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[[Spell]] > [[Spell#List Of Spells|List Of Spells]] > [[Spell#1st Level Spells|1st Level Spells]] > Phantasmal Force
{{SpellPage
----Phantasmal Force is a [[Spell#2nd Level Spells|Level 2]] Illusion Spell. This spell allows spellcasters to flood a target creature's mind with an illusion of the last thing that attacked it
| name = Phantasmal Force
[[File:Phantasmal Force Icon 2.png|thumb|240x240px|{{AbilityInfobox
| image = Phantasmal Force.webp
| title = <div style="font-size:105%; font-family:Georgia;">''"Inflict a creature with fits of laughter, leaving it [[Condition#Prone|Prone]] without the ability to get up. At the end of its turn or when it takes damage, the creature can try to shake off the effect."''</div>
| level = 2
----
| school = Illusion
<div style="text-align:center;">[[File:Actions Icons.png|frameless|25px]] '''Action''' [[File:Spell Icon.png|frameless|upright=0.1]] '''Level 1 Spell Slot'''</div>
| ritual =
----
| classes = Bard, Sorcerer, Wizard
| Range = 18m / 60ft
| class learns at level 3 = Bard, Sorcerer, Wizard, The Great Old One, The Archfey
| School = Illusion
| class learns at level 7 = Arcane Trickster,
| Concentration = Required
| class learns at level 8 = Eldritch Knight
| Saving Throw = [[Intelligence]]
| races =
| Condition = [[Condition#Phantasmal Force: Psychic|Phantasmal Force]]
| race learns at level 1 =
| Duration = 10 turns
| race learns at level 2 =
| Class = [[Bard]],  [[Sorcerer]], [[Wizard]]
| summary = This spell allows spellcasters to flood a target creature's mind with an illusion of the last thing that attacked it, dealing {{DamageText|1d6|Psychic}} damage per turn, changing to the last type of damage inflicted upon the target.
|Damage=<span style="color:#ff99cc">1d6</span> per turn (special)|Damage Types=<span style="color:#ff99cc">Psychic</span>}}]]
| description = Deal damage to a creature each turn. The [[Damage Types|type]] of damage changes to the last type of damage the creature suffered.
| cost = action, spell2
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| concentration = yes
| save = INT
| range = ranged
| range m =
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| condition = Phantasmal Force
| condition duration = 10
| condition save = Intelligence
| condition dc = caster
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| higher levels =
| notes =  
| video =
}}


==Description==
== External Links ==
flood a creature's mind with an illusion of the last thing that attacked it. Each turn, it takes <code><span style="color:#ff99cc">1d6 Psychic damage</span></code>. Each time it takes damage from another source, the damage type of Phantasmal Force changes to that damage type.
* {{FRWiki|Phantasmal force|long}}
 
==Properties==
{{C|[[File:Actions Icons.png|frameless|25px]] Action + [[File:Spell Icon.png|frameless|upright=0.1]] Level 1 Spell Slot}}
 
''Available to level 3 [[Bard]], [[Sorcerer]], [[Warlock]] ([[The Great Old One]]), and [[Wizard]].''
*Damage: 1 ~ 6 Psychic
*{{DamageInfo|count=1|die=6|type=Psychic|per=turn}}
*Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] 18m / 60ft}}
*Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Intelligence]]}}
*Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}
{| class="wikitable" role="presentation"
|[[File:Phantasmal Force Icon 2.png|frameless|25x25px]]<b> Phantasmal Force: Psychic</b>
|-
|{{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 10 turns}}
*Take <code><span style="color:#ff99cc">1d6 Psychic damage</span></code>each turn.
*When the target takes damage from a another source, Phantasmal Force changes to that damage type.
*At the end of each turn, the target makes an [[intelligence]] [[Saving Throw|saving throw]]. On a success, the condition ends.
|}

Latest revision as of 15:41, 30 July 2024

Phantasmal Force.webp

Phantasmal Force is a level 2 illusion spell. This spell allows spellcasters to flood a target creature's mind with an illusion of the last thing that attacked it, dealing 1d6Damage TypesPsychic damage per turn, changing to the last type of damage inflicted upon the target.

Description

Deal damage to a creature each turn. The type of damage changes to the last type of damage the creature suffered.

Properties

Cost
Action + Level 2 Spell Slot
Details
INT Save
 Range: 18 m / 60 ft
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Phantasmal Force

Phantasmal Force Phantasmal Force

Duration: 10 turns

Spell save DC  Intelligence saving throw

Haunted by an echo of the last thing that attacked them.

  • Takes 1d6Damage TypesPsychic damage each turn.
  • When the target takes damage from another source, Phantasmal Force changes to that damage type.
  • At the end of each turn, the target makes an Intelligence saving throw. On a success, the condition ends.

How to learn

Classes:

External Links[edit | edit source]