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Wild Magic table (Sorcerer): Difference between revisions

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<noinclude>{{PageSeo|description=Sorcerer Wild Magic Surge Table. All outcomes explained.|image=Wild Magic Subclass Icon.png}}
<noinclude>{{PageSeo|description=Sorcerer Wild Magic Surge Table. All outcomes explained.|image=Wild Magic Subclass Icon.png}}


{{Class|Wild Magic|35}}s have a chance to unleash one of the listed effects after any spell of first level or higher the is cast:
[[Wild Magic Sorcerer]]s have a chance to unleash one of the following effects after a level 1 or higher spell is cast:


</noinclude>{| class=wikitable
<noinclude>==Wild Magic Sorcerer Effects==
! Effect
{{Transcludeable}}
! style="width: 750px;" | Description
</noinclude>
{| class="wikitable mw-collapsible {{#switch: {{{1|}}} | one = mw-collapsed | 1 = mw-collapsed | mw-expanded}}" style="width: 100%;"  
|+Wild Magic Effects
|-
|-
![[File:Wild Magic Blur Icon.png|frameless|upright=0.1]] [[Wild Magic: Blur]]
! style="width: 20%;" scope="col" | Effect
|
! scope="col" | Description
|-
|-
![[File:Wild Magic Enchant Weapons Icon.png|frameless|upright=0.1]] [[Wild Magic: Enchant Weapons]]
! scope="row" |{{SAI|Wild Magic: Turn Magic|Turn Magic|w=40}}
|
|At the start of each turn, trigger a random magical effect.
|-
|-
![[File:Wild Magic Explosive Healing Icon.png|frameless|upright=0.1]] [[Wild Magic: Explosive Healing]]
! scope="row" |{{SAI|Wild Magic: Burning|Burning|w=40}}
|
|Each creature and item within {{Distance|m=6|ft=20}} starts burning and takes {{DamageText|1d6|Fire}} per turn.
|-
|-
![[File:Wild Magic Fog Icon.png|frameless|upright=0.1]] [[Wild Magic: Fog]]
! scope="row" |{{SAI|Wild Magic: Teleport|Teleport|w=40}}
|
|Until the end of your next turn, you can use a bonus action to teleport up to {{Distance|m=9|ft=30}}
|-
|-
![[File:Wild Magic Summon Mephit Icon.png|frameless|upright=0.1]] [[Wild Magic: Summon Mephit]]
! scope="row" |{{SAI|Wild Magic: Enchant Weapons|Enchant Weapons|w=40}}
|
|Enchant the weapon of each creature within {{Distance|m=6|ft=20}}. Their next attack is a [[Critical Hit]] and deals an additional {{DamageText|1d4|Force}}.
|-
|-
![[File:Wild Magic Swap Icon.png|frameless|upright=0.1]] [[Wild Magic: Swap]]
! scope="row" |{{SAI|Wild Magic: Sorcery Points|Sorcery Points|w=40}}
|
|Until the end of your next turn, each spell you cast restores Sorcery Points equal to its [[Spell Slot]] level.
|-
|-
![[File:Wild Magic Teleport Icon.png|frameless|upright=0.1]] [[Wild Magic: Teleport]]
! scope="row" |{{SAI|Wild Magic: Fog|Fog|w=40}}
|
|Create a cloud of fog around yourself. Creatures within are [[Heavily Obscured]] and {{Cond|Blinded}}.
|-
|-
!Wild Magic: Turn Magic
! scope="row" |{{SAI|Wild Magic: Blur|Blur|w=40}}
|At the start of each turn, for 5 turns, trigger a random magical effect (from the list of Wild Magic Surge Effects).
|Each creature within {{Distance|m=9|ft=30}} becomes {{Cond|Blurred}}.
|-
|-
!Wild Magic: Burning
! scope="row" |{{SAI|Wild Magic: Explosive Healing|Explosive Healing|w=40}}
|Each creature and item within 6m / 20ft of the caster starts Burning and takes {{DamageText|1d6|Fire}} damage per turn for 5 turns.
|When you hit a target with a spell, heal all creatures within {{Distance|m=3|ft=10}} for {{DamageText|1d4|Healing}} per [[Spell Slot]] level used.
 
|-
* This is more potent than other sources of [[Conditions#Burning|Burning]], lasting longer and dealing 1d6 damage instead of 1d4.
! scope="row" |{{SAI|Wild Magic: Summon Mephit|Summon Mephit|w=40}}
|Summon a hostile mephit.
|-
! scope="row" |{{SAI|Wild Magic: Swap|Swap|w=40}}
|Swap positions with a target each time you cast a spell or [[Cantrip|cantrip]].
|-
! scope="row" |{{SAI|Wild Magic: Action Surge|Action Surge|w=40}}
|You gain an additional action this turn.
|-
! scope="row" |{{SAI|Wild Magic: Flight|Flight|w=40}}
|You can {{SAI|Fly (class action)|Fly}} until the end of the turn.
|-
! scope="row" |{{SAI|Wild Magic: Shield|Shield|w=40}}
|{{Armour Class}} is increased by 5 and you are immune to the effects of {{SAI|Magic Missile}}
|-
! scope="row" |{{SAI|Wild Magic: Telekinesis|Telekinesis|w=40}}
|Able to lift and throw objects and creatures with your mind until the end of your turn.
|-
|-
!Wild Magic: Cats and Dogs
! scope="row" |{{SAI|Wild Magic: Resilient Sphere|Resilient Sphere|w=40}}
|Each creature within 9m is randomly transformed into either a cat or a dog.
|Enclose yourself in an arcane sphere. You cannot be damaged by attacks or effects from outside the sphere, nor can you damage anything outside the sphere. [[Movement Speed]] is halved.
|-
|-
!Wild Magic: Enlarge/Reduce
! scope="row" |{{SAI|Wild Magic: Enlarge/Reduce|Enlarge/Reduce|w=40}}
|Each creature within 9m is randomly Enlarged or Reduced.
|Each creature within {{Distance|m=9|ft=30}} is randomly {{Cond|Enlarged}} or {{Cond|Reduced}}.
|-
|-
!Wild Magic: Entangle
! scope="row" |{{SAI|Wild Magic: Polymorph|Polymorph|w=40}}
|Create a vine surface around yourself, slowing down creatures, possibly Entangling them.
|You are transformed into a beast.
|-
|-
!Wild Magic: Resilient Sphere
! scope="row" |{{SAI|Wild Magic: Cambion|Cambion|w=40}}
|Enclosed in an arcane sphere.  Affected entity can't be damaged by attacks or effects from outside the sphere, nor can it damage anything outside the sphere. Movement speed halved.
|Summon a cambion from the fiery nexus of the Nine Hells. It is hostile to everyone.
|-
|-
!Wild Magic: Slow
! scope="row" |{{SAI|Wild Magic: Slow|Slow|w=40}}
|You are [[Slowed (Condition)|Slowed]].
|You are {{Cond|Slowed}}.
|-
|-
!Wild Magic: Sorcery Points
! scope="row" |{{SAI|Wild Magic: Spike Growth|Spike Growth|w=40}}
|Until the end of your next turn, each spell you cast restores [[Sorcerer#Level 2|Sorcery Points]] equal to its [[Spells#Spell Slots|Spell Slot]] level.
|Shape a piece of ground around yourself into hard spikes. A creature walking on the spikes takes {{DamageText|2d4|Piercing}} for every {{Distance|m=1.5|ft=5}} it moves.
|-
|-
!Wild Magic: Telekinesis
! scope="row" |{{SAI|Wild Magic: Entangle|Entangle|w=40}}
|Able to lift and throw objects and creatures with your mind until the end of your turn.
|Create a vine surface around yourself, slowing down creatures, possibly {{SAI|Ensnared (Condition)|Entangling}} them.
|-
|-
!Wild Magic: Water
! scope="row" |{{SAI|Wild Magic: Speak with Animals|Speak with Animals|w=40}}
|Spawn a water puddle around caster.
|Gain the ability to comprehend and communicate with beasts.
|-
|-
!Wild Magic: Shield
! scope="row" |{{SAI|Wild Magic: Cats and Dogs|Cats and Dogs|w=40}}
|Increase your Armour Class by 5. You take no damage from Magic Missile.
|Each creature within {{Distance|m=9|ft=30}} is randomly transformed into either a cat or a dog.
|}<noinclude>{{SorcererNavbox}}</noinclude>
|}<noinclude>{{SorcererNavbox}}</noinclude>

Latest revision as of 20:18, 30 July 2024

Wild Magic Sorcerers have a chance to unleash one of the following effects after a level 1 or higher spell is cast:

Wild Magic Sorcerer Effects

The following section can be transcluded into other pages with {{:Wild Magic table (Sorcerer)}}.

Wild Magic Effects
Effect Description
Turn Magic Turn Magic At the start of each turn, trigger a random magical effect.
Burning Burning Each creature and item within 6 m / 20 ft starts burning and takes 1d6Damage TypesFire per turn.
Teleport Teleport Until the end of your next turn, you can use a bonus action to teleport up to 9 m / 30 ft
Enchant Weapons Enchant Weapons Enchant the weapon of each creature within 6 m / 20 ft. Their next attack is a Critical Hit and deals an additional 1d4Damage TypesForce.
Sorcery Points Sorcery Points Until the end of your next turn, each spell you cast restores Sorcery Points equal to its Spell Slot level.
Fog Fog Create a cloud of fog around yourself. Creatures within are Heavily Obscured and Blinded Blinded.
Blur Blur Each creature within 9 m / 30 ft becomes Blurred Blurred.
Explosive Healing Explosive Healing When you hit a target with a spell, heal all creatures within 3 m / 10 ft for 1d4hit points per Spell Slot level used.
Summon Mephit Summon Mephit Summon a hostile mephit.
Swap Swap Swap positions with a target each time you cast a spell or cantrip.
Action Surge Action Surge You gain an additional action this turn.
Flight Flight You can Fly Fly until the end of the turn.
Shield Shield Armour Class Armour Class is increased by 5 and you are immune to the effects of Magic Missile Magic Missile
Telekinesis Telekinesis Able to lift and throw objects and creatures with your mind until the end of your turn.
Resilient Sphere Resilient Sphere Enclose yourself in an arcane sphere. You cannot be damaged by attacks or effects from outside the sphere, nor can you damage anything outside the sphere. Movement Speed is halved.
Enlarge/Reduce Enlarge/Reduce Each creature within 9 m / 30 ft is randomly Enlarged Enlarged or Reduced Reduced.
Polymorph Polymorph You are transformed into a beast.
Cambion Cambion Summon a cambion from the fiery nexus of the Nine Hells. It is hostile to everyone.
Slow Slow You are Slowed Slowed.
Spike Growth Spike Growth Shape a piece of ground around yourself into hard spikes. A creature walking on the spikes takes 2d4Damage TypesPiercing for every 1.5 m / 5 ft it moves.
Entangle Entangle Create a vine surface around yourself, slowing down creatures, possibly Entangling Entangling them.
Speak with Animals Speak with Animals Gain the ability to comprehend and communicate with beasts.
Cats and Dogs Cats and Dogs Each creature within 9 m / 30 ft is randomly transformed into either a cat or a dog.