Ad placeholder

Gather Your Allies (quest): Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
No edit summary
 
(144 intermediate revisions by 38 users not shown)
Line 1: Line 1:
{{PageSeo
| description = Gather Your Allies is a main Quest spanning all three Acts of Baldur's Gate 3. It is obtained in Act One and completed in Act Three. Its objectives are completed as various quests are completed during the campaign.
| image = High Hall Allies Quest.jpg
}}
{{Redirect
| redirect = Gather Your Allies
| use1 = the action this quest grants
| article1 = Gather Your Allies (class action)
}}
[[File:High Hall Allies Quest.jpg|thumb|380px|{{noexcerpt|The party's allies have gathered to fight the Absolute.}}]]
:
[[File:Gather Your Allies class action Icon.webp|left|70px]]
'''Gather Your Allies''' is a main [[Quest]] spanning all three Acts of Baldur's Gate 3. It is obtained in [[Act One]] and completed in [[Act Three]]. Its objectives are completed as various quests are completed during the campaign.
'''Gather Your Allies''' is a main [[Quest]] spanning all three Acts of Baldur's Gate 3. It is obtained in [[Act One]] and completed in [[Act Three]]. Its objectives are completed as various quests are completed during the campaign.
{{TOC|limit=2}}
{{clear}}


[[File:High Hall Allies Quest.jpg|thumb|The party's allies have gathered to fight the Absolute.]]
{{SpoilerWarning}}
== Objectives ==
== Objectives ==
''Objectives and journal entries may vary pending player decisions and outcomes.''
''Objectives and journal entries may vary pending player decisions and outcomes.''
<div class="toccolours mw-collapsible mw-collapsed">
{{Quest objective|Recruit allies in the fight against the cult|
<div style="font-weight: bold; line-height: 1.6;">Recruit allies in the fight against the cult</div>
<div class="mw-collapsible-content">
* Freeing ourselves of the parasite is proving more difficult than we imagined. We should be on the lookout for powerful allies - we'll likely need them in the fight to come.
* Freeing ourselves of the parasite is proving more difficult than we imagined. We should be on the lookout for powerful allies - we'll likely need them in the fight to come.
* Volo has become a most loyal ally. His powerful words of encouragement are sure to be at our backs in the trials to come.
* Volo has become a most loyal ally. His powerful words of encouragement are sure to be at our backs in the trials to come.
Line 38: Line 47:
* Jaheira has joined our party. We'll have whatever aid the High Harper can muster in the fight to come.
* Jaheira has joined our party. We'll have whatever aid the High Harper can muster in the fight to come.
* Bhaal is most pleased we have embraced him. The Lord's slayer will make for a powerful ally in the battle ahead.
* Bhaal is most pleased we have embraced him. The Lord's slayer will make for a powerful ally in the battle ahead.
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{Quest objective|Updates for Deceased/Abandoned Characters|
<div style="font-weight: bold; line-height: 1.6;">Updates for Deceased/Abandoned Characters</div>
<div class="mw-collapsible-content">
The following objectives are added for characters who leave or are killed:
The following objectives are added for characters who leave or are killed:
* Halsin has left, forging his own path. He won't help us in the fight to come.
* Halsin has left, forging his own path. He won't help us in the fight to come.
Line 67: Line 74:
* We killed Valeria, despite having saved her so recently. She can no longer aid us in our final battle.
* We killed Valeria, despite having saved her so recently. She can no longer aid us in our final battle.
* We killed Volo, just a humble bard and documentarian at the core. He can no longer help us in the fight to come.
* We killed Volo, just a humble bard and documentarian at the core. He can no longer help us in the fight to come.
</div></div>
}}
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
{{Quest objective|Quest Complete|
<div style="font-weight: bold; line-height: 1.6;">Quest Compete</div>
<div class="mw-collapsible-content">
* The allies we've made on our journey have all gathered together - ready to lend us their power in the battle ahead. It is time to finish this - once and for all.
* The allies we've made on our journey have all gathered together - ready to lend us their power in the battle ahead. It is time to finish this - once and for all.
</div></div>
}}


== Walkthrough ==
== Walkthrough ==
Note that objectives for this quest are often mutually exclusive (ie, those who choose to side with Minthara over Halsin would not receive these objectives in their quest log.)
Some objectives for this quest are mutually exclusive. For example, siding with [[Nine-Fingers Keene]] during [[Aid the Underduke]] will lock the party out of being able to ally with the [[Zhentarim]] in the same playthrough. All companions must be recruited in Act One and their personal story quests must be resolved for their objectives to be completed in Gather Your Allies.
 
=== Companions ===
For all companions, they must be recruited in Act One and their personal story quests must be resolved for their objectives to be completed in Gather Your Allies.
 
=== Volo ===
[[Volo]] can be recruited after he is saved twice. The first occurs in Act One, when Volo is imprisoned by Goblins. By completing [[Rescue Volo]], Volo travels with the party in camp for a time before leaving for Baldur's Gate. Volo is once again be encountered during Act Three near the [[Steel Watch Foundry]] in the [[Lower City]], tied to a chair by a number of Smokepowder barrels. After battling Volo's captors and saving him before the barrels explode, he once again returns to camp. Rescuing Volo results in a passive buff during the final fight - Volo's Guide to Monsters.
 
=== Auntie Ethel ===
[[Auntie Ethel]] can be recruited by completing [[Get Help from Auntie Ethel]] and following part of the [[Save Mayrina]] questline. After fighting Auntie Ethel and reducing her health a sufficient amount, Ethel tries to make a deal for a permanent stat boost in exchange for keeping Mayrina, leaving their deal intact. If the party killed Ethel, they can still work with her by finding her disguised as [[Captain Grisly]] during [[Save Vanra]]. If the party kills [[Lora]], then Ethel is willing to strike a deal with them, even if they killed her previously, as she is so amused by the turn of events.
 
=== Halsin ===
In order to recruit [[Halsin]], [[Rescue the Druid Halsin]] must be completed with Halsin found alive. [[Save the Refugees]] must be completed with the Tieflings rescued and the Grove left intact. After this Halsin comes with the party to the Shadow-Cursed Lands. In Act Two, Isobel must remain alive and not kidnapped by Marcus in Resolve the Abduction. After speaking with Art Cullagh, visit Halsin in camp and tell him that Art mentioned Thaniel. From this point, [[Wake up Art Cullagh]] must be completed, as well as [[Lift the Shadow Curse]]. Along with Halsin joining as a permanent companion, he also provides a passive buff in the final fight - Spirit of the Land.
 
=== Rolan ===
To recruit [[Rolan]] as an ally, Save the Refugees must be completed and the Tieflings sided with. Additionally, Resolve the Abduction in Act Two must result in Isobel remaining alive and not kidnapped by Marcus. [[Find Rolan in the Shadows]] with Rolan saved from the Shades. In Act Three, Rolan is found in Sorcerous Sundries. If the party chooses to defeat Lorroakan in Find the Nightsong, then Rolan takes over the Ramazith's Tower and aids the party in the final fight. His special skill, Rolan's Firestorm, calls down a massive fire attack during the final fight.
 
=== Arabella ===
To recruit [[Arabella]] as an ally, Save the Refugees must be completed and the Tieflings sided with. [[Find Arabella's Parents]] must be completed in Act Two, after which Arabella briefly joins the camp until Ketheric Thorm is defeated. In Act Three, Arabella can be found in the City Sewers, where she agrees to help the party. Arabella offers a passive buff in the final fight - Weavewalker.
 
=== Dammon ===
To recruit [[Dammon]] as an ally, Save the Refugees must be completed and the Tieflings sided with. The [[Owlbear]] in the [[Owlbear Nest]] in Act One must also have been slain, and the [[Owlbear Cub]] rescued from the Goblin Camp. Additionally, Resolve the Abduction in Act Two must result in Isobel remaining alive and not kidnapped by Marcus. After this, Dammon appears in [[High Hall]] with the Owlbear Cub juiced up on potions and fitted with a suit of armour.
 
=== Mol ===
To recruit [[Mol]] as an ally, Save the Refugees must be completed and the Tieflings sided with. During Act Three, Mol can be found in the Guildhall. Mol can only become an ally in the final fight by learning about her contract with [[Raphael]]. If her contract is stolen from the House of Hope, she agrees to help in the final fight. Mol offers a passive buff, Fetcher's Favour.
 
=== Yurgir ===
[[Yurgir]] can be recruited in Act Three, if the party resolves [[Deal with the Devil]] by breaking into the [[House of Hope]]. His willingness to help the party depends on if [[Break Yurgir's Contract]] was completed by defeating the Dark Justiciar Lyrthindor. He can be convinced to fight against Raphael with a persuasion check of 30, if the party killed him during [[Kill Raphael's Old Enemy]]. If he is persuaded and Raphael is defeated, then he will agree to help in the final fight. Yurgir never agrees to help the party if he is tricked into killing himself. If Yurgir is allied with, he can be summoned in the final fight.
 
=== Mizora ===
To recruit [[Mizora]], she must be found in the Mind Flayer Colony during Act Two and she must be left alive. During Act Three, after arriving at Wyrm's Rock, Mizora appears in the city to speak to Wyll as part of The Grand Duke. After this, she appears in camp after the next long rest. Once this occurs, Mizora remains in camp. By speaking to her and choosing "If you're going to be staying, I need something in return." Mizora states that she wishes to take revenge on the Absolute after being kidnapped and agrees to help in the final fight.
 
=== Isobel ===
To recruit [[Isobel]] as an ally, [[Resolve the Abduction]] must be completed without Isobel's death. During [[Find the Nightsong]], Aylin must be spared by Shadowheart. Invite Isobel and Aylin back to camp after [[Ketheric Thorm]] has been defeated. In Act Three, Lorroakan must be dealt with in a way that leaves [[Dame Aylin|Aylin]] free, making both Isobel and Aylin become allies to the party. Isobel has the skill Balm of the Moonmaiden, which heals multiple allies.
 
=== Dame Aylin ===
To recruit [[Dame Aylin|Aylin]] as an ally, during Find the Nightsong, Aylin must be spared by Shadowheart. Invite Aylin back to camp after Ketheric Thorm has been defeated. In Act Three, Lorroakan must be dealt with in a way that leaves Aylin free, making her become an ally to the party. As a result, Aylin can be summoned to fight alongside the party in the final battle.
 
=== Jaheira ===
[[Jaheira]] can become an ally in the final fight by completing [[The High Harper]] with [[Minsc]] left alive. After Minsc is tracked down, he must be defeated with a non-lethal strike, given protection by the Astral Prism, and shown that the real Jaheira is alive. After this, Minsc joins the party and Jaheira counts herself as a loyal ally to the party. Her allyship comes with a special summon of elite Harpers.
 
=== Valeria ===
[[Valeria]] can be recruited in Act Three if the player completes [[Solve the Open Hand Temple Murders]], [[Investigate the Murders]], and rejects the [[Murder Tribunal]] during [[Impress the Murder Tribunal]]. Valeria is chained up in an alcove off to the side of the Tribunal, where she can be rescued. After this, she becomes an ally of the party for the final fight. During the final fight, several members of Valeria's City Watch can be summoned.
 
=== Lorroakan ===
[[Lorroakan]] can be recruited in Act Three if Dame Aylin was spared during Find the Nightsong. After arriving in the Lower City, Lorroakan can be found at Ramazith's Tower above [[Sorcerous Sundries]]. In order for Lorroakan to aid the player, they must agree to help him capture Aylin by notifying her of Lorroakan's intentions at camp and then speaking with him at the tower.
 
=== Duke Ravenguard ===
[[Ulder Ravengard|Duke Ravenguard]] agrees to aid the party if he is found alive at the end of [[Rescue the Grand Duke]]. This can be achieved by Wyll remaining in a pact with Mizora in exchange for the Duke's location, or simply by rescuing the Duke in the Iron Throne prison during the [[Save the Gondians]] quest. If Wyll broke his pact with Mizora, he needs to be protected from explosive spiders in addition to the sahuagin on the exploding prison.
 
=== Counsellor Florrick ===
Florrick can be recruited after she is saved two times. The first occurs during Act One, when she must be rescued from a burning building in the initial stages of [[Rescue the Grand Duke]] at [[Waukeen's Rest]]. After this, she must be rescued in Act Three during [[Free Counsellor Florrick]]. If Florrick is freed from Wyrm's Rock Prison and saved from her execution in five days from the party's arrival at Baldur's Gate, she agrees to help gather allies.
 
=== The Guild ===
As part of [[Aid the Underduke]], the Guild is invaded by the [[Zhentarim]], who seek to overthrow them and take control over Baldur's Gate's criminal underbelly. If the party helps the Guild and [[Nine-Fingers Keene]] is left alive, they join the party for the final battle.
 
=== Zhentarim ===
The Zhentarim can be recruited by overthrowing the Guild during Aid the Underduke in Act Three.
 
=== Wulbren ===
In order to recruit [[Wulbren]] and the Ironhand Gnomes, [[Rescue Wulbren]] must be completed, with Wulbren saved. In Act Three, [[Deal with the Gnomes]] and [[Avenge the Ironhands]] must be completed, with the Steel Watch disabled. If [[Save the Gondians]] was also completed, Wulbren must be sided with and the Gondians defeated.
 
=== Barcus ===
In order to recruit [[Barcus Wroot|Barcus]], [[Rescue the Gnome]] must be completed with Barcus left alive. During Act Three, [[Save the Grymforge Gnomes]] and Rescue Wulbren must be completed, with Wulbren saved. During Act Three, Deal with the Gnomes, Avenge the Ironhands, and Save the Gondians must be completed with the Gondian's families saved. After Wulbren confronts the Gondians, the party must advocate for the Gondians and Ironhand Gnomes to work together, with Barcus as their leader.
 
=== Ulma ===
[[Ulma]] and the Gur can be recruited in Act Three during [[Investigate Cazador's Palace]]. If Cazador is defeated and the Black Mass ritual stopped, then the Gur are grateful and agree to help during the final fight. Several Gur hunters can be summoned in the final fight.
 
=== Astarion ===
If [[Cazador]] is defeated and the Black Mass ritual is completed with Astarion becoming an ascended vampire in Act Three, his undead forces help during the final fight.
 
=== Kith'rak Voss ===
[[Kith'rak Voss]] can be recruited by completing [[Help Kith'rak Voss]] and retrieving the [[Orphic Hammer]] in the House of Hope. If the player choses to free Orpheus in [[Free Orpheus]], Voss aids the party in the final battle.
 
=== Viconia ===
[[Viconia DeVir|Viconia]] is recruited in Act Three. During [[Investigate the House of Grief]], the party encounters her deep within the Sharran sanctuary. If Shadowheart chose to spare Aylin during Find the Nightsong, the party can betray Shadowheart and turn her over to Viconia in [[Surrender Shadowheart to Viconia]]. In return, Viconia and her Sharran forces agree to help in the final fight.
 
=== Shadowheart ===
 
If [[Shadowheart]] stays Sharran and overthrows Viconia in the House of Grief in act 3 and becomes the Sharran cloister leader, her Sharran forces will help during the final fight.


=== Bhaal ===
{| class="wikitable"
Bhaal's support can be given if the Murder Tribunal is impressed and the player becomes a Bhaalist worshipper during [[Impress the Murder Tribunal]].
|+Allies
!Name
!Recruitment
!Result
|-
|style="vertical-align:top;"|[[File:Portrait Arabella.png|left|thumb|130px|<p class="center">[[Arabella]]]]</p>
|style="vertical-align:top;"|To recruit [[Arabella]] the following conditions must be  met:
* In Act One, complete [[Save the Refugees]] by siding with the Tieflings.
* In Act Two, complete [[Find Arabella's Parents]].
* (Optional) In Act Three, find Arabella in the [[Lower City Sewers]], where she agrees to help the party.
|style="vertical-align:top;"|[[File:Freedom of Movement Icon.webp|left|thumb|130px|'''[[Weavewalker]]''']]One must remove all obstacles to follow one's destiny. Arabella's favour grants affected entities [[Freedom of Movement]].
|-
|style="vertical-align:top;"|[[File:Portrait Astarion.png|left|thumb|130px|<p class="center">[[Astarion]]]]</p>
|style="vertical-align:top;"|To recruit [[Astarion]] the following conditions must be  met:
* In [[Act Three]], defeat [[Cazador]] and complete the Black Mass ritual to help Astarion become an ascended vampire.
|style="vertical-align:top;"|[[File:Retinue of the Vampire Lord Icon.webp|left|thumb|130px|'''[[Retinue of the Vampire Lord]]''']]Summon 2 [[Shadow]]s, 2 [[Giant Skeleton]]s, a [[Ghast]], a [[Shadow Mastiff]] and a [[Werewolf]].
|-
|style="vertical-align:top;"|[[File:Portrait Auntie Ethel.png|left|thumb|130px|<p class="center">[[Auntie Ethel]]]]</p>
|style="vertical-align:top;"|To recruit [[Auntie Ethel]] the following conditions must be  met:
* Complete [[Get Help from Auntie Ethel]] and following part of the [[Save Mayrina]] questline. After fighting Auntie Ethel and reducing her health a sufficient amount, Ethel tries to make a deal for a permanent stat boost in exchange for keeping Mayrina, leaving their deal intact.
* If the party killed Ethel, they can still work with her by finding her disguised as [[Captain Grisly]] during [[Save Vanra]]. If the party kills [[Lora Bergauz|Lora]], then Ethel is willing to strike a deal with them, even if they killed her previously, as she is so amused by the turn of events.
|style="vertical-align:top;"|[[File:Veil of the Weird Icon.webp|left|thumb|130px|'''[[Veil of the Weird]]:''']]Channel Auntie Ethel's magic to render 5 creatures within range Invisible.
|-
|style="vertical-align:top;"|[[File:Portrait Barcus Wroot.png|left|thumb|130px|<p class="center">[[Barcus]]]]</p>
|style="vertical-align:top;"|To recruit [[Barcus Wroot]] and the [[Clan Ironhand]] the following conditions must be  met:
* In Act One, complete [[Rescue the Gnome]] with Barcus left alive.
* In Act Two, complete [[Save the Grymforge Gnomes]] and [[Rescue Wulbren]] with Wulbren saved.
* In Act Three, complete [[Deal with the Gnomes]], [[Avenge the Ironhands]], and [[Save the Gondians]] with the Gondian's families saved. After Wulbren confronts the Gondians, the party must advocate for the Gondians and Ironhand Gnomes to work together, with Barcus as their leader.
|style="vertical-align:top;"|[[File:Ironhand Grenadiers Icon.webp|left|thumb|130px|'''[[Ironhand Grenadiers]]''']]Summon 2 Ironhand Gnomes, who can throw blinding bombs and shoot [[Smokepowder Arrow]]s.
|-
|style="vertical-align:top;"|[[File:Portrait Bhaal.png|left|thumb|130px|<p class="center">[[Bhaal]]]]</p>
|style="vertical-align:top;"|To recruit [[Bhaal]] the following conditions must be  met:
* In Act Three, defeat [[Orin]] and choose to become Bhaal's Chosen.
* Must be a [[Dark Urge]] Origin.
|style="vertical-align:top;"|[[File:A Most Bloody Inheritance Condition Icon.webp|left|thumb|130px|'''[[A Most Bloody Inheritance (Condition)|A Most Bloody Inheritance]]''']]The Dread Lord Bhaal looks favourably on his chosen. You can cast {{SmIconLink|Generic Intent Control Icon.png|Stunning Gaze}} and your [[Critical Hit]] [[Attack Roll]] requirement is reduced by 2. This effect can stack.
|-
|style="vertical-align:top;"|[[File:Portrait Counsellor Florrick.png|left|thumb|130px|<p class="center">[[Counsellor Florrick]]]]</p>
|style="vertical-align:top;"|To recruit [[Florrick]] the following conditions must be  met:
* In Act One, rescue her from a burning building in the initial stages of [[Rescue the Grand Duke]] at [[Waukeen's Rest]].
* In Act Three, free her from [[Wyrm's Rock Prison]] to complete [[Free Counsellor Florrick]].
|style="vertical-align:top;"|[[File:Florrick's Cohort Icon.webp|left|thumb|130px|'''[[Florrick's Cohort]]''']]Summon 3 highly defensive melee fighters that utilize reach.
|-
|style="vertical-align:top;"|[[File:Portrait Dame Aylin.png|left|thumb|130px|<p class="center">[[Dame Aylin]]]]</p>
|style="vertical-align:top;"|To recruit [[Aylin]] the following conditions must be  met:
* In Act Two, during [[Find the Nightsong]], [[Dame Aylin]] must be spared. Isobel and Aylin will join your camp after [[Ketheric Thorm]] has been defeated.
* In Act Three, complete Find the Nightsong with Dame Aylin free.
|style="vertical-align:top;"|[[File:Sword of the Silverlight Icon.webp|left|thumb|130px|'''[[Sword of the Silverlight]]''']]Summon Dame Aylin, to join your side in battle.
|-
|style="vertical-align:top;"|[[File:Portrait Dammon.png|left|thumb|130px|<p class="center">[[Dammon]]]]</p>
|style="vertical-align:top;"|To recruit the [[Armoured Owlbear|Owlbear Cub]] the following conditions must be  met:
* In Act One, complete [[Save the Refugees]] by siding with the Tieflings.
* In Act One, the [[Owlbear Cub]] from the [[Owlbear Nest]] must join your camp.
* In Act Two, don't let [[Isobel Thorm|Isobel]] be killed or kidnapped during [[Resolve the Abduction]].
* In Act Two, make sure [[Dame Aylin]] is not sacrificed.
|style="vertical-align:top;"|[[File:Battle-Ready Owlbear Icon.webp|left|thumb|130px|'''[[Battle-Ready Owlbear]]''']]Summon your [[Armoured Owlbear|owlbear cub]], all grown up and ready to rage; in full armour.
|-
|style="vertical-align:top;"|[[File:Portrait Ulder.png|left|thumb|130px|<p class="center">[[Ulder Ravengard]]]]</p>
|style="vertical-align:top;"|To recruit [[Ulder Ravengard]] the following conditions must be  met:
* In Act Three, find the Duke alive at the end of [[Rescue the Grand Duke]]. This can be achieved by Wyll remaining in a pact with Mizora in exchange for the Duke's location, or simply by rescuing the Duke in the Iron Throne prison during the [[Save the Gondians]] quest. If Wyll broke his pact with Mizora, he needs to be protected from explosive spiders in addition to the sahuagin on the exploding prison, you can heal the duke before the spiders appear and when they appear use {{SAI|Dimension Door}} to get him next to the exit.
|style="vertical-align:top;"|[[File:Rally Icon.png|left|thumb|130px|'''[[Rallied (Endgame)|Rallied]]''']]Galvanising word and will of Duke Ravengard runs hot through your veins - gain 30 temporary hit points.
|-
|style="vertical-align:top;"|[[File:Portrait_Zanner_Toobin.png|left|thumb|130px|<p class="center">[[Zanner Toobin]]]]</p>
|style="vertical-align:top;"|To recruit [[Zanner Toobin]] and the [[Gondians]] the following conditions must be met:
* In Act Three, complete [[Save the Gondians]], and save ALL of the Gondians.
|style="vertical-align:top;"|[[File:Gondian Steel Watcher Icon.webp|left|130px|thumb|[[Gondian Steel Watcher]]]]Summon a recalibrated bipedal Steel Watcher.
|-
|style="vertical-align:top;"|[[File:Portrait Halsin.png|left|thumb|130px|<p class="center">[[Halsin]]]]</p>
|style="vertical-align:top;"|To recruit [[Halsin]] the following conditions must be  met:
* In Act One, complete [[Rescue the Druid Halsin]] with Halsin alive.
* In Act One, [[Save the Refugees]] must be completed by rescuing the Tieflings and stopping the ritual in the Grove. After this Halsin comes with the party to the [[Shadow-Cursed Lands]].
* In Act Two, speak with [[Art Cullagh]] at [[Last Light Inn]], then visit Halsin in camp and tell him that Art mentioned Thaniel to begin the quest to [[Wake up Art Cullagh]]. Alternatively, the party can use {{SAI|Speak with Dead}} on his corpse if he died during [[Resolve the Abduction]]. At this point, the party must complete [[Lift the Shadow Curse]] so that Halsin will join the party as a permanent companion.
* Halsin must have been fully recruited (by having been added to the party once) to receive this boon.
|style="vertical-align:top;"|[[File:Spirit of the Land Icon.webp|left|thumb|130px|'''[[Spirit of the Land]]''']]Affected entities gain +1 to all [[Ability Scores]], +2m [[Movement Speed]].
|-
|style="vertical-align:top;"|[[File:Portrait Isobel.png|left|thumb|130px|<p class="center">[[Isobel Thorm|Isobel]]]]</p>
|style="vertical-align:top;"|To recruit [[Isobel]] the following conditions must be  met:
* In Act Two, complete [[Resolve the Abduction]] without Isobel's death.
* In Act Two, during [[Find the Nightsong]], [[Dame Aylin]] must be spared by [[Shadowheart]]. Isobel and Aylin will join your camp after [[Ketheric Thorm]] has been defeated.
* In Act Three, complete Find the Nightsong with Dame Aylin free.
|style="vertical-align:top;"|[[File:Balm of the Moonmaiden Icon.webp|left|thumb|130px|'''[[Balm of the Moonmaiden]]''']]Heal 14d6 up to 6 nearby allies.
|-
|style="vertical-align:top;"|[[File:Portrait Jaheira.png|left|thumb|130px|<p class="center">[[Jaheira]]]]</p>
|style="vertical-align:top;"|To recruit [[Jaheira]] and the [[Harpers]] the following conditions must be  met:
* In Act Three, complete [[The High Harper]] with [[Minsc]] left alive. After Minsc is tracked down, he must be defeated with a non-lethal strike, given protection by the Astral Prism, and shown that the real Jaheira is alive. After this, Minsc joins the party as a [[companion]] and Jaheira counts herself as a loyal ally to the party.
|style="vertical-align:top;"|[[File:Silver Harp Squadron Icon.webp|left|thumb|130px| '''[[Silver Harp Squadron]]''']]Summon 3 elite Harper archers, to join your side in battle.
|-
|style="vertical-align:top;"|[[File:Portrait Kith'rak Voss.png|left|thumb|130px|<p class="center">[[Kith'rak Voss]]]]</p>
|style="vertical-align:top;"|To recruit [[Voss]] the following conditions must be  met:
* In Act Three, complete [[Help Kith'rak Voss]] and retrieve the [[Orphic Hammer]] from the [[House of Hope]], then choose to free [[Orpheus]] during [[Free Orpheus]].
* As long as you progress Help Kith'rak Voss to the point where he asks for you to retrieve the Orphic Hammer, you can still recruit him even if you do not free Orpheus. To do so, you need to succeed on a {{Ability check|Persuasion|30}} or {{Ability check|Deception|30}} when he confronts you at the start of the final conflict. If your main character is a Mind Flayer, then an additional {{Ability check|Persuasion|25}} or {{Ability check|Intimidation|25}} must be succeeded before the above ability checks.
|style="vertical-align:top;"|[[File:Wall of Fire Icon.webp|left|thumb|130px|'''[[Kith'raki Inferno]]''']]Command the [[Qudenos|red dragon]] of Supreme Kith'rak Voss to breathe a wall of fire onto the battlefield. 12d6 {{DamageType|Fire}} dmg.
|-
|style="vertical-align:top;"|[[File:Portrait_Proselyte of Mahkloompah.png|left|thumb|130px|<p class="center">[[Proselyte of Mahkloompah]]]]</p>
|style="vertical-align:top;"|To recruit the [[Kuo-toa]] the following conditions must be  met:
* In Act One, investigate and reveal [[BOOOAL]] as a fake god, using Investigation and Performance checks.
* If done right, only BOOOAL and the party will enter combat, after which you can kill him and {{CharLink|Pooldripp}} will name you 'Mahkloompah'. Then you must command Pooldripp to go out and "build [you] an army".
|style="vertical-align:top;"|[[File:Kuo-Toa Acolytes Icon.webp|left|130px|thumb|[[Kuo-Toa Acolytes]]]]Call the fishfolk faithful from the Underdark to fight for their god - you.
|-
|style="vertical-align:top;"|[[File:Portrait Lorroakan.png|left|thumb|130px|<p class="center">[[Lorroakan]]]]</p>
|style="vertical-align:top;"|To recruit [[Lorroakan]] the following conditions must be  met:
* In Act Two, [[Dame Aylin]] must be spared by [[Shadowheart]] during [[Find the Nightsong]].
* In Act Three, complete [[Find the Nightsong]] by helping Lorroakan capture [[Dame Aylin]].
|style="vertical-align:top;"|[[File:Lorroakan's Firestorm Icon.webp|left|thumb|130px|'''[[Lorroakan's Firestorm]]''']]Lorroakan uses all the arcane might of Ramazith's Tower, 10d6 {{DamageType|Fire}} + 10d6 {{DamageType|Force}} damage.
|-
|style="vertical-align:top;"|[[File:Portrait Mizora.png|left|thumb|130px|<p class="center">[[Mizora]]]]</p>
|style="vertical-align:top;"|To recruit [[Mizora]] the following conditions must be  met:
* In Act Two, [[The Blade of Frontiers]] must be completed by saving Mizora in the [[Mind Flayer Colony]].
* In Act Three, the party must speak with Mizora at [[Wyrm's Rock]] as part of [[The Grand Duke]]. She will then appear at the campsite during the next long rest, and will remain there for the rest of the game. Speaking to her and choosing "If you're going to be staying, I need something in return." results in Mizora stating that she wishes to take revenge on the Absolute after being kidnapped. Thus she agrees to help the party in the final fight. She only shows up if also keeping Wyll's pact intact. If breaking the pact, the dialogue will appear, but she will not join the party for the final fight.
|style="vertical-align:top;"|[[File:Mizora, Agent of Avernus Icon.webp|left|thumb|130px|'''[[Mizora, Agent of Avernus]]''']]Summon Mizora to join your side in battle.
|-
|style="vertical-align:top;"|[[File:Portrait Mol.png|left|thumb|130px|<p class="center">[[Mol]]]]</p>
|style="vertical-align:top;"|To recruit [[Mol]] the following conditions must be  met:
* In Act One, complete [[Save the Refugees]] by siding with the Tieflings.
* In Act Three, find Mol in the Guildhall and learn about her contract with [[Raphael]]. If her contract is stolen from the [[House of Hope]], she agrees to help in the final fight. If Raphael is killed, the contract can be still given to Mol, but Raphael's death cannot be mentioned, and a successful Persuasion Check must be passed.
* Note: As a Warlock, a Warlock specific dialogue choice will be in place of the skill check.
|style="vertical-align:top;"|[[File:Rays of Fire Icon.webp|left|thumb|130px|'''[[Fetcher's Favour]]''']]Affected entities can cast [[Rays of Fire]], reduce all {{DamageType|Fire}} damage by 5 and gain additional 1d4 to [[Charisma]] checks and [[Saving Throw]]s.
|-
|style="vertical-align:top;"|[[File:Portrait Keene.png|left|thumb|130px|<p class="center">[[Nine-Fingers Keene]]]]</p>
|style="vertical-align:top;"|To recruit [[Nine-Fingers Keene]] and the [[the Guild|Guild]] the following conditions must be  met:
* In Act Three, during [[Aid the Underduke]], the Guild is invaded by the [[Zhentarim]], who seek to overthrow them and take control over Baldur's Gate's criminal underbelly. Side with the the Guild and keep Nine-Fingers Keene alive.
|style="vertical-align:top;"|[[File:Guildmaster Keene's Fixers Icon.webp|left|thumb|130px|'''[[Guildmaster Keene's Fixers]]''']]Summon two elite assassin mercenaries.
|-
|style="vertical-align:top;"|[[File:Portrait Rolan.png|left|thumb|130px|<p class="center">[[Rolan]]]]</p>
|style="vertical-align:top;"|To recruit [[Rolan]] the following conditions must be  met:
* In Act One, complete [[Save the Refugees]] by siding with the Tieflings OR tell Rolan to leave the Grove before you attack it with Minthara.
* In Act Two, don't let [[Isobel Thorm|Isobel]] be killed or kidnapped during [[Resolve the Abduction]], then complete [[Find Rolan in the Shadows]] by saving Rolan.  Rescue his sister [[Lia]] and his brother [[Cal]] from [[Moonrise Towers Prison]].
* In Act Three, Rolan is found in [[Sorcerous Sundries]]. Complete [[Find the Nightsong]] by siding with [[Dame Aylin]] against [[Lorroakan]] to have Rolan take over [[Ramazith's Tower]].  Note: if his brother and sister are not rescued in Act Two, he will still be here, but will not side with you.
|style="vertical-align:top;"|[[File:Rolan's Firestorm Icon.webp|left|thumb|130px|'''[[Rolan's Firestorm]]''']]Call upon Rolan, to unleash a fiery barrage from the Ramazith's Tower. 10d6 {{DamageType|Fire}} + 10d6 {{DamageType|Force}} damage.
|-
|style="vertical-align:top;"|[[File:Portrait Shadowheart.png|left|thumb|130px|<p class="center">[[Shadowheart]]]]</p>
|style="vertical-align:top;"|To recruit [[Shadowheart]] and her [[Shar|Sharran followers]] the following conditions must be  met:
* In Act Two, don't let [[Shadowheart]] spare [[Dame Aylin]] during [[Find the Nightsong]].
* In Act Three, complete [[Investigate the House of Grief]] by helping Shadowheart overthrow [[Viconia DeVir]] to become the leader of the Sharran cloister.
|style="vertical-align:top;"|[[File:Nightbringer's Shadow Adepts Icon.webp|left|thumb|130px|'''[[Nightbringer's Shadow Adepts]]''']]Summon two Sharran Novices and two Sharran Fidelians.
|-
|style="vertical-align:top;"|[[File:Portrait Ox.png|left|thumb|130px|<p class="center">[[Strange Ox]]]]</p>
|style="vertical-align:top;"|To recruit [[Strange Ox]] the following conditions must be  met:
* Don't attack it during Act One or Two.
* In Act Three, complete [[Help the Devilish Ox]] by smuggling the ox into the [[Lower City]].
|style="vertical-align:top;"|[[File:Generic Summon Icon.webp|left|thumb|130px|'''[[An Apple a Day]]''']]Summon Zlorb the shapeshifting monstrosity that can change into different types of monsters.
|-
|style="vertical-align:top;"|[[File:Portrait Ulma.png|left|thumb|130px|<p class="center">[[Ulma]]]]</p>
|style="vertical-align:top;"|To recruit [[Ulma]] and the [[Gur]] the following conditions must be  met:
* In Act Three, complete [[Investigate Cazador's Palace]] by defeating Cazador and stopping the Black Mass ritual. The Gur are grateful and agree to help during the final fight.
|style="vertical-align:top;"|[[File:Gur Huntwardens Icon.webp|left|thumb|130px|'''[[Gur Huntwardens]]''']]Summon two Gur warriors and a Sharpshooter.
|-
|style="vertical-align:top;"|[[File:Portrait Valeria.png|left|thumb|130px|<p class="center">[[Valeria]]]]</p>
|style="vertical-align:top;"|To recruit [[Valeria]] the following conditions must be  met:
* In Act Three complete [[Solve the Open Hand Temple Murders]] and [[Investigate the Murders]], and reject the [[Murder Tribunal]] during [[Impress the Murder Tribunal]]. Valeria is chained up in an alcove off to the side of the Tribunal, where she can be rescued.
|style="vertical-align:top;"|[[File:The Watch Icon.webp|left|thumb|130px|'''[[The Watch]]''']]Summon three City Watch great weapon fighters.
|-
|style="vertical-align:top;"|[[File:Portrait_Viconia.png|left|thumb|130px|<p class="center">[[Viconia]]]]</p>
|style="vertical-align:top;"|To recruit [[Viconia DeVir]] and her [[Shar|Sharran followers]] the following conditions must be  met:
* In Act Two, [[Dame Aylin]] must be spared by [[Shadowheart]] during [[Find the Nightsong]].
* In Act Three, complete [[Investigate the House of Grief]] and [[Surrender Shadowheart to Viconia]] by betraying Shadowheart and turning her over to Viconia. If Shadowheart left the party in Act Two after the Gauntlet of Shar, several checks can be passed to get Viconia on the party's side if telling her Shadowheart is already dead.
|style="vertical-align:top;"|[[File:Nightbringer's Shadow Adepts Icon.webp|left|thumb|130px|'''[[Nightbringer's Shadow Adepts]]''']]Summon two Sharran Novices and two Sharran Fidelians.
|-
|style="vertical-align:top;"|[[File:Portrait Volo.png|left|thumb|130px|<p class="center">[[Volo]]]]</p>
|style="vertical-align:top;"|To recruit [[Volo]] the following conditions must be  met:
*During Act One, complete [[Rescue Volo]] to free him from the goblins at the [[Goblin Camp]].
*During Act Three, Volo is encountered again near the [[Steel Watch Foundry]] in the [[Lower City]], tied to a chair in front of several Smokepowder barrels. After battling Volo's captors and saving him before the barrels explode, he will join your camp.
|style="vertical-align:top;"|[[File:Volo's Guide to Monsters Icon.webp|left|thumb|130px|'''[[Volo's Guide to Monsters]]''']]Grants +2 to Attack Rolls, Saving Throws and Ability Checks.
|-
|style="vertical-align:top;"|[[File:Portrait Wulbren.png|left|thumb|130px|<p class="center">[[Wulbren]]]]</p>
|style="vertical-align:top;"|To recruit [[Wulbren Bongle]] and the [[Clan Ironhand]] the following conditions must be  met:
* In Act Two, complete [[Rescue Wulbren]] with Wulbren saved.
* In Act Three, complete [[Deal with the Gnomes]] and [[Avenge the Ironhands]] with the Steel Watch disabled. If [[Save the Gondians]] was also completed, Wulbren must be sided with and the Gondians defeated.
|style="vertical-align:top;"|[[File:Ironhand Grenadiers Icon.webp|left|thumb|130px|'''[[Ironhand Grenadiers]]''']]Summon 2 Ironhand Gnomes, who can throw blinding bombs and shoot [[Smokepowder Arrow]]s.
|-
|style="vertical-align:top;"|[[File:Portrait Yurgir.png|left|thumb|130px|<p class="center">[[Yurgir]]]]</p>
|style="vertical-align:top;"|To recruit [[Yurgir]] the following conditions must be  met:
* In Act Three, complete [[Deal with the Devil]] by breaking into the [[House of Hope]]. Yurgir's willingness to help the party depends on whether [[Break Yurgir's Contract]] was completed by in Act Two by defeating the Dark Justiciar [[Lyrthindor]].
*He can be convinced to fight against Raphael with a persuasion check of 30, if the party killed him during [[Kill Raphael's Old Enemy]]. If he is persuaded and Raphael is defeated, then he will agree to help in the final fight.
|style="vertical-align:top;"|[[File:Hellstalker Yurgir Icon.webp|left|thumb|130px|'''[[Hellstalker Yurgir]]''']]Summon Yurgir to join your side in battle.
|-
|style="vertical-align:top;"|[[File:Portrait Zevlor.png|left|thumb|130px|<p class="center">[[Zevlor]]]]</p>
|style="vertical-align:top;"|To recruit [[Zevlor]] and his [[Hellriders]] the following conditions must be  met:
* In Act One, complete [[Save the Refugees]] by siding with the Tieflings.
* In Act Two, complete [[Find Zevlor]] by freeing him from the pod in the [[Mind Flayer Colony]].
* This currently has no journal entry.
|style="vertical-align:top;"|[[File:Hellrider Platoon Icon.webp|left|thumb|130px|'''[[Hellrider Platoon]]''']]Summon Zevlor and a Paladin and a Cleric.
|-
|style="vertical-align:top;"|[[File:Zhentarim.webp|left|thumb|130px|<p class="center">[[Zhentarim]]]]</p>
|style="vertical-align:top;"|To recruit the [[Zhentarim]] the following conditions must be  met:
* In Act Three, overthrow the Guild during [[Aid the Underduke]].
|style="vertical-align:top;"|[[File:Black Fist Enforcers Icon.webp|left|thumb|130px|'''[[Black Fist Enforcers]]]]Summon two elite assassin mercenaries from the Zhentarim's ranks.
|}


=== Zevlor ===
== Consequences ==
If the [[Emerald Grove]] was saved in Act One and later [[Zevlor]] freed from the pod in the [[Mind Flayer Colony]] during Act Two's quest [[Find Zevlor]], the Hellrider Platoon can be summoned. This currently this has no journal entry.
[[File:Netherese Orb Blast Icon.webp|130px|thumb|[[Netherese Orb Blast]]: Gale can also blow himself up]]


== Results ==
*After completing [[Free Orpheus]], the final battle begins to [[Confront the Elder Brain]]. The player character receives the special skill [[Gather Your Allies (class action)]] which summons friendly units in combat based on the characters who have been recruited. The recruited characters also appear in a room in the [[High Hall]], where they give a short dialogue line of support.
After resolving the quest Free Orpheus, the final battle begins to [[Confront the Elder Brain]]. The player receives the special skill Call Forth Allies which summons friendly units in combat based on the characters who have been recruited. The recruited characters also appear in a room in the High Hall, where they give a short dialogue line of support.
:
<div style="clear: both"></div>


== Notes ==
{{notebegin}}
* Volo's passive buff, '''Volo's Guide to Monsters''', is also a [[wikipedia:Volo's_Guide_to_Monsters|manual]] for the Dungeons and Dragons tabletop game.
{{noteend}}
{{NavQuests}}
{{NavQuests}}
[[Category:Quests]]
[[Category:Quests]]
[[Category:Main Quest]]
[[Category:Main Quest]]

Latest revision as of 20:07, 28 October 2024

"Gather Your Allies" redirects here. For the action this quest grants, see Gather Your Allies (class action).
Gather Your Allies class action Icon.webp

Gather Your Allies is a main Quest spanning all three Acts of Baldur's Gate 3. It is obtained in Act One and completed in Act Three. Its objectives are completed as various quests are completed during the campaign.

Objectives[edit | edit source]

Objectives and journal entries may vary pending player decisions and outcomes.

Recruit allies in the fight against the cult
  • Freeing ourselves of the parasite is proving more difficult than we imagined. We should be on the lookout for powerful allies - we'll likely need them in the fight to come.
  • Volo has become a most loyal ally. His powerful words of encouragement are sure to be at our backs in the trials to come.
  • Auntie Ethel is grateful for us letting her keep the child. We can rely on her help in the trials ahead.
  • Halsin is grateful for our help protecting the sanctity of life. We can count on his formidable druidic powers, should the need arise.
  • Yurgir, pleased to be free of his contract, will lend us the hellish might of an orthon in the trials to come.
  • Mizora is sure to seek revenge for her abduction to Moonrise Towers. When the time comes to face the Absolute, we'll find her on our side.
  • Isobel is grateful that, thanks to us, her beloved is safe. We are sure to have the light of Selûne guiding us in the darkness to come.
  • Dame Aylin, the fearsome aasimar, is now our sworn ally. She'll have our backs in any fight - no matter the enemy.
  • Lorroakan is more powerful than ever with the Nightsong in his possession, thanks to us. The might of Ramazith's Tower will be at our backs, should we ever need it.
  • Rolan is grateful for our help securing his position in Ramazith's Tower. We can rely on the tower's full power, should we ever need it.
  • Arabella is back from learning how to control her powers. We can trust that her magic will be there to help us when we need it most.
  • The strange creature is thankful that we helped it enter the city. No doubt we'll have a powerful ally when we need it most.
  • Valeria feels indebted to us for having saved her from an untimely death. She and her City Watch are prepared to support us in the final battle.
  • Dammon the weaponsmith has become a staunch ally. We can rely on his ingenuity and the owlbear cub's might in our final battle.
  • Wulbren and the Ironhand Gnomes no longer have to contend with the Gondians. We can rely on their aid, should we ever need it.
  • The Gondians' lives were saved with our help. We've made loyal allies in them, should we ever need their aid.
  • Barcus won't forget that we helped him become the new leader of the Ironhand Gnomes. We can count on his support should we ever need it.
  • Grand Duke Ravengard is grateful for us saving him from the Absolute's clutches. He will stand by our side in the final battle.
  • Florrick is immensely grateful that we freed her and helped with the threat at Moonrise. We are sure to have her and the Flaming Fist by our side when we need it most.
  • The Zhentarim don't like to be in anyone's debt - it's bad for business. For helping them, we are sure to have their blades on our side, should it come to protecting the city. It's their new home, after all.
  • Nine-Fingers is grateful that we helped her retain control of the Guild - she's not one to give away what's hers. We can count on her and her Lady's Court in the final battle.
  • Mol isn't one to forget those who have helped her along the way. She'll have our back in the fight to come.
  • We've made an ally of Kith'rak Voss. He and his mighty steed will aid us when the time comes.
  • Astarion is grateful for us helping him become Vampire Ascendant. We can count on his dark magic in the final battle.
  • The Gur people are grateful for our role in taking down Cazador Szarr. We are sure to have them by our side, come what may.
  • Shadowheart is thankful that we helped her gain her rightful position in the Sharran Cloister. We can count on the dark power of the Sharrans in the battle to come.
  • Viconia is grateful that we helped her establish her rightful position. We can count on Viconia and Lady Shar's faithful in the fight to come.
  • Jaheira has joined our party. We'll have whatever aid the High Harper can muster in the fight to come.
  • Bhaal is most pleased we have embraced him. The Lord's slayer will make for a powerful ally in the battle ahead.
Updates for Deceased/Abandoned Characters

The following objectives are added for characters who leave or are killed:

  • Halsin has left, forging his own path. He won't help us in the fight to come.
  • We killed Dammon, so he and the owlbear cub can no longer aid us in the battle to come.
  • Shadowheart has left, so we will be without her aid in the battle to come.
  • We killed Viconia, so have lost the aid of her and Lady Shar's faithful.
  • Auntie Ethel would have lent us her aid, but we killed her before she could.
  • We killed Ulma, so we will no longer have the help of the Gur people in the final battle.
  • Astarion is gone, so we will be without his aid in the fight to come.
  • Counsellor Florrick was ready to support us in battle, but we killed her before she could.
  • The Guild are leaderless. They're in no condition to help us in our fight.
  • The Zhentarim are newly victorious, but leaderless. They will be busy with matters of their own, so will not be able to aid us.
  • Jaheira has left us - and with her, any chance of aid from the Harpers in the fight to come.
  • With Wyll dead, Mizora has little interest in helping us.
  • We sent Yurgir, who could have been a powerful ally in our final battle, back to the Hells.
  • We killed the owlbear cub, despite how far it had come. We will no longer have its support in the battle to come.
  • The phasm would have aided us in battle, no matter how formidable our foe, but we killed it.
  • We killed Grand Duke Ravengard, who can no longer help us in the fight to come.
  • We killed Isobel despite all we did for her and Dame Aylin. She can no longer help us in the final battle.
  • We killed Dame Aylin despite all we did for her and Isobel. She can no longer help us in the final battle.
  • We killed Lorroakan, so no longer have his support from the heights of Ramazith's Tower.
  • We killed Rolan, despite having helped him accomplish his goals. He can no longer aid us when the time comes.
  • We killed Wulbren. He can no longer aid us in our final battle.
  • We killed Barcus, an unfortunate gnome until the end. He can no longer aid us in our final battle.
  • We killed Valeria, despite having saved her so recently. She can no longer aid us in our final battle.
  • We killed Volo, just a humble bard and documentarian at the core. He can no longer help us in the fight to come.
Quest Complete
  • The allies we've made on our journey have all gathered together - ready to lend us their power in the battle ahead. It is time to finish this - once and for all.

Walkthrough[edit | edit source]

Some objectives for this quest are mutually exclusive. For example, siding with Nine-Fingers Keene during Aid the Underduke will lock the party out of being able to ally with the Zhentarim in the same playthrough. All companions must be recruited in Act One and their personal story quests must be resolved for their objectives to be completed in Gather Your Allies.

Allies
Name Recruitment Result

To recruit Arabella the following conditions must be met: One must remove all obstacles to follow one's destiny. Arabella's favour grants affected entities Freedom of Movement.

To recruit Astarion the following conditions must be met:
  • In Act Three, defeat Cazador and complete the Black Mass ritual to help Astarion become an ascended vampire.
Summon 2 Shadows, 2 Giant Skeletons, a Ghast, a Shadow Mastiff and a Werewolf.

To recruit Auntie Ethel the following conditions must be met:
  • Complete Get Help from Auntie Ethel and following part of the Save Mayrina questline. After fighting Auntie Ethel and reducing her health a sufficient amount, Ethel tries to make a deal for a permanent stat boost in exchange for keeping Mayrina, leaving their deal intact.
  • If the party killed Ethel, they can still work with her by finding her disguised as Captain Grisly during Save Vanra. If the party kills Lora, then Ethel is willing to strike a deal with them, even if they killed her previously, as she is so amused by the turn of events.
Channel Auntie Ethel's magic to render 5 creatures within range Invisible.

To recruit Barcus Wroot and the Clan Ironhand the following conditions must be met: Summon 2 Ironhand Gnomes, who can throw blinding bombs and shoot Smokepowder Arrows.

To recruit Bhaal the following conditions must be met:
  • In Act Three, defeat Orin and choose to become Bhaal's Chosen.
  • Must be a Dark Urge Origin.
The Dread Lord Bhaal looks favourably on his chosen. You can cast Stunning Gaze Stunning Gaze and your Critical Hit Attack Roll requirement is reduced by 2. This effect can stack.

To recruit Florrick the following conditions must be met: Summon 3 highly defensive melee fighters that utilize reach.

To recruit Aylin the following conditions must be met: Summon Dame Aylin, to join your side in battle.

To recruit the Owlbear Cub the following conditions must be met: Summon your owlbear cub, all grown up and ready to rage; in full armour.

To recruit Ulder Ravengard the following conditions must be met:
  • In Act Three, find the Duke alive at the end of Rescue the Grand Duke. This can be achieved by Wyll remaining in a pact with Mizora in exchange for the Duke's location, or simply by rescuing the Duke in the Iron Throne prison during the Save the Gondians quest. If Wyll broke his pact with Mizora, he needs to be protected from explosive spiders in addition to the sahuagin on the exploding prison, you can heal the duke before the spiders appear and when they appear use Dimension Door Dimension Door to get him next to the exit.
Galvanising word and will of Duke Ravengard runs hot through your veins - gain 30 temporary hit points.

To recruit Zanner Toobin and the Gondians the following conditions must be met: Summon a recalibrated bipedal Steel Watcher.

To recruit Halsin the following conditions must be met: Affected entities gain +1 to all Ability Scores, +2m Movement Speed.

To recruit Isobel the following conditions must be met: Heal 14d6 up to 6 nearby allies.

To recruit Jaheira and the Harpers the following conditions must be met:
  • In Act Three, complete The High Harper with Minsc left alive. After Minsc is tracked down, he must be defeated with a non-lethal strike, given protection by the Astral Prism, and shown that the real Jaheira is alive. After this, Minsc joins the party as a companion and Jaheira counts herself as a loyal ally to the party.
Summon 3 elite Harper archers, to join your side in battle.

To recruit Voss the following conditions must be met: Command the red dragon of Supreme Kith'rak Voss to breathe a wall of fire onto the battlefield. 12d6 Damage TypesFire dmg.

To recruit the Kuo-toa the following conditions must be met:
  • In Act One, investigate and reveal BOOOAL as a fake god, using Investigation and Performance checks.
  • If done right, only BOOOAL and the party will enter combat, after which you can kill him and Pooldripp Pooldripp will name you 'Mahkloompah'. Then you must command Pooldripp to go out and "build [you] an army".
Call the fishfolk faithful from the Underdark to fight for their god - you.

To recruit Lorroakan the following conditions must be met: Lorroakan uses all the arcane might of Ramazith's Tower, 10d6 Damage TypesFire + 10d6 Damage TypesForce damage.

To recruit Mizora the following conditions must be met:
  • In Act Two, The Blade of Frontiers must be completed by saving Mizora in the Mind Flayer Colony.
  • In Act Three, the party must speak with Mizora at Wyrm's Rock as part of The Grand Duke. She will then appear at the campsite during the next long rest, and will remain there for the rest of the game. Speaking to her and choosing "If you're going to be staying, I need something in return." results in Mizora stating that she wishes to take revenge on the Absolute after being kidnapped. Thus she agrees to help the party in the final fight. She only shows up if also keeping Wyll's pact intact. If breaking the pact, the dialogue will appear, but she will not join the party for the final fight.
Summon Mizora to join your side in battle.

To recruit Mol the following conditions must be met:
  • In Act One, complete Save the Refugees by siding with the Tieflings.
  • In Act Three, find Mol in the Guildhall and learn about her contract with Raphael. If her contract is stolen from the House of Hope, she agrees to help in the final fight. If Raphael is killed, the contract can be still given to Mol, but Raphael's death cannot be mentioned, and a successful Persuasion Check must be passed.
  • Note: As a Warlock, a Warlock specific dialogue choice will be in place of the skill check.
Affected entities can cast Rays of Fire, reduce all Damage TypesFire damage by 5 and gain additional 1d4 to Charisma checks and Saving Throws.

To recruit Nine-Fingers Keene and the Guild the following conditions must be met:
  • In Act Three, during Aid the Underduke, the Guild is invaded by the Zhentarim, who seek to overthrow them and take control over Baldur's Gate's criminal underbelly. Side with the the Guild and keep Nine-Fingers Keene alive.
Summon two elite assassin mercenaries.

To recruit Rolan the following conditions must be met: Call upon Rolan, to unleash a fiery barrage from the Ramazith's Tower. 10d6 Damage TypesFire + 10d6 Damage TypesForce damage.

To recruit Shadowheart and her Sharran followers the following conditions must be met: Summon two Sharran Novices and two Sharran Fidelians.

To recruit Strange Ox the following conditions must be met: Summon Zlorb the shapeshifting monstrosity that can change into different types of monsters.

To recruit Ulma and the Gur the following conditions must be met:
  • In Act Three, complete Investigate Cazador's Palace by defeating Cazador and stopping the Black Mass ritual. The Gur are grateful and agree to help during the final fight.
Summon two Gur warriors and a Sharpshooter.

To recruit Valeria the following conditions must be met: Summon three City Watch great weapon fighters.

To recruit Viconia DeVir and her Sharran followers the following conditions must be met: Summon two Sharran Novices and two Sharran Fidelians.

To recruit Volo the following conditions must be met:
  • During Act One, complete Rescue Volo to free him from the goblins at the Goblin Camp.
  • During Act Three, Volo is encountered again near the Steel Watch Foundry in the Lower City, tied to a chair in front of several Smokepowder barrels. After battling Volo's captors and saving him before the barrels explode, he will join your camp.
Grants +2 to Attack Rolls, Saving Throws and Ability Checks.

To recruit Wulbren Bongle and the Clan Ironhand the following conditions must be met: Summon 2 Ironhand Gnomes, who can throw blinding bombs and shoot Smokepowder Arrows.

To recruit Yurgir the following conditions must be met:
  • In Act Three, complete Deal with the Devil by breaking into the House of Hope. Yurgir's willingness to help the party depends on whether Break Yurgir's Contract was completed by in Act Two by defeating the Dark Justiciar Lyrthindor.
  • He can be convinced to fight against Raphael with a persuasion check of 30, if the party killed him during Kill Raphael's Old Enemy. If he is persuaded and Raphael is defeated, then he will agree to help in the final fight.
Summon Yurgir to join your side in battle.

To recruit Zevlor and his Hellriders the following conditions must be met: Summon Zevlor and a Paladin and a Cleric.

To recruit the Zhentarim the following conditions must be met: Summon two elite assassin mercenaries from the Zhentarim's ranks.

Consequences[edit | edit source]

Netherese Orb Blast: Gale can also blow himself up

Notes[edit | edit source]

  • Volo's passive buff, Volo's Guide to Monsters, is also a manual for the Dungeons and Dragons tabletop game.