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'''Metamagic''' is a [[Sorcerer]] Class Feature that allows the user to add additional effects to magic [[spells]].
'''Metamagic''' is a [[Sorcerer]] Class Feature that allows the user to add additional effects to magic [[spells]] in exchange for Sorcery Points.


== Metamagic types ==
When a metamagic passive is toggled on, affected spells will get a white glow and the Sorcery Points will be added to the spell cost.
; {{SAI|Metamagic: Distant Spell|w=30}}
: Extends the range of a spell
; {{SAI|Metamagic: Twinned Spell|w=30}}
: Applies the spell twice
; {{SAI|Metamagic: Quickened Spell|w=30}}
: Makes the spell casting time a [[Bonus Action]].
; {{SAI|Metamagic: Extended Spell|w=30}}
: Makes the spell last longer
; {{SAI|Metamagic: Careful Spell|w=30}}
: Allies automatically save against this spell
; {{SAI|Metamagic: Subtle Spell|w=30}}
: Spells no longer have verbal components, allowing them to be cast while {{Cond|silenced}}.
; {{SAI|Metamagic: Heightened Spell|w=30}}
: Make the spell harder to save against.


See the [[Sorcerer]] page and each individual '''Metamagic''' page for more details.
Two metamagic types are chosen at level 2, with one additional metamagic chosen at levels 3 and 10.
 
Sorcery Points are regained after a [[Resting|Long Rest]].
 
== List of Metamagic types ==
{{Table alignment}}
{| class="wikitable defaultcenter col1left col4left" style="margin-left: auto; margin-right: auto; border: none;"
! Metamagic
! style="width: 50px;" | Level
! style="width: 100px;" | {{R|sp|forceplural=yes}}
! style="text-align: top; width: 450px;" | Grants
|-
! scope="row" | {{SAI|Metamagic: Careful Spell|Careful Spell|w=40}}
| 2+
| 1
| Allies automatically succeed [[Saving Throws]] against spells that require them.
|-
! scope="row" | {{SAI|Metamagic: Distant Spell|Distant Spell|w=40}}
| 2+
| 1
| Extends the range of a spell by 50%. Melee spells are increased to {{Range|m=9|ft=30}}.
|-
! scope="row" | {{SAI|Metamagic: Extended Spell|Extended Spell|w=40}}
| 2+
| 1
| Double the duration of [[Condition|Conditions]], summons, and surfaces caused by spells.
|-
! scope="row" | {{SAI|Metamagic: Twinned Spell|Twinned Spell|w=40}}
| 2+
| 1 per Spell Slot level (Cantrips are 1)
| Spells that only target 1 creature can target an additional creature.
|-
! scope="row" | {{SAI|Metamagic: Heightened Spell|Heightened Spell|w=40}}
| 3+
| 3
| Targets of spells that require [[Saving Throws]] have {{Disadvantage}} on their first Saving Throw.
|-
! scope="row" | {{SAI|Metamagic: Quickened Spell|Quickened Spell|w=40}}
| 3+
| 3
| Spells that take an {{action|action}} take a {{action|bonus}} instead.
|-
! scope="row" | {{SAI|Metamagic: Subtle Spell|Subtle Spell|w=40}}
| 3+
| 1
| You can cast spells while {{Cond|Silenced}}.
|}
 
<h2>Legacy/Inaccessible content</h2>
{{SAI|Metamagic: Empowered Spell|w=40}}
 
{{SorcererNavbox}}
 
[[Category:Class features]]

Latest revision as of 07:14, 4 November 2024

Metamagic is a Sorcerer Class Feature that allows the user to add additional effects to magic spells in exchange for Sorcery Points.

When a metamagic passive is toggled on, affected spells will get a white glow and the Sorcery Points will be added to the spell cost.

Two metamagic types are chosen at level 2, with one additional metamagic chosen at levels 3 and 10.

Sorcery Points are regained after a Long Rest.

List of Metamagic types[edit | edit source]

Metamagic Level Sorcery Points Grants
Careful Spell Careful Spell 2+ 1 Allies automatically succeed Saving Throws against spells that require them.
Distant Spell Distant Spell 2+ 1 Extends the range of a spell by 50%. Melee spells are increased to  Range: 9 m / 30 ft.
Extended Spell Extended Spell 2+ 1 Double the duration of Conditions, summons, and surfaces caused by spells.
Twinned Spell Twinned Spell 2+ 1 per Spell Slot level (Cantrips are 1) Spells that only target 1 creature can target an additional creature.
Heightened Spell Heightened Spell 3+ 3 Targets of spells that require Saving Throws have Disadvantage Icon.png Disadvantage on their first Saving Throw.
Quickened Spell Quickened Spell 3+ 3 Spells that take an Action take a Bonus action instead.
Subtle Spell Subtle Spell 3+ 1 You can cast spells while Silenced Silenced.

Legacy/Inaccessible content

Metamagic: Empowered Spell Metamagic: Empowered Spell