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Wild Magic table (Sorcerer): Difference between revisions
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<noinclude>{{PageSeo|description=Sorcerer Wild Magic Surge Table. All outcomes explained.|image=Wild Magic Subclass Icon.png}} | <noinclude>{{PageSeo|description=Sorcerer Wild Magic Surge Table. All outcomes explained.|image=Wild Magic Subclass Icon.png}} | ||
[[Wild Magic Sorcerer]]s have a chance to unleash one of the following effects after a level 1 or higher spell is cast: | |||
==Wild Magic Sorcerer Effects== | <noinclude>==Wild Magic Sorcerer Effects== | ||
{{Transcludeable}} | {{Transcludeable}} | ||
</noinclude>{| class="wikitable mw-collapsible {{#switch: {{{1|}}} | one = mw-collapsed | 1 = mw-collapsed | mw-expanded}}" style="width: 100%;" | </noinclude> | ||
{| class="wikitable mw-collapsible {{#switch: {{{1|}}} | one = mw-collapsed | 1 = mw-collapsed | mw-expanded}}" style="width: 100%;" | |||
|+Wild Magic Effects | |+Wild Magic Effects | ||
|- | |- | ||
! style="width: 20%;" scope="col" | Effect | |||
! style="width: | ! scope="col" | Description | ||
|- | |- | ||
! | ! scope="row" |{{SAI|Wild Magic: Turn Magic|Turn Magic|w=40}} | ||
| | |At the start of each turn, trigger a random magical effect. | ||
|- | |- | ||
! | ! scope="row" |{{SAI|Wild Magic: Burning|Burning|w=40}} | ||
| | |Each creature and item within {{Distance|m=6|ft=20}} starts burning and takes {{DamageText|1d6|Fire}} per turn. | ||
|- | |- | ||
! | ! scope="row" |{{SAI|Wild Magic: Teleport|Teleport|w=40}} | ||
| | |Until the end of your next turn, you can use a bonus action to teleport up to {{Distance|m=9|ft=30}} | ||
|- | |- | ||
! | ! scope="row" |{{SAI|Wild Magic: Enchant Weapons|Enchant Weapons|w=40}} | ||
| | |Enchant the weapon of each creature within {{Distance|m=6|ft=20}}. Their next attack is a [[Critical Hit]] and deals an additional {{DamageText|1d4|Force}}. | ||
|- | |- | ||
! | ! scope="row" |{{SAI|Wild Magic: Sorcery Points|Sorcery Points|w=40}} | ||
|Until the end of your next turn, each spell you cast restores Sorcery Points equal to its [[Spell Slot]] level. | |||
|- | |- | ||
! | ! scope="row" |{{SAI|Wild Magic: Fog|Fog|w=40}} | ||
| | |Create a cloud of fog around yourself. Creatures within are [[Heavily Obscured]] and {{Cond|Blinded}}. | ||
|- | |- | ||
! | ! scope="row" |{{SAI|Wild Magic: Blur|Blur|w=40}} | ||
| | |Each creature within {{Distance|m=9|ft=30}} becomes {{Cond|Blurred}}. | ||
|- | |- | ||
!Wild Magic: | ! scope="row" |{{SAI|Wild Magic: Explosive Healing|Explosive Healing|w=40}} | ||
| | |When you hit a target with a spell, heal all creatures within {{Distance|m=3|ft=10}} for {{DamageText|1d4|Healing}} per [[Spell Slot]] level used. | ||
|- | |- | ||
!Wild Magic: | ! scope="row" |{{SAI|Wild Magic: Summon Mephit|Summon Mephit|w=40}} | ||
| | |Summon a hostile mephit. | ||
|- | |||
! scope="row" |{{SAI|Wild Magic: Swap|Swap|w=40}} | |||
|Swap positions with a target each time you cast a spell or [[Cantrip|cantrip]]. | |||
|- | |||
! scope="row" |{{SAI|Wild Magic: Action Surge|Action Surge|w=40}} | |||
|You gain an additional action this turn. | |||
|- | |||
! scope="row" |{{SAI|Wild Magic: Flight|Flight|w=40}} | |||
|You can {{SAI|Fly (class action)|Fly}} until the end of the turn. | |||
|- | |||
! scope="row" |{{SAI|Wild Magic: Shield|Shield|w=40}} | |||
|{{Armour Class}} is increased by 5 and you are immune to the effects of {{SAI|Magic Missile}} | |||
|- | |||
! scope="row" |{{SAI|Wild Magic: Telekinesis|Telekinesis|w=40}} | |||
|Able to lift and throw objects and creatures with your mind until the end of your turn. | |||
|- | |- | ||
!Wild Magic: | ! scope="row" |{{SAI|Wild Magic: Resilient Sphere|Resilient Sphere|w=40}} | ||
| | |Enclose yourself in an arcane sphere. You cannot be damaged by attacks or effects from outside the sphere, nor can you damage anything outside the sphere. [[Movement Speed]] is halved. | ||
|- | |- | ||
!Wild Magic: Enlarge/Reduce | ! scope="row" |{{SAI|Wild Magic: Enlarge/Reduce|Enlarge/Reduce|w=40}} | ||
|Each creature within | |Each creature within {{Distance|m=9|ft=30}} is randomly {{Cond|Enlarged}} or {{Cond|Reduced}}. | ||
|- | |- | ||
!Wild Magic: | ! scope="row" |{{SAI|Wild Magic: Polymorph|Polymorph|w=40}} | ||
| | |You are transformed into a beast. | ||
|- | |- | ||
!Wild Magic: | ! scope="row" |{{SAI|Wild Magic: Cambion|Cambion|w=40}} | ||
| | |Summon a cambion from the fiery nexus of the Nine Hells. It is hostile to everyone. | ||
|- | |- | ||
!Wild Magic: Slow | ! scope="row" |{{SAI|Wild Magic: Slow|Slow|w=40}} | ||
|You are | |You are {{Cond|Slowed}}. | ||
|- | |- | ||
!Wild Magic: | ! scope="row" |{{SAI|Wild Magic: Spike Growth|Spike Growth|w=40}} | ||
| | |Shape a piece of ground around yourself into hard spikes. A creature walking on the spikes takes {{DamageText|2d4|Piercing}} for every {{Distance|m=1.5|ft=5}} it moves. | ||
|- | |- | ||
!Wild Magic: | ! scope="row" |{{SAI|Wild Magic: Entangle|Entangle|w=40}} | ||
| | |Create a vine surface around yourself, slowing down creatures, possibly {{SAI|Ensnared (Condition)|Entangling}} them. | ||
|- | |- | ||
!Wild Magic: | ! scope="row" |{{SAI|Wild Magic: Speak with Animals|Speak with Animals|w=40}} | ||
| | |Gain the ability to comprehend and communicate with beasts. | ||
|- | |- | ||
!Wild Magic: | ! scope="row" |{{SAI|Wild Magic: Cats and Dogs|Cats and Dogs|w=40}} | ||
| | |Each creature within {{Distance|m=9|ft=30}} is randomly transformed into either a cat or a dog. | ||
|}<noinclude>{{SorcererNavbox}}</noinclude> | |}<noinclude>{{SorcererNavbox}}</noinclude> |
Latest revision as of 20:18, 30 July 2024
Wild Magic Sorcerers have a chance to unleash one of the following effects after a level 1 or higher spell is cast:
Wild Magic Sorcerer Effects
The following section can be transcluded into other pages with {{:Wild Magic table (Sorcerer)}}
.
Effect | Description |
---|---|
At the start of each turn, trigger a random magical effect. | |
Each creature and item within 6 m / 20 ft starts burning and takes 1d6Fire per turn. | |
Until the end of your next turn, you can use a bonus action to teleport up to 9 m / 30 ft | |
Enchant the weapon of each creature within 6 m / 20 ft. Their next attack is a Critical Hit and deals an additional 1d4Force. | |
Until the end of your next turn, each spell you cast restores Sorcery Points equal to its Spell Slot level. | |
Create a cloud of fog around yourself. Creatures within are Heavily Obscured and . | |
Each creature within 9 m / 30 ft becomes . | |
When you hit a target with a spell, heal all creatures within 3 m / 10 ft for 1d4hit points per Spell Slot level used. | |
Summon a hostile mephit. | |
Swap positions with a target each time you cast a spell or cantrip. | |
You gain an additional action this turn. | |
You can | until the end of the turn.|
Armour Class is increased by 5 and you are immune to the effects of | |
Able to lift and throw objects and creatures with your mind until the end of your turn. | |
Enclose yourself in an arcane sphere. You cannot be damaged by attacks or effects from outside the sphere, nor can you damage anything outside the sphere. Movement Speed is halved. | |
Each creature within 9 m / 30 ft is randomly or . | |
You are transformed into a beast. | |
Summon a cambion from the fiery nexus of the Nine Hells. It is hostile to everyone. | |
You are . | |
Shape a piece of ground around yourself into hard spikes. A creature walking on the spikes takes 2d4Piercing for every 1.5 m / 5 ft it moves. | |
Create a vine surface around yourself, slowing down creatures, possibly | them.|
Gain the ability to comprehend and communicate with beasts. | |
Each creature within 9 m / 30 ft is randomly transformed into either a cat or a dog. |