| description = Slam your weapon into the ground, thunderously impacting nearby foes and possibly pushing them away.
| cost = action
| damage = 1d8
| weapons = Corpsegrinder
| damage type = Bludgeoning
| description = Slam your weapon into the ground, dealing additional {{DamageType|Thunder}} damage equal to your [[proficiency bonus]], thunderously impacting nearby foes and possibly pushing them away.
| damage modifier = Proficiency
| warning = {{Prereq|The target can't be pushed if it is Large or Huge in size.}}
| extra damage = 4
| damage = weapon
| extra damage = prof
| extra damage type = Thunder
| extra damage type = Thunder
| aoe = circle
| aoe = circle
| aoe m = 3
| aoe m = 3
| aoe ft = 9.8
| aoe ft = 10
| recharge = Short Rest
| recharge = Short Rest
| save = DEX
| save dc = weapon action
| on save = Targets still take half damage.
| notes =
* This action does not count as an attack for the purposes of {{SAI|Extra Attack}} and requires your full {{r|action}}.
* The distance targets are pushed away is equal to the distance you would normally be able to {{SAI|Shove}} them.
Slam your weapon into the ground, dealing additional Thunder damage equal to your proficiency bonus, thunderously impacting nearby foes and possibly pushing them away.
The target can't be pushed if it is Large or Huge in size.