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Wild Magic: Spike Growth: Difference between revisions
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HiddenDragon (talk | contribs) (Created page with "{{ActionPage | summary = '''Wild Magic: Spike Growth''' is a Wild Magic effect of the {{Class|Wild Magic}}. This effect shapes the ground nearby into spikes that are Difficult Terrain, and deal Piercing damage if a creature walks over them. | description = Shape a piece of ground around yourself into hard spikes. A creature walking on the spikes takes {{DamageText|2d4|Piercing}} for every {{Distance|m=1.5|ft=5}} it moves. | image = Wild...") |
HiddenDragon (talk | contribs) m (Removed class template) |
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{{ActionPage | {{ActionPage | ||
| summary = '''Wild Magic: Spike Growth''' is a | | summary = '''Wild Magic: Spike Growth''' is a {{Pass|Wild Magic (passive feature)|Wild Magic}} effect of the [[Wild Magic Sorcerer]]. This effect shapes the ground nearby into spikes that are Difficult Terrain, and deal Piercing damage if a creature walks over them. Similarly to {{SAI|Spike Growth}} | ||
| description = Shape a piece of ground around yourself into hard spikes. A creature walking on the spikes takes {{DamageText|2d4|Piercing}} for every {{Distance|m=1.5|ft=5}} it moves. | | description = Shape a piece of ground around yourself into hard spikes. A creature walking on the spikes takes {{DamageText|2d4|Piercing}} for every {{Distance|m=1.5|ft=5}} it moves. | ||
| image = | | image = Spike Growth.webp | ||
| controller icon = Spike Growth Icon.webp | |||
| icon = Spike Growth Unfaded Icon.webp | |||
| condition = | | condition = | ||
| condition duration = | | condition duration = | ||
| area = Spikes | | area = Spikes | ||
| area shape = radius | | area shape = radius | ||
| area range m = 4 | | area range m = 4 | ||
| area range ft = 13 | | area range ft = 13 | ||
| area duration = 3 | | area duration = 3 | ||
| class learns at level 1 = Wild Magic Sorcerer | |||
| class learns at level 1 = Wild Magic | |||
| notes = | | notes = | ||
}} | }} | ||
{{SorcererNavbox}} | {{SorcererNavbox}} |
Latest revision as of 10:17, 29 July 2024
Wild Magic: Spike Growth is a effect of the Wild Magic Sorcerer. This effect shapes the ground nearby into spikes that are Difficult Terrain, and deal Piercing damage if a creature walks over them. Similarly to
Description
Shape a piece of ground around yourself into hard spikes. A creature walking on the spikes takes 2d4Piercing for every 1.5 m / 5 ft it moves.
Properties
- Details:
- Creates Area: Spikes
Area: Spikes
Spikes
Duration: 3 turns
AoE: 4 m / 13 ft (Radius)
- Type: Surface
Condition: Spike Growth
Condition: Difficult Terrain
- Movement Speed halved
How to learn
Classes:
- Class level 1: Wild Magic Sorcerer