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[[Spell]] > [[Spell#List Of Spells|List Of Spells]] > [[Spell#1st Level Spells|1st Level Spells]] > [[Cure Wounds]]
{{Feature page
----
| type = spell
| uid = Target_CureWounds
| level = 1
| school = Evocation
| summary = This spell allows spellcasters to heal allies with divine magic through touch.
| description = {{DamageColor|Healing|Heal}} a creature you can touch.
| warning = {{Prereq|No effect on undead and constructs.}}
| damage = 1d8 + spell mod
| damage type = Healing
| cost = action, spell1
| range = melee
| higher levels = [[Spells#Upcasting|Upcast]]: Heals an additional {{DamageText|1d8|Healing}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| classes = Bard, Cleric, Druid, Paladin, Ranger
| class learns at level 1 = Bard, Cleric, Druid, Life Domain:Domain Spell
| class learns at level 2 = Paladin, Ranger
| granted by feats = Magic Initiate: Bard, Magic Initiate: Cleric, Magic Initiate: Druid
| notes = The incantation for Cure Wounds is '''Te Curo''', Latin for "I cure you".
| video = Cure Wounds Visuals.mp4
}}


'''Cure Wounds''' is a [[Spell#1st Level Spells|Level 1]] Evocation Spell. This spell allows spellcasters to heal allies with divine magic through touch.
== External Links ==
* {{FRWiki|Cure wounds|long}}


[[File:Cure Wounds Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
[[Category:Sources of healing]]
| title = <div style="font-size:105%; font-family:Georgia;">''"A creature you touch regains <span style="color:#33cccc">1d8 +</span> Spellcasting Modifier <span style="color:#33cccc">hit points</span>. This spell has no effect on undead or constructs."''</div>
----
<div style="text-align:center;">[[File:Actions Icons.png|frameless|25px]] '''Action''' [[File:Spell Icon.png|frameless|upright=0.1]] '''Level 1 Spell Slot'''</div>
----
| Heal = <span style="color:#33cccc">1d8 +</span> Spellcasting Modifier [[Hit Points|<span style="color:#33cccc">Hit Points</span>]]
| Range = 2m / 5ft
| School = Evocation
| Concentration = None
| Class = [[Bard]], [[Cleric]], [[Druid]], [[Paladin]], [[Ranger]]
}}]]
 
== Description ==
A creature you touch regains <code><span style="color:#33cccc">1d8 +</span> [[Spell#Spellcasting Ability Modifier|Spellcasting Modifier]] <span style="color:#33cccc">hit points</span></code>.
 
This spell has no effect on undead or constructs.
 
== Properties ==
{{C|[[File:Actions Icons.png|frameless|25px]] Action + [[File:Spell Icon.png|frameless|upright=0.1]] Level 1 Spell Slot}}
 
''Available to level 1 [[Bard]], [[Cleric]], [[Druid]] and level 2 [[Paladin]], [[Ranger]].''
* Heal: <code>[[File:1d8 Healing.png|frameless|60px]] <span style="color:#33cccc">1d8 +</span> [[Spell#Spellcasting Ability Modifier|Spellcasting Modifier]] [[File:Healing Icon 3.png|frameless|40px]] [[Hit Points|<span style="color:#33cccc">Hit Points</span>]]</code>
* Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] 2m / 5ft}}
 
== At Higher Levels ==
When the spell is cast at 2nd Level or higher, heal a target an extra <code><span style="color:#33cccc">1d8 hit points</span></code> for each spell slots level above 1st.

Latest revision as of 06:05, 5 February 2025

Cure Wounds.webp
Cure Wounds is a level 1 evocation spell. This spell allows spellcasters to heal allies with divine magic through touch.

Description

Heal a creature you can touch.

No effect on undead and constructs.

Properties

Cost
Action +  Level 1 Spell Slot
Healing: 1~8 + modifiers
Details
 Melee: 1.5 m / 5  ft
UID Target_CureWounds

At higher levels

Upcast: Heals an additional 1d8hit points for each Spell Slot Level above 1st.

How to learn

Classes: Granted by features:

Notes

The incantation for Cure Wounds is Te Curo, Latin for "I cure you".

Visuals

External Links[edit | edit source]