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Assassin's Alacrity: Difference between revisions
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HiddenDragon (talk | contribs) (Created page with "{{ActionPage |summary='''Assassin's Alacrity''' is an {{Class|Assassin}} passive feature that greatly enhances your first turn in combat |description=Quick as an alley cat in a rain-dark city, you immediately restore your {{action|action}} and {{action|bonus}} at the start of combat |image=Assassin's Alacrity.webp |class learns at level 3 = Assassin }}") |
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{{ | {{Passive feature page | ||
|summary='''Assassin's Alacrity''' is an | |summary='''Assassin's Alacrity''' is an [[Assassin]] Rogue passive feature that greatly enhances your first turn in combat | ||
|description=Quick as an alley cat in a rain-dark city, you immediately restore your {{action|action}} and {{action|bonus}} at the start of combat | |description=Quick as an alley cat in a rain-dark city, you immediately restore your {{action|action}} and {{action|bonus}} at the start of combat | ||
|image=Assassin's Alacrity.webp | |image=Assassin's Alacrity.webp | ||
|icon=Assassin's Alacrity Icon.webp | |||
|class learns at level 3 = Assassin | |class learns at level 3 = Assassin | ||
|notes = * This ability triggers after an Assassin uses their Action or Bonus Action to attack an opponent and initiate combat. Normally, this resource cost would carry over into the combat and would be depleted for the first round of combat; however, this feature allows Assassins to refresh their used resource. The target does not need to be {{cond|Surprised}} for the effect to trigger. | |||
** Note that this ability does not always activate, presumably due to incorrect interactions with initiative and what is considered part of a given combat. | |||
}} | }} | ||
{{RogueNavbox}} |
Latest revision as of 09:51, 29 July 2024
Assassin's Alacrity is an Assassin Rogue passive feature that greatly enhances your first turn in combat
Description
Quick as an alley cat in a rain-dark city, you immediately restore your Action and Bonus action at the start of combat
How to learn
Classes:
- Class level 3: Assassin
Notes
- This ability triggers after an Assassin uses their Action or Bonus Action to attack an opponent and initiate combat. Normally, this resource cost would carry over into the combat and would be depleted for the first round of combat; however, this feature allows Assassins to refresh their used resource. The target does not need to be for the effect to trigger.
- Note that this ability does not always activate, presumably due to incorrect interactions with initiative and what is considered part of a given combat.