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Disarming Attack (Melee): Difference between revisions

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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{User:MetalPlateMage/ActionTemplate
{{Redirect
| type = classaction
| redirect = Disarming Attack
| summary = '''Disarming Attack (Melee)''' is a [[Battle Master]] [[Fighter]] Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly make them drop their [[Weapons]].
| use1 = the ranged version, see
| article1 = Disarming Attack (Ranged)
}}
{{Weapon action page
| summary = '''Disarming Attack (Melee)''' is a [[Battle Master]] [[Fighter]] class action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly make them drop their [[Weapons]].
| description = Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and potentially force the target to drop the weapons they are holding.
| description = Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and potentially force the target to drop the weapons they are holding.
| image = Disarming Attack Melee Icon.png
| image = Disarming Attack Melee.webp
| cost = supdie:1, action
| controller icon = Disarming Attack Melee Icon.webp
| icon = Disarming Attack Melee Unfaded Icon.webp
| action type = action
| cost = action
| hit cost = supdie
| concentration =  
| concentration =  
| damage = amounttext:Weapon, type:Physical
| damage = weapon
| damage2 = amount:1d8, type:Physical
| extra damage = superiority die
| attack roll = yes
| attack roll = yes
| on miss = Does not spend {{R|supdie|forceplural=yes}}.
| recharge =
| recharge =
| duration =  
| duration =  
| range = weapon
| range =  
| aoe =  
| aoe =  
| aoe m =  
| aoe m =  
| aoe ft =  
| aoe ft =  
| save = STR, negates the disarm effect
| save = STR
| additional = ''Target must have a weapon in their main hand''
| manoeuvre = yes
| higherlevels = At level 10 with {{SAI|Improved Combat Superiority}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}}
| notes =  
| variants = Disarming Attack (Melee), Disarming Attack (Ranged)
| higher levels = At level 10 with {{SAI|Improved Combat Superiority}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}}
| condition = Weapon Dropped!
| condition save = STR
| condition dc = weapon action
| class learns at level 3 = Battle Master
| class learns at level 3 = Battle Master
| granted by feats = Martial Adept
| notes =
}}
}}

Latest revision as of 06:22, 29 July 2024

"Disarming Attack" redirects here. For the ranged version, see, see Disarming Attack (Ranged).
Disarming Attack Melee.webp

Disarming Attack (Melee) is a Battle Master Fighter class action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly make them drop their Weapons.

Description

Spend a superiority die to deal Weapon Damage + 1d8 Physical damage and potentially force the target to drop the weapons they are holding.

Properties

Cost
Action
Cost on hit
Superiority Die
Damage
Normal weapon damage
+ Superiority Die Damage TypesWeapon damage
Details
Attack roll (On Miss: Does not spend Superiority Dice.)
STR Save

Condition: Weapon Dropped!

Weapon Dropped! Weapon Dropped!

Weapon action DC  Strength saving throw

  • An enemy has made you drop your weapon to the ground.

How to learn

Classes: