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Healing Incense Aura (Condition): Difference between revisions

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{{ConditionPage
{{ConditionPage
| icon = Generic Healing Icon.webp
| icon = Generic Healing Condition Icon.webp
| effects = Affected entity and allies within {{Range|m=10|ft=30}} regain {{DamageText|1d4|Healing}} per turn.
| effects = * Applies {{Cond|Healing Incense}} to affected entity and allies within {{Range|m=10|ft=30}}, regaining {{DamageText|1d4|Healing}} per turn.
| stack id = MAG_DEVOTEES_MACE_HEALING_AURA
| tick type = start turn
| condition = Healing Incense
| notes = 
}}
}}

Latest revision as of 22:55, 20 August 2024

  • Applies Healing Incense Healing Incense to affected entity and allies within  Range: 10 m / 30 ft, regaining 1d4hit points per turn.

Properties

Stack ID Stack ID: MAG_DEVOTEES_MACE_HEALING_AURA

Loses duration Loses duration: start of turn

Condition: Healing Incense

Healing Incense Healing Incense
  • Affected entity regains 1d4hit points at the start of the spellcaster's turn, as long as they remain within 10 m / 33 ft of them.

Conditions with the same stack ID

Conditions with the stack ID MAG_DEVOTEES_MACE_HEALING_AURA, only one of these can be applied at the same time:

Condition Effects

Healing Incense Aura (Condition) Healing Incense Aura

  • Applies Healing Incense Healing Incense to affected entity and allies within  Range: 10 m / 30 ft, regaining 1d4hit points per turn.

Sources of Healing Incense Aura