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Hand Crossbow +2: Difference between revisions

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{{WeaponPage
| image = Hand Crossbow PlusOne Icon.png
| controller icon = Hand Crossbow PlusOne Unfaded.png
| icon = Hand Crossbow PlusOne Unfaded Icon.png
| quote = Though the crossbow is small and light, a heavy power runs through its bowstring.
| category = martial
| melee or ranged = ranged
| handedness = one-handed
| type = Hand Crossbows
| rarity = rare
| enchantment = +2
| damage = 1d6 + 2
| damage type = Piercing
| versatile damage =
| extra damage =
| extra damage 2 =
| range = short
| range m =
| range ft =
| finesse =
| heavy =
| light = yes
| reach =
| thrown =
| can't dual wield =
| dippable = yes
| weight kg = 0.9
| weight lb = 2.0
| price = 155
| uid = WPN_HandCrossbow_2
| weapon actions = Piercing Shot, Mobile Shot
| uuid = ab150a98-0a8e-4ee2-9dca-580d77f99be3
| special =
| where to find = Inside a wall vault in an office on the second floor of [[Lady Jannath's Estate]].
| name = Hand Crossbow +2
}}
[[Category:Hand Crossbows]]
[[Category:Sources of Piercing damage]]

Latest revision as of 22:37, 16 July 2024

Hand Crossbow +2 image

Hand Crossbow +2 is a rare, moderately enchanted (+2) variant of the Hand Crossbows family of weapons. It is a martial ranged weapon wielded in one hand. It's a light weapon that anyone can dual-wield without special training.

Description Icon.png

Though the crossbow is small and light, a heavy power runs through its bowstring.

Properties

Damage
D6 Piercing.png 1d6 + 2 (3~8) + Dexterity modifier Damage TypesPiercing
Details
Hand Crossbows Hand Crossbows
Rarity: Rare
Enchantment: + 2
 One-Handed
Light (weapon property) Light
Dippable Dippable
 Range: 15 m / 50 ft
 Weight: 0.9 kg / 1.8 lb
Price: 155 gp
UID WPN_HandCrossbow_2
UUID ab150a98-0a8e-4ee2-9dca-580d77f99be3

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Piercing Shot Piercing Shot ()

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Mobile Shot Mobile Shot ()

Make a Ranged Attack while moving. Prerequisite: Must have Dashed Dashed or Disengaged Disengaged this turn.

Where to find