Ad placeholder

Greater Invisibility: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(added more info to the note about the DC to explain how the increasing difficulty checks work.)
mNo edit summary
 
(7 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{SpellPage
{{SpellPage
| name = Greater Invisibility
| name = Greater Invisibility
| image = Greater Invisibility Icon.png
| image = Greater Invisibility.webp
| level = 4
| level = 4
| school = Illusion
| school = Illusion
| ritual =
| ritual =
| classes = Bard, Sorcerer, The Archfey, Wizard
| classes = Bard, Sorcerer, Wizard
| class learns at level 7 = Bard, Sorcerer, Archfey, Wizard
| class learns at level 7 = Bard, Sorcerer, The Archfey, Wizard, Circle of the Land:Underdark
| races =
| races =
| race learns at level 1 =
| race learns at level 1 =
| race learns at level 2 =
| race learns at level 2 =
| summary = This spell allows spellcasters to provide a more resilient form of [[Invisibility]] for their allies.
| summary = This spell allows spellcasters to provide a more resilient form of [[Invisibility (spell)|Invisibility]] for their allies.
| description = Turn a creature Invisible. Attacks against it have {{Disadvantage}}. It attacks with {{Advantage}}. Invisibility breaks when you fail increasingly harder [[Stealth]] [[Ability Check]]s on attacking, casting spells or interacting with items.
| description = Turn a creature Invisible. Attacks against it have {{Disadvantage}}. It attacks with {{Advantage}}.  
| action type = action
| extra description = Invisibility breaks when you fail increasingly harder {{Ability Check|Stealth}}s on attacking, casting spells, or interacting with items.
| cost = action, spell4
| attack roll =
| attack roll =
| damage =
| damage =
Line 52: Line 53:
| area condition 3 =
| area condition 3 =
| area condition 4 =
| area condition 4 =
| higher levels = Casting this spell at a higher level doesn't grant any additional benefits.
| higher levels =
| notes = * The first [[Stealth]] check [[Ability Check|DC]] is 15. The following checks start at a DC of 17, increasing by 1 per check.
| notes = * The first [[Stealth]] check [[Ability Check|DC]] is 15. The following checks start at a DC of 17, increasing by 1 per check.
* [[Circle of the Land]] [[Druid]]s who choose the Underdark Land at level 7 learn this spell automatically.
| video = Greater Invisibility Visuals.mp4
| video = Greater Invisibility Visuals.mp4
}}
}}

Latest revision as of 17:38, 25 October 2024

Greater Invisibility.webp

Greater Invisibility is a level 4 illusion spell. This spell allows spellcasters to provide a more resilient form of Invisibility for their allies.

Description

Turn a creature Invisible. Attacks against it have Disadvantage Icon.png Disadvantage. It attacks with Advantage Icon.png Advantage.

Invisibility breaks when you fail increasingly harder Stealth checks on attacking, casting spells, or interacting with items.

Properties

Cost
Action + Level 4 Spell Slot
Details
 Melee: 1.5 m / 5 ft
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Greater Invisibility

Greater Invisibility Greater Invisibility

Duration: 10 turns

  • Entity has Advantage Icon.png Advantage on Attack rolls. Attack Rolls against it have Disadvantage Icon.png Disadvantage
  • When interacting with items, casting spells, or attacking, the entity needs to succeed on a Stealth Check to maintain Invisibility. The Check becomes harder with each successful attempt.

How to learn

Classes:

Notes

  • The first Stealth check DC is 15. The following checks start at a DC of 17, increasing by 1 per check.

Visuals

External Links[edit | edit source]