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Rage: Bear Heart (Condition): Difference between revisions

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{{ up to date | 2023-09-22 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ConditionPage
{{ConditionPage
| effects =* Deals an additional 2 damage (3 at [[Barbarian]] level 9) with melee and improvised weapons, and while throwing objects.
| effects =
* Has [[Damage_Types#Resistance|Resistance]] to all damage except {{DamageType|Psychic}} damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
* Deals an additional 2 damage with melee and improvised weapons, and when throwing objects.
* Cannot cast or concentrate on [[Spells|spells]].  
* Also has [[resistance]] to all damage except {{DamageType|Psychic}} damage, and {{Advantage}} on Strength [[Ability Check|checks]] and {{Saving Throw}}s.  
 
* Cannot cast or concentrate on [[Spells|spells]].
{{Prereq|Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.}}
{{Prereq|Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.}}
 
| stack id =
== At Higher Levels ==
RAGE
At level 9, the bonus damage to attacks granted by Rage increases to +3.
| stack priority =
2
| status groups =
SG_Rage, SG_RemoveOnRespec
| tick type =
end turn
| properties =
UnavailableInActiveRoll
| grants =
End Rage
| notes =
* The bonus damage does not increase to 3 at level 9 like the normal version of {{Cond|Rage}}.
* The resistance component of this effect is not impeded by heavy armour.
}}
}}

Latest revision as of 23:21, 7 May 2024

Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.

Properties

Stack ID Stack ID: RAGE

Status groups Status groups: SG_RageSG_RemoveOnRespec

Loses duration Loses duration: end of turn

Stack priority Stack priority: 2

More properties More properties:

Grants:

Notes

  • The bonus damage does not increase to 3 at level 9 like the normal version of Rage Rage.
  • The resistance component of this effect is not impeded by heavy armour.

Sources of Rage: Bear Heart

Conditions with the same stack ID

Conditions with the stack ID RAGE, only one of these can be applied at the same time:

Condition Effects

Frenzied (Condition) Frenzied

  • Deal an additional 2 damage with melee and improvised weapons, and when throwing objects.
  • Cannot cast or concentrate on spells.

Rage (Boar) (Condition) Rage

Rage (Condition) Rage

  • Deals an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, unarmed strikes, and while throwing objects.
  • Has resistance to Damage TypesPhysical damage, and Advantage Icon.png Advantage on Strength Checks and Saving throws.
  • Cannot cast or concentrate on Spells.

Rage: Bear Heart (Condition) Rage: Bear Heart

Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.

Rage: Eagle Heart (Condition) Rage: Eagle Heart

Rage: Elk Heart (Condition) Rage: Elk Heart

Rage: Tiger Heart (Condition) Rage: Tiger Heart

Rage: Wolf Heart (Condition) Rage: Wolf Heart