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[[Spell]] > [[Spell#List Of Spells|List Of Spells]] > [[Spell#2nd Level Spells|2nd Level Spells]] > [[Flame Blade]]
{{hatnote|For the weapon conjured by this spell, see [[Flame Blade (weapon)]].}}
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{{SpellPage
| name = Flame Blade
| image = Flame Blade.webp
| level = 2
| school = Evocation
| ritual =
| classes = Druid
| class learns at level 3 = Druid
| class learns at level 2 =
| races = Mephistopheles Tiefling
| race learns at level 3 =
| race learns at level 2 =
| summary = This spell allows spellcasters to summon a fiery scimitar in their free hand that sheds bright light. Casters can make a melee weapon attack with the blade to deal Fire damage to enemies.
| description = Conjure a flaming {{RarityItem|Flame Blade (weapon)|25|alias=Scimitar}} in your hand for 10 turns that deals {{DamageText|3d6|Fire}} damage. It sheds a bright light in a {{Distance|m=3|ft=10}} radius and a dim light in a {{Distance|m=6|ft=20}} radius.
| extra description = The blade can be unequipped and equipped again, but has to stay on the spellcaster's person.
| cost = bonus
| attack roll =
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| range = self
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| higher levels = [[Spells#Upcasting|Upcast]]: When this spell is cast at 4th Level or higher, damage increases by {{DamageText|1d6|Fire}} for every two [[Spells#Spell_Slot_Levels|Spell Slot Level]]s above 2nd.
| variants =
| notes = * The blade can be equipped in either the main hand or the off hand, and can be unequipped, but must stay on the spellcaster's person. The blade has no [[Weapon Actions]] tied to it other than basic attack.
** However, having the hireling [[Danton]] cast the spell, immediately recalling his soul, and hiring him again will create a permanent [[Flame Blade (weapon)|Flame Blade]] that can be wielded by any other party member; this version of the blade performs up to (5d6 + Strength modifier) [[Fire]] damage and is the only [[scimitar]] without the [[finesse]] property.
* The blade uses the spellcaster's [[Spells#Spellcasting_Ability_and_Proficiency|Spellcasting Ability]] ([[Wisdom]] for [[Druid]]s or Charisma for [[Tiefling]]s) for {{Attack Roll}}s instead of [[Strength]] or [[Dexterity]], but as with most spell attacks no modifier is added to the [[Damage Roll]].
** Note that when learned as a Druid, the caster's current Spellcasting Ability is the Spellcasting Ability of the class the caster most recently took a first level in, and so is not necessarily always Wisdom.
** Charisma will always be the spellcasting ability for the version learned by Tieflings.
* When the spell ends, the caster will automatically re-equip the weapon they had equipped when they cast the spell, without costing an Action Point.
* If the caster is wielding a Light weapon in their main hand (or has the Dual Wielder feat and is wielding a non-Two-Handed weapon in their main hand), the blade will be dual wielded with that main-hand weapon:
** If the caster was already wielding a weapon in their off hand when the spell was cast, the blade will replace that off hand weapon. When the spell ends like this (with the blade in the off hand), the weapon that was previously in the off hand will NOT be re-equipped, and the off hand is left empty.
** If instead the off hand was empty when the spell was cast, the blade will be summoned in the main hand, and the weapon that was previously equipped in the main hand will be moved to the off hand. When the spell ends like this, that original weapon will be moved back to the main hand, with the off hand now empty.
* The incantation for Flame Blade is ''para bellum'', Latin for "prepare for war".
| video =
| race learns at level 5 = Mephistopheles Tiefling
| granted by items = Elixir of Tiefling Vice:Single use
}}


'''Flame Blade''' is a [[Spell#2nd Level Spells|Level 2]] Evocation Spell. This spell allows spellcasters to summon a fiery scimitar in their free hand that sheds bright light. Casters can make a melee weapon attack with the blade to deal Fire damage to enemies.
== External Links ==
* {{FRWiki|Flame blade|long}}


[[File:Flame Blade Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
[[Category:Sources of Fire damage]]
| title = <div style="font-size:105%; font-family:Georgia;">''"Conjure a flaming scimitar in your hand that deals <span style="color:#ff6600">3d6 Fire</span>. It sheds a bright light in a 3m / 10ft radius and a dim light in a 6m / 20ft radius. The flaming blade lasts until your next Long Rest. The blade can be unequipped and equipped again, but has to stay on the spellcaster's person."''</div>
----
<div style="text-align:center;">[[File:B.Action Icon.png|frameless|25px]] '''Bonus Action''' [[File:Spell Icon.png|frameless|upright=0.1]] '''Level 2 Spell Slot'''</div>
----
| Gain = [[Flame Scimitar]]
| Range = Self
| School = Evocation
| Concentration = Required
| Class = [[Druid]]
}}]]
 
== Description ==
Conjure a flaming scimitar in your hand that deals {{DamageText|3d6|Fire}} damage. It sheds a bright light in a {{C|3m / 10ft}} radius and a dim light in a {{C|6m / 20ft}} radius. The flaming blade lasts until your next [[Long Rest]].
 
The blade can be equipped in either main hand or off hand, and can be unequipped, but must stay on the spellcaster's person.
 
== Properties ==
<code>[[File:B.Action Icon.png|frameless|25px]] Bonus Action + [[File:Spell Icon.png|frameless|upright=0.1]] Level 2 Spell Slot</code>
 
''Available to level 3 [[Druid]].''
* Gain: [[File:Flame Blade Weapon 2.png|frameless|upright=0.1]] [[Flame Scimitar]]
* Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] Self}}
* Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}
 
== At Higher Levels ==
When the spell is cast at 4th Level or higher, damage increases by {{DamageText|1d6|Fire}} for every two Spell Slot levels above 2nd.
 
'''''Bug Note:''' As of Early Access Patch 9, upcasting Flame Blade at 3rd Level claims to increase damage, but it does not.''

Latest revision as of 16:54, 26 June 2024

For the weapon conjured by this spell, see Flame Blade (weapon).
Flame Blade.webp

Flame Blade is a level 2 evocation spell. This spell allows spellcasters to summon a fiery scimitar in their free hand that sheds bright light. Casters can make a melee weapon attack with the blade to deal Fire damage to enemies.

Description

Conjure a flaming Scimitar in your hand for 10 turns that deals 3d6Damage TypesFire damage. It sheds a bright light in a 3 m / 10 ft radius and a dim light in a 6 m / 20 ft radius.

The blade can be unequipped and equipped again, but has to stay on the spellcaster's person.

Properties

Cost
Bonus action
Details
 Range: Self

At higher levels

Upcast: When this spell is cast at 4th Level or higher, damage increases by 1d6Damage TypesFire for every two Spell Slot Levels above 2nd.

How to learn

Classes:

Races:

(Character level is the sum of all class levels for a multi-classed character.)

Granted by the following items:

Notes

  • The blade can be equipped in either the main hand or the off hand, and can be unequipped, but must stay on the spellcaster's person. The blade has no Weapon Actions tied to it other than basic attack.
    • However, having the hireling Danton cast the spell, immediately recalling his soul, and hiring him again will create a permanent Flame Blade that can be wielded by any other party member; this version of the blade performs up to (5d6 + Strength modifier) Fire damage and is the only scimitar without the finesse property.
  • The blade uses the spellcaster's Spellcasting Ability (Wisdom for Druids or Charisma for Tieflings) for Attack rolls instead of Strength or Dexterity, but as with most spell attacks no modifier is added to the Damage Roll.
    • Note that when learned as a Druid, the caster's current Spellcasting Ability is the Spellcasting Ability of the class the caster most recently took a first level in, and so is not necessarily always Wisdom.
    • Charisma will always be the spellcasting ability for the version learned by Tieflings.
  • When the spell ends, the caster will automatically re-equip the weapon they had equipped when they cast the spell, without costing an Action Point.
  • If the caster is wielding a Light weapon in their main hand (or has the Dual Wielder feat and is wielding a non-Two-Handed weapon in their main hand), the blade will be dual wielded with that main-hand weapon:
    • If the caster was already wielding a weapon in their off hand when the spell was cast, the blade will replace that off hand weapon. When the spell ends like this (with the blade in the off hand), the weapon that was previously in the off hand will NOT be re-equipped, and the off hand is left empty.
    • If instead the off hand was empty when the spell was cast, the blade will be summoned in the main hand, and the weapon that was previously equipped in the main hand will be moved to the off hand. When the spell ends like this, that original weapon will be moved back to the main hand, with the off hand now empty.
  • The incantation for Flame Blade is para bellum, Latin for "prepare for war".

External Links[edit | edit source]