Ad placeholder
Spellmight: Difference between revisions
Jump to navigation
Jump to search
(Redirected to Spellmight Gloves via Special:SearchDigest) Tag: New redirect |
HiddenDragon (talk | contribs) mNo edit summary |
||
(6 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{Passive feature page | |||
| image = Generic Explosion.webp | |||
| icon = Generic Explosion Icon.webp | |||
| summary = '''Spellmight''' is a toggleable passive feature that allows a caster to steady their hand, dealing excellent damage if it hits, | |||
| description = When casting a spell that requires an {{Attack Roll}}, you can take a -5 penalty to the roll to deal an additional {{DieIcon|d8|Piercing}} 1d8 damage. | |||
| toggleable = yes | |||
| notes = The Spellmight passive will add its damage to any smites that count as spells (all except Divine Smite) while not applying the -5 to hit penalty to them. | |||
}} |
Latest revision as of 22:38, 30 March 2024
Spellmight is a toggleable passive feature that allows a caster to steady their hand, dealing excellent damage if it hits,
Description
When casting a spell that requires an Attack roll, you can take a -5 penalty to the roll to deal an additional 1d8 damage.
Details
- Toggleable
How to learn
Granted by the equipment:
Notes
The Spellmight passive will add its damage to any smites that count as spells (all except Divine Smite) while not applying the -5 to hit penalty to them.