.
The target must be Large or smaller.
Trip Attack (Melee) Trip Attack (Melee)

Trip Attack (Ranged) Trip Attack (Ranged)

Manoeuvre save DC = 8 + Proficiency Modifier + your Strength or Dexterity modifier, whichever is higher.

Level 7

 Superiority Dice: 5
You gain +1 Superiority Die
Bg3 content hr.png

Level 10

Improved Combat Superiority Improved Combat Superiority
The size of your Superiority Die increases to a D10 Physical.png d10
Bg3 content hr.png

External links[edit | edit source]