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Doom Hammer: Difference between revisions

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{{ up to date | 2023-09-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{WeaponPage
{{WeaponPage
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Maul PlusOne Icon.png
| image = Maul PlusOne Icon.png <!-- A high-res image of the item. -->
| controller icon = Maul PlusOne Unfaded.png
| description = {{Uncommon|Doom Hammer}} is an uncommon [[Mauls|Maul]] that afflicts targets with [[Bone Chilled (Condition)|Bone Chilled]] condition on each successful hit. [[Undead]] creatures are also more likely to miss the wielder.
| icon = Maul PlusOne Unfaded Icon.png
| seo description = Doom Hammer is an uncommon Maul that afflicts targets with Bone Chilled condition on each successful hit. Undead creatures are also more likely to miss the wielder.
| description = {{Uncommon|Doom Hammer}} is an uncommon [[Mauls|maul]] that afflicts targets with [[Bone Chilled (Condition)|Bone Chilled]] condition on each successful hit.
| quote = <!-- In-game tooltip quote. -->
| quote = Bringer of that which it is.
Bringer of that which it is.
| category = martial
| category = martial <!-- "martial" or "simple" -->
| melee or ranged = melee
| melee or ranged = melee <!-- "melee" or "ranged" -->
| handedness = two-handed
| handedness = two-handed <!-- "one-handed", "versatile", or "two-handed" -->
| type = Mauls
| type = Mauls <!-- One of [[Category:Weapon Types]]. Always plural! -->
| rarity = uncommon
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| damage = 2d6
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage type = Bludgeoning
| damage = 2d6 <!-- Must follow the strict format "XdY + Z", with the "+ Z" only needed if the weapon has an enchantment. -->
| damage type = Bludgeoning <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" -->
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in meters. -->
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in feet. -->
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| finesse =
| heavy = yes
| heavy = yes
| light =
| loading =
| reach =
| thrown =
| can't dual wield =
| dippable = yes
| dippable = yes
| weight kg = 4.5 <!-- The weight in kg. -->
| weight kg = 4.5
| weight lb = 9.0 <!-- The weight in in lb. -->
| weight lb = 9.0
| price = 65 <!-- The price in gp as shown in the normal tooltip (NOT while buying or selling). -->
| price = 65
| weapon actions = Tenacity, Backbreaker, Concussive Smash <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. -->
| uid = UNI_DoomHammer
| special = <!-- List of special features or abilities granted by the weapon. -->
| uuid = 2f481fef-1877-4eac-820d-dc3210ff0b36
* '''Edge of Terror:''' Each strike fills the target with a chilling dread that prevents it from regaining [[Hit Points]]. [[Undead]] creatures also get {{Disadvantage}} on {{Attack Roll}}s.
| passives = Edge of Terror
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| special =
*This weapon can be bought from [[Grat the Trader]] in the [[Goblin Camp]].
| weapon actions = Backbreaker, Concussive Smash, Tenacity
| notes =
| condition = Bone Chilled
*This weapon's special ability applies {{SmIconLink|Bone Chilled Condition Icon.webp|Bone Chilled (Condition)|Bone Chilled}} for 2 turns.
| condition duration = 2
| where to find = Bought or stolen from [[Grat|Grat the Trader]].
| where to find location = Goblin Camp
| where to find x = -99
| where to find y = 424
| notes = *Damage from [[Tenacity]] still applies the {{cond|Bone Chilled}} effect, effectively giving the hammer a 100% chance of applying it per strike. This makes it exceptional for fights against enemies with healing mechanics, such as the [[Apostle of Myrkul]]
}}
}}
== Conditions ==
 
{{Condition|Bone Chilled|duration=2}}
=== External links ===
* {{FRWiki|Doom hammer|long}}
[[Category:Sources of Bludgeoning damage]]

Latest revision as of 08:44, 25 October 2024

Doom Hammer image

Doom Hammer is an uncommon maul that afflicts targets with Bone Chilled condition on each successful hit.

Description Icon.png

Bringer of that which it is.

Properties

Damage
Details
Mauls Mauls
Rarity: Uncommon
Enchantment: None
 Two-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 4.5 kg / 9 lb
Price: 65 gp
UID UNI_DoomHammer
UUID 2f481fef-1877-4eac-820d-dc3210ff0b36

Special

The holder of this item gains:

Edge of Terror
Each strike fills the target with a chilling dread that prevents it from regaining hit points. Undead creatures also get Disadvantage Icon.png Disadvantage on Attack rolls.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Backbreaker Backbreaker ()

Put extra force behind your strike to possibly knock your enemy Prone Prone.

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Tenacity Tenacity ()

When you miss an attack, deal Damage TypesBludgeoning damage equal to your Strength modifier anyway (minimum of 1).

Condition: Bone Chilled

Bone Chilled Bone Chilled

Duration: 2 turns

Where to find

Notes

  • Damage from Tenacity still applies the Bone Chilled Bone Chilled effect, effectively giving the hammer a 100% chance of applying it per strike. This makes it exceptional for fights against enemies with healing mechanics, such as the Apostle of Myrkul

External links[edit | edit source]