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Flaming Sphere: Difference between revisions

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{{Feature page
| type = spell
| uid = Target_FlamingSphere
| level = 2
| school = Conjuration
| summary = This spell allows spellcasters to conjure a Flaming Sphere that can attack and burn enemies.
| description = Summon a [[Flaming Sphere (creature)|Flaming Sphere]] that deals {{DamageText|2d6|Fire}} damage to nearby enemies and objects. It also sheds bright light in a {{Distance|m=6|ft=20}} radius, and dim light for an additional {{Distance|m=6|ft=20}}. {{Duration|10}}. You can move the sphere.
| extra description = You can remain hidden while casting this spell.
| damage = 2d6
| damage type = Fire
| cost = action, spell2
| save = DEX
| on save = Targets still take half damage.
| range = ranged
| aoe = radius
| aoe m = 2
| concentration = yes
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d6|Fire}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| creature = Flaming Sphere (creature)
| creature duration = 10
| creature description =
{{Passive|Ablaze}}
{{Spell action|Ram}}
| classes = Druid, Wizard
| class learns at level 3 = Druid, Wizard, Light Domain:Domain Spell
| class learns at level 8 = Arcane Trickster, Eldritch Knight
| video = Flaming Sphere Visuals.mp4
| bugs =
* The DC for the Flaming Sphere's attack is always calculated using the caster's Wisdom modifier, even for wizards.
}}


[[Spell]] > [[Spell#List Of Spells|List Of Spells]] > [[Spell#2nd Level Spell|2nd Level Spells]] > Flaming Sphere
== External links ==
----Flaming Sphere is a [[Spell#2nd Level Spell|Level 2]] Conjuration Spell. This spell allows spellcasters to conjure a flaming sphere that can attack and burn enemies.
* {{FRWiki|Flaming sphere|long}}
[[File:Flaming Sphere Icon.png|thumb|{{AbilityInfobox
| title = <div style="font-size:105%; font-family:Georgia;">''"Summon a flaming sphere that deals <span style="color:#ff6600">2d6 Fire damage</span> to nearby enemies and objects. It also sheds bright light in a 6m/20 ft radius, and dim light for an additional 6m/20ft. On a successful save, enemy creatures still take half damage. The sphere is immune to damage.."''</div>
----
<div style="text-align:center;">[[File:Actions Icons.png|frameless|25px]] '''Action''' [[File:Spell Icon.png|frameless|upright=0.1]] '''Level 2 Spell Slot'''</div>
----
| Range = 18m / 60ft
| School = Conjuration
| Concentration = Required
| Class = [[Druid]], [[Wizard]]
|Area of Effect=2m / 7ft (Radius)|Saving Throw=[[Dexterity]]|Damage=<span style="color:#ff6600">2d6 damage</span>|Damage Types=<span style="color:#ff6600">Fire</span>}}]]


==Description==
[[Category:Sources of Fire damage]]
Summon a flaming sphere that deals <code><span style="color:#ff6600">2d6 Fire damage</span></code> to nearby enemies and objects. It also sheds bright light in a 6m / 20 ft radius, and dim light for an additional 6m / 20ft.
[[Category:Light Emitting]]
 
On a successful save, enemy creatures still take half damage. The sphere is immune to damage.
==Properties==
{{C|[[File:Actions Icons.png|frameless|25px]] Action + [[File:Spell Icon.png|frameless|upright=0.1]] Level 2 Spell Slot}}
 
''Available to level 3 [[Druid]] and [[Wizard]].''
*{{DamageInfo|count=2|die=6|type=Fire|per=turn}}
*Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] 18m / 60ft}}
*Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}
*Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Dexterity]]}}
*Area of Effect: {{C|[[File:Aoe Icon.png|frameless|upright=0.1]] 2m / 7ft (Radius)}}
==At Higher Levels==
When this spell is cast at 3rd Level or higher, damage increases by <code><span style="color:#ff6600">1d6 Fire damage</span></code> for each Spell Slot level above 2nd.
 
==Summoned Flaming Sphere==
[[File:Flaming Sphere.png|left|frameless|164x164px]]
{{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 10 turns}}
 
Summon a flaming sphere that deals fire damage to nearby enemies and objects.
 
With a bonus action, perform  [[File:Ram.png|frameless|25x25px]] [[Ram]]. The flaming sphere only has a single bonus action and a movement speed of 9m / 30ft. The flaming sphere has <code><span style="color:mediumturquoise">50 Hit Point</span></code> and an [[Armor Class]] of 16.
{| class="wikitable" style="text-align: center; min-width: 300px;"
|+Flaming Sphere Stats
|-
!Strength!!Dexterity!!Constitution
|-
|10||10||10
|-
!Intelligence!!Wisdom!!Charisma
|-
|10||10||10
|}
{| class="wikitable" role="presentation"
|[[File:Flaming Sphere Icon.png|frameless|25x25px]]<b>  Flaming Sphere (Aura)</b>
|-
|{{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: Until Long Rest}}
*Enemies and objects within 1.5m / 5ft of the sphere at the end of their turn takes<code><span style="color:#ff6600">2d6 Fire damage</span></code>.
*On a successful save, they still take half damage.
*Note, including the radius of the Flaming Sphere itself, this gives it the net area of effect of 2m / 7ft per above.
|}
{| class="wikitable"
|+Resistances
! colspan="2" |Type
|-
|{{C|[[File:Slashing_Damage_Icon.png|frameless|upright=0.1]]}}Slashing
|Resistant
|-
|{{C|[[File:Bludgeoning_Damage_Icon.png|frameless|upright=0.1]]}}Bludgeoning
|Resistant
|-
|{{C|[[File:Piercing_Damage_Icon.png|frameless|upright=0.1]]}}Piercing
|Resistant
|-
|{{C|[[File:Acid Damage Icon.png|frameless|upright=0.1]]}}Acid
|Resistant
|-
|{{C|[[File:Necrotic Damage Icon.png|frameless|upright=0.1]]}}Necrotic
|Immune
|-
|{{C|[[File:Fire Damage Icon.png|frameless|upright=0.1]]}}Fire
|Immune
|-
|{{C|[[File:Lightning Damage Icon.png|frameless|upright=0.1]]}}Lightning
|Resistant
|-
|{{C|[[File:Cold Damage Icon.png|frameless|upright=0.1]]}}Cold
|Vulnerable
|-
|{{C|[[File:Psychic Damage Icon.png|frameless|upright=0.1]]}}Psychic
|Immune
|-
|{{C|[[File:Poison Damage Icon.png|frameless|upright=0.1]]}}Poison
|Immune
|-
|{{C|[[File:Radiant Damage Icon.png|frameless|upright=0.1]]}}Radiant
|Resistant
|}

Latest revision as of 00:51, 7 February 2025

Flaming Sphere.webp
Flaming Sphere is a level 2 conjuration spell. This spell allows spellcasters to conjure a Flaming Sphere that can attack and burn enemies.

Description

Summon a Flaming Sphere that deals 2d6Damage TypesFire damage to nearby enemies and objects. It also sheds bright light in a 6 m / 20 ft radius, and dim light for an additional 6 m / 20 ft. Duration: 10 turns. You can move the sphere.

You can remain hidden while casting this spell.

Properties

Cost
Action +  Level 2 Spell Slot
Damage: 2~12
D6 Fire.png
2d6Damage TypesFire
Details
DEX Save (On Save: Targets still take half damage.)
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Concentration Concentration
UID Target_FlamingSphere

At higher levels

Upcast: Casting this spell at a higher level deals an extra 1d6Damage TypesFire damage for each Spell Slot Level above 2nd.

Creature: Flaming Sphere (creature)

Portrait Flaming Sphere (creature).png
Portrait Frame.png

STR

10

DEX

10

CON

10

INT

10

WIS

10

CHA

10

Duration Icon.png Duration

10

HP Icon.png Hit Points

20

Creature AC Icon.png Armour Class

16

Ablaze Ablaze
When the sphere is ablaze, it leaves behind a Fire Fire surface and deals 2d6Damage TypesFire to nearby creatures and objects.
Ram Ram ()
Slam into an enemy creature or object. On a successful save, the target still takes half damage.

How to learn

Classes:

Bugs

  • The DC for the Flaming Sphere's attack is always calculated using the caster's Wisdom modifier, even for wizards.

Visuals

External links[edit | edit source]