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Rage (Condition): Difference between revisions
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{{ConditionPage | |||
| effects = | | effects = | ||
Deals an additional 2 damage with melee and improvised weapons, and while throwing objects. | * Deals an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, unarmed strikes, and while throwing objects. | ||
* Has [[resistance]] to {{DamageType|Physical}} damage, and {{Advantage}} on Strength [[Ability Check|Checks]] and {{SavingThrow}}s. | |||
Has [[ | * Cannot cast or concentrate on [[Spells]]. | ||
| warning = {{Prereq|Rage ends early if the barbarian hasn't attacked an enemy or taken damage since their last turn.}} | |||
Cannot cast or concentrate on [[Spells]]. | | grants = End Rage | ||
| stack id = RAGE | |||
{{ | | stack priority = 0 | ||
| tick type = end | |||
| status groups = SG_Rage, SG_RemoveOnRespec | |||
| notes = | |||
* The unarmed damage bonus is not listed in the in-game tooltip. | |||
}} | }} |
Latest revision as of 08:13, 14 May 2024
- Deals an additional 2 (increased to 3 at level 9) damage with melee and improvised weapons, unarmed strikes, and while throwing objects.
- Has resistance to Physical damage, and Advantage on Strength Checks and Saving throws.
- Cannot cast or concentrate on Spells.
Rage ends early if the barbarian hasn't attacked an enemy or taken damage since their last turn.
Properties
RAGE
: end of turn
: 0
Grants:
Notes
- The unarmed damage bonus is not listed in the in-game tooltip.
Conditions with the same stack ID
Conditions with the stack ID RAGE
, only one of these can be applied at the same time:
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Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. |
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