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[[Spell]] > [[Spell#List Of Spells|List Of Spells]] > [[Spell#3rd Level Spells|3rd Level Spells]] > Spirit Guardians
{{About
----'''Spirit Guardians''' is a [[Spell#3rd Level Spells|Level 3]] Conjuration Spell. This spell allows spellcasters to call forth spirits to damage nearby targets and slow their movement.
| subject = the spell
[[File:Spirit Guardians Icon.png|thumb|240x240px|{{AbilityInfobox
| disambig = Spirit Guardians
| title = <div style="font-size:105%; font-family:Georgia;">''"Call forth spirits to protect an area around you. Nearby enemies take <span style="color:#ffcc00">3d8 Radiant</span> or <span style="color:#66cc66">3d8 Necrotic</span> damage per turn, and their Movement Speed is halved. On a successful save, target still takes half damage."''</div>
}}
----
{{Feature page
<div style="text-align:center;">[[File:Actions Icon.png|frameless|25px]] '''Action''' [[File:Spell Icon.png|frameless|upright=0.1]] '''Level 3 Spell Slot'''</div>
| type = spell
----
| uid = Shout_SpiritGuardians
| Range = Self
| level = 3
| School = Conjuration
| school = Conjuration
| Concentration = Required
| summary = This spell allows spellcasters to call forth spirits to damage nearby targets and slow their [[Movement Speed|Movement]].
| Duration = 10 Turns
| description = Call forth spirits to protect you.
| Class = [[Cleric]]
| extra description = Nearby enemies take {{DamageText|3d8|Radiant}} or {{DamageText|3d8|Necrotic}} damage per turn, and their [[Movement Speed]] is halved.
|Area of Effect=3m / 10ft (Radius)}}]]
| warning = {{Prereq|Caster can't become {{Cond|Invisible}} while [[Concentration|Concentrating]] on this spell.}}
| cost = action, spell3
| save = WIS
| on save = Targets still take half damage.
| range = self
| aoe = radius
| aoe m = 3
| concentration = yes
| higher levels = When the spell is cast using a 4th Level spell slot or higher, damage increases by {{DamageText|1d8|Radiant}} or {{DamageText|1d8|Necrotic}} damage for each spell slot level above 3rd.
| variants = Spirit Guardians (Radiant), Spirit Guardians (Necrotic)
| area duration = 10
| classes = Cleric
| class learns at level 10 = Bard:via [[Magical Secrets]]
| class learns at level 5 = Cleric, War Domain:Domain Spell
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| class learns at level 9 = Oath of the Crown:Oath Spell
| notes =
* Spirit Guardians will end immediately if {{SAI|Sanctuary}} is applied to a caster concentrating on Spirit Guardians.
* Unlike most spells, Spirit Guardians will not damage (and thus kill) knocked-out enemies.
* The incantation for Spirit Guardians is ''Ira et Dolor'', Latin for "anger and pain".
}}


==Description==
== External links ==
Call forth spirits to protect an area around you.
* {{FRWiki|Spirit guardians|long}}


Nearby enemies take <code><span style="color:#ffcc00">3d8 Radiant</span></code> or <code><span style="color:#66cc66">3d8 Necrotic</span></code> damage per turn, and their [[Movement Speed]] is halved.
[[Category:Sources of Radiant damage]]
 
[[Category:Sources of Necrotic damage]]
On a successful save, target still takes half damage.
==Properties==
<code>[[File:Actions Icons.png|frameless|25px]] Action + [[File:Spell Icon.png|frameless|upright=0.1]] Level 3 Spell Slot</code>
 
''Available to level 5 [[Cleric]].''
*Select Variant
**[[File:Spirit Guardians Icon.png|frameless|25x25px]] [[Spirit Guardian: Radiant|Spirit Guardians: Radiant]]
**[[File:Spirit Guardians Icon.png|frameless|25x25px]] [[Spirit Guardian: Necrotic|Spirit Guardians: Necrotic]]
*Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] Self}}
*Area of Effect: {{C|[[File:Aoe Icon.png|frameless|upright=0.1]] 3m / 10ft (Radius)}}
*Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}
*Duration: {{C|[[File:Duration 50px.png|frameless|upright=0.1]] 10 turns}}
==At Higher Levels==
When the spell is cast using a 4th Level spell slot or higher, damage increases by <code><span style="color:#ffcc00">1d8 Radiant</span></code> or <code><span style="color:#66cc66">1d8 Necrotic</span></code> damage for each spell slot level above 3rd.

Latest revision as of 04:44, 10 February 2025

This article is about the spell. For other uses, see Spirit Guardians (disambiguation).
Spirit Guardians.webp
Spirit Guardians is a level 3 conjuration spell. This spell allows spellcasters to call forth spirits to damage nearby targets and slow their Movement.

Description

Call forth spirits to protect you.

Nearby enemies take 3d8Damage TypesRadiant or 3d8Damage TypesNecrotic damage per turn, and their Movement Speed is halved.

Caster can't become Invisible Invisible while Concentrating on this spell.

Properties

Cost
Action +  Level 3 Spell Slot
Details
WIS Save (On Save: Targets still take half damage.)
 Range: Self
AoE: 3 m / 10 ft (Radius)
Concentration Concentration
UID Shout_SpiritGuardians

At higher levels

When the spell is cast using a 4th Level spell slot or higher, damage increases by 1d8Damage TypesRadiant or 1d8Damage TypesNecrotic damage for each spell slot level above 3rd.

Variants

How to learn

Classes:

Notes

  • Spirit Guardians will end immediately if Sanctuary Sanctuary is applied to a caster concentrating on Spirit Guardians.
  • Unlike most spells, Spirit Guardians will not damage (and thus kill) knocked-out enemies.
  • The incantation for Spirit Guardians is Ira et Dolor, Latin for "anger and pain".

External links[edit | edit source]