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Inquisitor's Might (Condition): Difference between revisions
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{{ConditionPage | |||
| effects = | | effects = | ||
*Affected character's weapon attacks deal an additional {{InfoBlob|+{{Ability|Charisma}} [[Ability Score Modifier]]}} {{DamageType|Radiant}} damage. | *Affected character's weapon attacks deal an additional {{InfoBlob|+{{Ability|Charisma}} [[Ability Score Modifier]]}} {{DamageType|Radiant}} damage. | ||
*Affected character's weapon attacks can {{SAI|Dazed (Condition)|Daze}} enemies for 1 turn. | *Affected character's weapon attacks can {{SAI|Dazed (Condition)|Daze}} enemies for 1 turn. | ||
| stack id =INQUISITORS_MIGHT| status groups =SG_RemoveOnRespec| tick type =start turn| notes = | |||
| condition = Dazed | |||
| condition duration = 1 | |||
}} | }} |
Latest revision as of 06:40, 25 September 2024
- Affected character's weapon attacks deal an additional + Ability Score Modifier Radiant damage.
- Affected character's weapon attacks can enemies for 1 turn.
Properties
INQUISITORS_MIGHT
: start of turn
Condition: Dazed
Duration: 1 turn
- Has Disadvantage on Wisdom Saving throws, can't take Reactions, and loses the Dexterity bonus to their Armour Class.
- Removed if an ally Helps this creature.
Conditions with the same stack ID
Conditions with the stack ID INQUISITORS_MIGHT
, only one of these can be applied at the same time:
Condition | Effects |
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