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'''Metamagic''' is a [[Sorcerer]] Class Feature that allows the user to add additional effects to magic [[spells]]. | '''Metamagic''' is a [[Sorcerer]] Class Feature that allows the user to add additional effects to magic [[spells]] in exchange for Sorcery Points. | ||
When a metamagic passive is toggled on, affected spells will get a white glow and the Sorcery Points will be added to the spell cost. | |||
Two metamagic types are chosen at level 2, with one additional metamagic chosen at levels 3 and 10. | |||
Sorcery Points are regained after a [[Resting|Long Rest]]. | |||
== List of Metamagic types == | |||
{{Table alignment}} | |||
{| class="wikitable defaultcenter col1left col4left" style="margin-left: auto; margin-right: auto; border: none;" | |||
! Metamagic | |||
! style="width: 50px;" | Level | |||
! style="width: 100px;" | {{R|sp|forceplural=yes}} | |||
! style="text-align: top; width: 450px;" | Grants | |||
|- | |||
! scope="row" | {{SAI|Metamagic: Careful Spell|Careful Spell|w=40}} | |||
| 2+ | |||
| 1 | |||
| Allies automatically succeed [[Saving Throws]] against spells that require them. | |||
|- | |||
! scope="row" | {{SAI|Metamagic: Distant Spell|Distant Spell|w=40}} | |||
| 2+ | |||
| 1 | |||
| Extends the range of a spell by 50%. Melee spells are increased to {{Range|m=9|ft=30}}. | |||
|- | |||
! scope="row" | {{SAI|Metamagic: Extended Spell|Extended Spell|w=40}} | |||
| 2+ | |||
| 1 | |||
| Double the duration of [[Condition|Conditions]], summons, and surfaces caused by spells. | |||
|- | |||
! scope="row" | {{SAI|Metamagic: Twinned Spell|Twinned Spell|w=40}} | |||
| 2+ | |||
| 1 per Spell Slot level (Cantrips are 1) | |||
| Spells that only target 1 creature can target an additional creature. | |||
|- | |||
! scope="row" | {{SAI|Metamagic: Heightened Spell|Heightened Spell|w=40}} | |||
| 3+ | |||
| 3 | |||
| Targets of spells that require [[Saving Throws]] have {{Disadvantage}} on their first Saving Throw. | |||
|- | |||
! scope="row" | {{SAI|Metamagic: Quickened Spell|Quickened Spell|w=40}} | |||
| 3+ | |||
| 3 | |||
| Spells that take an {{action|action}} take a {{action|bonus}} instead. | |||
|- | |||
! scope="row" | {{SAI|Metamagic: Subtle Spell|Subtle Spell|w=40}} | |||
| 3+ | |||
| 1 | |||
| You can cast spells while {{Cond|Silenced}}. | |||
|} | |||
<h2>Legacy/Inaccessible content</h2> | |||
{{SAI|Metamagic: Empowered Spell|w=40}} | |||
{{SorcererNavbox}} | |||
[[Category:Class features]] |
Latest revision as of 07:14, 4 November 2024
Metamagic is a Sorcerer Class Feature that allows the user to add additional effects to magic spells in exchange for Sorcery Points.
When a metamagic passive is toggled on, affected spells will get a white glow and the Sorcery Points will be added to the spell cost.
Two metamagic types are chosen at level 2, with one additional metamagic chosen at levels 3 and 10.
Sorcery Points are regained after a Long Rest.
List of Metamagic types[edit | edit source]
Metamagic | Level | Sorcery Points | Grants |
---|---|---|---|
2+ | 1 | Allies automatically succeed Saving Throws against spells that require them. | |
2+ | 1 | Extends the range of a spell by 50%. Melee spells are increased to Range: 9 m / 30 ft. | |
2+ | 1 | Double the duration of Conditions, summons, and surfaces caused by spells. | |
2+ | 1 per Spell Slot level (Cantrips are 1) | Spells that only target 1 creature can target an additional creature. | |
3+ | 3 | Targets of spells that require Saving Throws have Disadvantage on their first Saving Throw. | |
3+ | 3 | Spells that take an Action take a Bonus action instead. | |
3+ | 1 | You can cast spells while . |
Legacy/Inaccessible content