Ad placeholder

Battle Master: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(BG3 uses British English)
Tag: Manual revert
mNo edit summary
 
(49 intermediate revisions by 14 users not shown)
Line 1: Line 1:
{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{PageSeo
{{PageSeo
| description = Battle Master is a subclass of Fighter.
| description = Battle Master is one of the Subclasses of Fighter. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies.
| image = Battle Master Icon.png
| image = Class Fighter Battle Master Badge Icon.png
}}
}}
{{Quote|Battle Masters are paragons of tactical superiority, combining combat maneuvers and experience in the field to dominate every fight.}}
'''Battle Master''' is one of the [[Fighter#Level 3|Subclasses]] of [[Fighter]]. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies.


[[File:Battle Master Icon.png|frameless|upright=1.5|left]] '''Battle Master''' is one of the [[Fighter#Level 3|Subclasses]] of [[Fighter]]. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies.
{{Quote class|{{PAGENAME}}}}
[[Category:Subclasses]]
 
{{clear}}
==Subclass features==
== Subclass Features ==
[[File:Default Fighter Armor Alt.png|230px|right|Fighter's default armour]]{{SubclassNote|Fighter}}
 
{{Level header|3}} <!--"Manoeuvre" is correct! Remember, BG3 does not use American English spelling.-->
 
; {{R|supdie|forceplural=yes}}&colon; 4{{Anchor|Superiority dice}}
: Your Superiority Dice are {{DieIcon|d8|Physical}}d8s. They fuel your Battle Master manoeuvres and are expended upon use.
: You regain expended Superiority Dice after either a [[Short Rest|Short]] Rest or a [[Long Rest]].
 
{{HorizontalRuleImage}}
 
; [[Manoeuvres]]
: Choose 3 manoeuvres to learn:
: {{:Manoeuvres}}
: Manoeuvre save DC = {{InfoBlob|8 + Proficiency Modifier + your Strength or Dexterity modifier}}, whichever is higher.
 
{{Level header|7}}
 
; {{R|supdie|forceplural=yes}}&colon; 5
: You gain +1 Superiority Die
 
{{HorizontalRuleImage}}
 
* Choose 2 additional [[Manoeuvres]].


=== Level 3 ===
{{Level header|10}}


* [[File:Superiority Die d8 Icon.png|frameless|25px]] '''Superiority Dice: 4''' Your Superiority Dice are d8s. You have 4. They fuel your Battle Master manoeuvers and are expended upon use. You regain expended Superiority Dice after a [[Short Rest|Short]] or [[Long Rest]].
{{Passive|Improved Combat Superiority}}


* '''Battle Manoeuvers''' (Choose 3): Manoeuvers are powerful attacks that use superiority dice.
{{HorizontalRuleImage}}
{| class=wikitable
! {{anchor|Manoeuvers}} Manoeuvers
! style="width: 450px;" | Description
! Grants
|-
| '''Commander's Strike''' || Expend one attack from your attack action and a bonus action to direct an ally to strike a foe. The ally uses their [[Reaction|reaction]] to make a weapon attack on their turn.||
* [[File:Action_CommandersStrike.png|frameless|upright=0.12]] [[Commander's Strike]]
|-
| '''Disarming Attack''' || Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly forces the target to drop the weapons they are holding. ||
* [[File:Disarming Attack Melee Icon 64px.png|frameless|upright=0.12|link=Disarming Attack (Melee)]] [[Disarming Attack (Melee)]]
* [[File:Disarming Attack Ranged Icon.png|frameless|upright=0.12|link=Disarming Attack (Ranged)]] [[Disarming Attack (Ranged)]]
|-
| '''Distracting Strike''' || [[Conditions|Distract]] your target, giving your allies [[Advantage]] on their next [[Attack Roll]] against the target.||
* [[File:Action DistractingStrike Melee.png|frameless|upright=0.12|link=Distracting Attack (Melee)]] [[Distracting Attack (Melee)]]
* [[File:Action DistractingStrike Ranged.png|frameless|upright=0.12|link=Distracting Attack (Ranged)]] [[Distracting Attack (Ranged)]]
|-
| '''Evasive Footwork''' || You can evade attacks by imposing [[Disadvantage]] on melee attacks against you for a round. ||
* [[File:Action Fighter EvasiveFootwork.png|frameless|upright=0.12|link=Evasive Footwork]] [[Evasive Footwork]]
|-
| '''Feinting Attack|| Use both your action and bonus action on a turn to attack a target with [[Advantage]] and deal an addition 1d8 damage.||
* [[File:Action_FeintingAttack.png|frameless|upright=0.12|link=Feinting Attack]] [[Feinting Attack]]
|-
| '''Goading Attack''' || Deal an additional 1d8 and attempt to goad the target attacking you. Target receives [[Disadvantage]] on attacking any other creature. ||
* [[File:Action GoadingAttack Melee.png|frameless|upright=0.12|link=Goading Attack (Melee)]] [[Goading Attack (Melee)]]
* [[File:Action GoadingAttack Ranged.png|frameless|upright=0.12|link=Goading Attack (Ranged)]] [[Goading Attack (Ranged)]]
|-
| '''Manoeuvring Attack''' || Spend a superiority die to make an attack that deals an additional 1d8 damage. On a hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity.||
* [[File:Action_ManeuveringAttack_Melee.png|frameless|upright=0.12|link=Manoeuvring Attack (Melee)]] [[Manoeuvring Attack (Melee)]]
* [[File:Action ManeuveringAttack Ranged.png|frameless|upright=0.12|link=Manoeuvring Attack (Ranged)]] [[Manoeuvring Attack (Ranged)]]
|-
| '''Menacing Attack'''|| Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly [[Conditions#Frightened|Frightens]] the target. ||
* [[File:Menacing Attack Melee Icon 64px.png|frameless|upright=0.12]] [[Menacing Attack (Melee)]]
* [[File:Menacing Attack Ranged Icon 64px.png|frameless|upright=0.12]] [[Menacing Attack (Ranged)]]
|-
| '''Precision Attack'''|| Your can spend a [[#Level3|Superiority Die]] to add it to a result to an [[Attack Roll]]. ||
* [[File:Action PrecisionAttack.png|frameless|upright=0.12|link=Precision Attack]] [[Precision Attack]]
|-
| '''Pushing Attack'''|| Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly pushes the target back 4.5m. ||
* [[File:Pushing Attack Melee Icon 64px.png|frameless|upright=0.12]] [[Pushing Attack (Melee)]]
* [[File:Pushing Attack Ranged Icon.png|frameless|upright=0.12]] [[Pushing Attack (Ranged)]]
|-
| '''Rally'''|| Expend a superiority die to grant an ally 8 temporary hit points, bolstering their resolve. ||
* [[File:Rally Icon 64px.png|frameless|upright=0.12]] [[Rally]]
|-
| '''Riposte'''|| When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional 1d8 damage. ||
* [[File:Riposte Icon 64px.png|frameless|upright=0.12]] [[Riposte]]
|-
|'''Sweeping Attack'''
|Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll you superiority die for damage.
|
* [[File:Action SweepingAttack.png|frameless|upright=0.12]] [[Sweeping Attack]]
|-
| '''Trip Attack''' || Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly knocks the target [[Conditions#Prone|Prone]]. <p><!--Needed to match spacing of in-game description-->The target must be Large or smaller. ||
* [[File:Trip Attack Melee Icon 1.png|frameless|upright=0.12]] [[Trip Attack (Melee)]]
* [[File:Trip Attack Ranged Icon.png|frameless|upright=0.12]] [[Trip Attack (Ranged)]]
|}


=== Level 7 ===
* Choose 2 additional [[Manoeuvres]].
* Choose 2 additional [[#Level 3|Manoeuvers]].
* Gain +1 [[File:Superiority Die d8 Icon.png|frameless|25px]] [[#Level 3|Superiority Dice]]


=== Level 10 ===
==External links==  
* Choose 2 additional [[#Level 3|Manoeuvers]].
*{{FRWiki|Battle master|long}}
* Gain [[File:Generic Damage Icon.png|frameless|25px]] '''Improved Superiority Dice'''. The size of your [[#Level 3|Superiority Dice]] increases to 1d10.


{{User:MetalPlateMage/FighterNavbox}}
{{FighterNavbox}}
[[Category:Subclasses]]

Latest revision as of 11:02, 20 February 2025

Battle Master is one of the Subclasses of Fighter. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies.

Subclass features[edit | edit source]

Fighter's default armour
This subclass obtains all the features from its base class, Fighter, in addition to its unique features outlined below.

Level 3

 Superiority Dice: 4
Your Superiority Dice are D8 Physical.png d8s. They fuel your Battle Master manoeuvres and are expended upon use.
You regain expended Superiority Dice after either a Short Rest or a Long Rest.
Bg3 content hr.png
Manoeuvres
Choose 3 manoeuvres to learn:
Manoeuvres Description Grants
Commander's Strike Expend one attack from your attack action and a bonus action to direct an ally to strike a foe. The ally uses their reaction to make a weapon attack on their turn. Commander's Strike Commander's Strike
Disarming Attack Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly forces the target to drop the weapons they are holding. Disarming Attack (Melee) Disarming Attack (Melee)

Disarming Attack (Ranged) Disarming Attack (Ranged)

Distracting Strike Distract Distract your target, giving your allies Advantage on their next Attack Roll against the target. Distracting Strike (Melee) Distracting Strike (Melee)

Distracting Strike (Ranged) Distracting Strike (Ranged)

Evasive Footwork You can evade attacks by imposing Disadvantage on melee attacks against you for a round. Evasive Footwork Evasive Footwork
Feinting Attack Use both your action and bonus action on a turn to attack a target with Advantage and deal an addition 1d8 damage. Feinting Attack Feinting Attack
Goading Attack Deal an additional 1d8 and attempt to goad the target attacking you. Target receives Disadvantage on attacking any other creature. Goading Attack (Melee) Goading Attack (Melee)

Goading Attack (Ranged) Goading Attack (Ranged)

Manoeuvring Attack Spend a superiority die to make an attack that deals an additional 1d8 damage. On a hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity. Manoeuvring Attack (Melee) Manoeuvring Attack (Melee)

Manoeuvring Attack (Ranged) Manoeuvring Attack (Ranged)

Menacing Attack Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly Frightens the target. Menacing Attack (Melee) Menacing Attack (Melee)

Menacing Attack (Ranged) Menacing Attack (Ranged)

Precision Attack Spend a Superiority Die and add its result to an Attack Roll. Precision Attack Precision Attack
Pushing Attack Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly pushes the target back 4.5 m / 15 ft. Pushing Attack (Melee) Pushing Attack (Melee)

Pushing Attack (Ranged) Pushing Attack (Ranged)

Rally Expend a superiority die to grant an ally 8 temporary hit points, bolstering their resolve. Rally Rally
Riposte When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional 1d8 damage. Riposte Riposte
Sweeping Attack Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll you superiority die for damage. Sweeping Attack Sweeping Attack
Trip Attack Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly knocks the target Prone Prone.
The target must be Large or smaller.
Trip Attack (Melee) Trip Attack (Melee)

Trip Attack (Ranged) Trip Attack (Ranged)

Manoeuvre save DC = 8 + Proficiency Modifier + your Strength or Dexterity modifier, whichever is higher.

Level 7

 Superiority Dice: 5
You gain +1 Superiority Die
Bg3 content hr.png

Level 10

Improved Combat Superiority Improved Combat Superiority
The size of your Superiority Die increases to a D10 Physical.png d10
Bg3 content hr.png

External links[edit | edit source]