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[[ | {{SpellPage | ||
| name = Bone Chill | |||
| image = Bone Chill.webp | |||
| level = cantrip | |||
| school = Necromancy | |||
| ritual = | |||
| classes = Sorcerer, Warlock, Wizard | |||
| class learns at level 1 = Sorcerer, Warlock, Wizard | |||
| class learns at level 2 = Circle of the Spores:Circle Spell | |||
| class learns at level 3 = Eldritch Knight, Arcane Trickster | |||
| class learns at level 6 = College of Lore:via [[Magical Secrets]] | |||
| class learns at level 10 = Bard:via [[Magical Secrets]] | |||
| races = High Elf, High Half-Elf | |||
| race learns at level 1 = High Elf, High Half-Elf | |||
| granted by feats = Magic Initiate: Sorcerer, Magic Initiate: Warlock, Magic Initiate: Wizard, Spell Sniper | |||
| summary = It deals {{DamageType|Necrotic}} damage and prevents the target from regaining [[Hit Points]]. | |||
| description = Prevent the target from healing until your next turn. An undead target receives {{Disadvantage}} on {{Attack Roll}}s. | |||
| cost = action | |||
| attack roll = yes | |||
| damage = 1d8 | |||
| damage modifier = | |||
| damage type = Necrotic | |||
| damage save = | |||
| damage save effect = | |||
| damage per = | |||
| extra damage = | |||
| extra damage modifier = | |||
| extra damage type = | |||
| extra damage save = | |||
| extra damage save effect = | |||
| extra damage per = | |||
| concentration = | |||
| range = ranged | |||
| range m = 18 | |||
| range ft = 60 | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| condition = Bone Chilled | |||
| condition duration = 1 | |||
| condition save = | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = | |||
* At [[character level]] 5, the damage increases to {{DamageText|2d8|Necrotic}}. | |||
* At character level 10, the damage increases to {{DamageText|3d8|Necrotic}}. | |||
| notes = | |||
* This spell has been renamed from '''Chill Touch''', the tabletop version's name. | |||
* The incantation for Bone Chill is ''Timē'', the Latin command "fear." | |||
| video = | |||
}} | |||
== External Links == | |||
* {{FRWiki|Chill touch|long}} | |||
[[ | [[Category:Sources of Necrotic damage]] | ||
Latest revision as of 12:05, 24 April 2024
Bone Chill is a cantrip (Necromancy). It deals Necrotic damage and prevents the target from regaining Hit Points.
Description
Prevent the target from healing until your next turn. An undead target receives Disadvantage on Attack rolls.
Properties
- Cost
- Action
- Damage
- 1d8 (1~8) Necrotic
- Details
- Attack roll
- Range: 18 m / 60 ft
At higher levels
- At character level 5, the damage increases to 2d8Necrotic.
- At character level 10, the damage increases to 3d8Necrotic.
Condition: Bone Chilled
Duration: 1 turn
- Can not regain hit points.
- If Undead, has Disadvantage on Attack rolls.
How to learn
Classes:
- Class Level 2: Circle of the Spores (Circle Spell)
- Class Level 3: Eldritch Knight, and Arcane Trickster
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 10: Bard (via Magical Secrets)
Races:
- Character level 1: High Elf, and High Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
Feats:Notes
- This spell has been renamed from Chill Touch, the tabletop version's name.
- The incantation for Bone Chill is Timē, the Latin command "fear."
External Links[edit | edit source]
- Chill touch on the Forgotten Realms Wiki