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Arms of Hadar: Difference between revisions
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(Created page with "Spell > List Of Spells > 1st Level Spells > Arms of Hadar ---- '''Arms of Hadar''' is a Conjuration '''1st Level Spells'''. This spell allows spellcasters to summon dark tendrils and deal Necrotic damage to enemies in an area centered on the caster, preventing them from taking reactions. File:Arms Of Hadar Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox | title = <div style="fo...") Tags: Mobile edit Mobile web edit Advanced mobile edit |
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[[ | {{SpellPage | ||
| name = Arms of Hadar | |||
| image = Arms of Hadar.webp | |||
| level = 1 | |||
| school = Conjuration | |||
| classes = Warlock | |||
| class learns at level 1 = Warlock | |||
| races = | |||
| granted by feats = Magic Initiate: Warlock | |||
| granted by items = Hollow's Staff:Long Rest | |||
| summary = This spell allows the caster to summon dark tendrils and deal {{DamageType|Necrotic}} damage to enemies in an area centered on the caster, preventing them from taking {{Action|reaction}}s. | |||
| description = Prevent targets from using reactions. | |||
| cost = action, spell1 | |||
| attack roll = | |||
| damage = 2d6 | |||
| damage modifier = | |||
| damage type = Necrotic | |||
| concentration = | |||
| range = self | |||
| save = STR | |||
| on save = Targets still take half damage but are able to use {{Action|reaction}}s. | |||
| aoe = Radius | |||
| aoe m = 3 | |||
| aoe ft = 10 | |||
| condition = Arms of Hadar | |||
| condition duration = 1 | |||
| condition save = STR | |||
| condition dc = caster | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| higher levels = [[Spells#Upcasting|Upcast]]: Deals an additional {{DamageText|1d6|Necrotic}} damage per level. | |||
| notes = The incantation for Arms of Hadar is '''Morē''', the Latin command "die!" | |||
The toolkit ID for Spell Lists is Shout_ArmsOfHadar | |||
| video = Arms of Hadar Visuals.mp4 | |||
}} | |||
== External Links == | |||
* {{FRWiki|Arms of Hadar|long}} | |||
| | |||
}} | |||
[[Category:Sources of Necrotic damage]] | |||
Latest revision as of 16:43, 3 November 2024
Arms of Hadar is a level 1 conjuration spell. This spell allows the caster to summon dark tendrils and deal Necrotic damage to enemies in an area centered on the caster, preventing them from taking Reactions.
Description
Prevent targets from using reactions.
Properties
At higher levels
Upcast: Deals an additional 1d6Necrotic damage per level.Condition: Arms of Hadar
How to learn
Classes:
- Class Level 1: Warlock
Granted by the following items:
- Hollow's Staff ( Recharge: Long rest)
Notes
The incantation for Arms of Hadar is Morē, the Latin command "die!"
The toolkit ID for Spell Lists is Shout_ArmsOfHadar