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Everburn Blade: Difference between revisions

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{{ up to date | 2023-09-08 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{WeaponPage
{{WeaponPage
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Greatsword B PlusOne Icon.png
| image = Everburn Blade.png <!-- A high-res image of the item. -->
| controller icon = Greatsword B PlusOne Unfaded.png
| description = {{Uncommon|Everburn Blade}} is an uncommon [[Greatswords|Greatsword]] that deals additional {{DamageText||Fire}} damage.
| icon = Greatsword B PlusOne Unfaded Icon.png
| seo description = Everburn Blade is an uncommon Greatsword that deals additional Fire damage.
| description = {{Uncommon|Everburn Blade}} is an uncommon [[Greatswords|greatsword]] that deals additional {{DamageText||Fire}} damage.
| quote = <!-- In-game tooltip quote. -->
| seo description = Everburn Blade is an uncommon greatsword that deals additional Fire damage.
Silent flames surge the length of the blade as soon as it clears the scabbard.
| quote = Silent flames surge the length of the blade as soon as it clears the scabbard.
| category = martial <!-- "martial" or "simple" -->
| category = martial
| melee or ranged = melee <!-- "melee" or "ranged" -->
| melee or ranged = melee
| handedness = two-handed <!-- "one-handed", "versatile", or "two-handed" -->
| handedness = two-handed
| type = Greatswords <!-- One of [[Category:Weapon Types]]. Always plural! -->
| type = Greatswords
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity = uncommon
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 2d6
| damage = 2d6 <!-- Must follow the strict format "XdY + Z", with the "+ Z" only needed if the weapon has an enchantment. -->
| damage type = Slashing
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| extra damage = 1d4 Fire
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = 1d4 Fire <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" -->
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in meters. -->
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in feet. -->
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| finesse =
| heavy = yes
| heavy = yes
| light =
| weight kg = 2.7
| loading =
| weight lb = 5.4
| reach =
| price = 130
| thrown =
| uid = MAG_Fire_AlwaysDippedInFire_Greatsword
| can't dual wield =
| uuid = 660483f6-8eb3-45be-88a4-327f9d417026
| dippable =
| weapon actions = Pommel Strike, Lacerate, Cleave
| weight kg = 2.7 <!-- The weight in kg. -->
| where to find = Carried by [[Zhalk|Commander Zhalk]] at the helm of the [[Nautiloid]] during the [[Prologue]] {{coords|-53|-391}}
| weight lb = 5.4 <!-- The weight in in lb. -->
| notes = * This is one of very few non-[[Dippable]] weapons in the game, as its special property functions largely the same as being dipped in {{Area|Fire}}.
| price = 130 <!-- The price in gp as shown in the normal tooltip (NOT while buying or selling). -->
* This weapon is the earliest "magical" weapon which can be obtained, which means its physical damage component ignores the non-magical slashing [[resistance]] that, for example, the [[Cambion]]s have in the [[Prologue]].
| weapon actions = Pommel Strike, Lacerate, Cleave <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. -->
* Although the blade seems to cast light in a small area around the wielder, this does not protect against the [[Shadow curse]].
| special = <!-- List of special features or abilities granted by the weapon. -->
| bugs = * Sometimes the visual burning effect will stop functioning. Dropping the weapon, picking it up, and then re-equipping it fixes the issue.
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
 
*Looted from [[Commander Zhalk]] at the helm of the [[Nautiloid]] during the [[Prologue]].
* The burning effect is not visible in cutscenes.
**Can also be obtained by casting [[Command (Drop)]] on [[Commander Zhalk]] instead of killing him, though his chance of succeeding the [[Saving Throw]] is high.
| notes =  
*This is one of very few non-[[Dippable]] weapons in the game, as its special property functions largely the same as being dipped in [[Fire_Surface|Fire]].
}}
}}


==Gallery==
== Gallery ==
<gallery heights="300px" mode="packed">
<gallery heights="300px" mode="packed">
File:Everburn Blade ingame.png|Appearance in game
File:Everburn Blade ingame.png|Appearance in game
</gallery>
</gallery>
== External links ==
* {{FRWiki|Everburn blade|long}}
[[Category:Sources of Slashing damage]]
[[Category:Sources of Fire damage]]

Latest revision as of 12:15, 19 November 2024

Everburn Blade image

Everburn Blade is an uncommon greatsword that deals additional Damage TypesFire damage.

Description Icon.png

Silent flames surge the length of the blade as soon as it clears the scabbard.

Properties

Damage
Extra damage
D4 Fire.png 1d4 (1~4) Damage TypesFire
Details
Greatswords Greatswords
Rarity: Uncommon
Enchantment: None
 Two-Handed
 Melee: 1.5 m / 5  ft
 Weight: 2.7 kg / 5.4 lb
Price: 130 gp
UID MAG_Fire_AlwaysDippedInFire_Greatsword
UUID 660483f6-8eb3-45be-88a4-327f9d417026

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Pommel Strike Pommel Strike ()

Make a non-lethal attack against an enemy and possibly Daze Daze them.

Lacerate Lacerate ()

Slash at your target's vital points to make it Bleed Bleed.

Cleave Cleave ()

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

Where to find

Notes

  • This is one of very few non-Dippable weapons in the game, as its special property functions largely the same as being dipped in Fire Fire.
  • This weapon is the earliest "magical" weapon which can be obtained, which means its physical damage component ignores the non-magical slashing resistance that, for example, the Cambions have in the Prologue.
  • Although the blade seems to cast light in a small area around the wielder, this does not protect against the Shadow curse.

Bugs

  • Sometimes the visual burning effect will stop functioning. Dropping the weapon, picking it up, and then re-equipping it fixes the issue.
  • The burning effect is not visible in cutscenes.

Gallery[edit | edit source]

External links[edit | edit source]