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<noinclude>{{ up to date | 2023-09-05 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
<noinclude>[[Ranger]]s have significant experience studying, tracking, hunting, and even talking to a certain type of enemies. They choose a [[Favoured Enemy]] several times when leveling up that give them [[proficiency]] in certain skills along with other enhancements.
[[Ranger]]s have significant experience studying, tracking, hunting, and even talking to a certain type of enemies. They choose a [[Favoured Enemy]] several times when leveling up that give them [[proficiency]] in certain skills along with other enhancements.


==Favoured Enemies==
==List of Favoured Enemies==
{{Transcludeable}}
{{Transcludeable}}
</noinclude>{| class="wikitable mw-collapsible {{#switch: {{{1|}}} | one = mw-collapsed | 1 = mw-collapsed | mw-expanded}}" style="width: 100%;"  
</noinclude>
{| class="wikitable mw-collapsible {{#switch: {{{1|}}} | one = mw-collapsed | 1 = mw-collapsed | mw-expanded}}" style="width: 100%;"  
|+Favoured Enemy Options
|+Favoured Enemy Options
|-
|-
! Archetypes
! scope="col" | Archetypes
! style="width: 450px;" | Description
! style="width: 450px;" scope="col" | Description
! style="text-align: top;" | Grants
! style="text-align: top;" scope="col" | Grants
|-
|-
| '''{{SAI|Bounty Hunter|w=40}}''' || Gain [[Proficiency]] in [[Investigation]]. Creatures you hit with {{SAI|Ensnaring Strike (Ranged)|Ensnaring Strike}} (either ranged or melee) have {{Disadvantage}} on their [[Saving Throw]]. ||  
! scope="row" | {{SAI|Bounty Hunter|w=40}}
| Gain [[Proficiency]] in [[Investigation]]. Creatures you hit with {{SAI|Ensnaring Strike}} (either ranged or melee) have {{Disadvantage}} on their [[Saving Throw]].  
|
* [[Investigation]] Proficiency
* [[Investigation]] Proficiency
|-
|-
|'''{{SAI|Keeper of the Veil|w=40}}''' || You specialise in hunting creatures from other planes of existence. You gain [[Proficiency]] in [[Arcana]] and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead. ||  
! scope="row" | {{SAI|Keeper of the Veil|w=40}}
| You specialise in hunting creatures from other planes of existence. You gain [[Proficiency]] in [[Arcana]] and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead.  
|
* [[Arcana]] Proficiency
* [[Arcana]] Proficiency
* {{SAI|Protection from Evil and Good}} {{Icon|Concentration Icon.png|12px}}
* {{SAI|Protection from Evil and Good}} {{Icon|Concentration Icon.png|12px}}
** {{Recharge|Long Rest}}
** {{Recharge|Long Rest}}
|-
|-
| '''{{SAI|Mage Breaker|w=40}}''' || You have a history of battling spellcasters. Gain [[Proficiency]] with [[Arcana]] and the {{SAI|True Strike}}, which gives you {{Advantage}} on [[Attack Rolls]] against a creature. [[Wisdom]] is your Spellcasting Ability for this spell. ||  
! scope="row" | {{SAI|Mage Breaker|w=40}}
| You have a history of battling spellcasters. Gain [[Proficiency]] with [[Arcana]] and {{SAI|True Strike}}, which gives you {{Advantage}} on [[Attack Rolls]] against a creature. [[Wisdom]] is your Spellcasting Ability for this spell.
|
* [[Arcana]] Proficiency
* [[Arcana]] Proficiency
* Cantrip: {{SAI|True Strike}} {{Icon|Concentration Icon.png|12px}}
* Cantrip: {{SAI|True Strike}} {{Icon|Concentration Icon.png|12px}}
|-
|-
| '''{{SAI|Ranger Knight|w=40}}''' || You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain [[Proficiency]] with [[History]] and [[Proficiency]] with [[Armour#Heavy Armour|Heavy Armour]]. ||  
! scope="row" | {{SAI|Ranger Knight|w=40}}
| You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain [[Proficiency]] with [[History]] and [[Proficiency]] with [[Armour#Heavy Armour|Heavy Armour]].  
|
* {{HeavyArmour}} Proficiency
* {{HeavyArmour}} Proficiency
* [[History]] Proficiency
* [[History]] Proficiency
|-
|-
| '''{{SAI|Sanctified Stalker|w=40}}''' || You swore to hunt the enemies of a holy or druidic order. Gain [[Proficiency]] with [[Religion]] and the Sacred Flame [[Spells#Cantrips|Cantrip]], which deals {{DamageText|1d8|Radiant}} damage. [[Wisdom]] is your Spellcasting Ability for the Cantrip. ||  
! scope="row" | {{SAI|Sanctified Stalker|w=40}}
| You swore to hunt the enemies of a holy or druidic order. Gain [[Proficiency]] with [[Religion]] and the Sacred Flame [[Spells#Cantrips|Cantrip]], which deals {{DamageText|1d8|Radiant}} damage. [[Wisdom]] is your Spellcasting Ability for the Cantrip.  
|
* [[Religion]] Proficiency
* [[Religion]] Proficiency
* Cantrip: {{SAI|Sacred Flame}}
* Cantrip: {{SAI|Sacred Flame}}
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{{RangerNavbox}}
{{RangerNavbox}}
</noinclude>
</noinclude>
[[Category:Class features]]

Latest revision as of 15:12, 26 June 2024

Rangers have significant experience studying, tracking, hunting, and even talking to a certain type of enemies. They choose a Favoured Enemy several times when leveling up that give them proficiency in certain skills along with other enhancements.

List of Favoured Enemies[edit | edit source]

The following section can be transcluded into other pages with {{:Favoured Enemy}}.

Favoured Enemy Options
Archetypes Description Grants
Bounty Hunter Bounty Hunter Gain Proficiency in Investigation. Creatures you hit with Ensnaring Strike Ensnaring Strike (either ranged or melee) have Disadvantage Icon.png Disadvantage on their Saving Throw.
Keeper of the Veil Keeper of the Veil You specialise in hunting creatures from other planes of existence. You gain Proficiency in Arcana and can grant protection against aberrations, celestials, elementals, fey, fiends, and undead.
Mage Breaker Mage Breaker You have a history of battling spellcasters. Gain Proficiency with Arcana and True Strike True Strike, which gives you Advantage Icon.png Advantage on Attack Rolls against a creature. Wisdom is your Spellcasting Ability for this spell.
Ranger Knight Ranger Knight You have sworn to serve a crown or nation and seek to bring its foes to ruin. Gain Proficiency with History and Proficiency with Heavy Armour.
Sanctified Stalker Sanctified Stalker You swore to hunt the enemies of a holy or druidic order. Gain Proficiency with Religion and the Sacred Flame Cantrip, which deals 1d8Damage TypesRadiant damage. Wisdom is your Spellcasting Ability for the Cantrip.