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Hold Monster: Difference between revisions

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{{SpellPage
{{Feature page
| name = Hold Monster
| type = spell
| image = Hold Monster Icon.png
| uid = Target_HoldMonster
| level = 5
| level = 5
| school = Enchantment
| school = Enchantment
| ritual =
| classes = Bard, Sorcerer, Warlock, Wizard, War Domain
| class learns at level 9 = Bard, Sorcerer, Warlock, Wizard, War Domain
| summary = This spell allows spellcasters to Paralyse a creature, preventing them from acting and making them vulnerable to attacks.
| summary = This spell allows spellcasters to Paralyse a creature, preventing them from acting and making them vulnerable to attacks.
| description = [[Paralysed (Condition)|Paralys]]e a creature. It can't [[Movement Speed|Move]], [[Action|Act]], or [[Reactions|React]]. Attacks from within {{Distance|m=3|ft=10}} are always [[Critical Hit]]s.
| description = {{Cond|Hold Monster|Paralyse}} a creature. It can't [[Movement Speed|move]], [[Action|act]], or [[Reactions|react]]. Attacks from within {{dist|m=3}} are always [[critical hit]]s.
* No effect on undead.
| warning = {{Prereq|No effect on undead.}}
| action type = action
| cost = action, spell5
| attack roll =
| save = WIS
| damage =
| range = ranged
| damage modifier =
| damage type =
| damage save =
| damage save effect =
| extra damage =
| extra damage modifier =
| extra damage type =
| extra damage save =
| extra damage save effect =
| concentration = yes
| concentration = yes
| range = ranged
| higher levels = [[Upcasting]]: Affects an additional target for each spell slot level above 5th.
| range m = 18
| condition = Hold Monster
| range ft = 60
| condition dc = caster
| aoe =
| aoe m =
| aoe ft =
| condition = Paralysed
| condition duration = 10
| condition duration = 10
| condition save = Wisdom
| condition save = Wisdom
| area =
| classes = Bard, Sorcerer, Warlock, Wizard
| area category =
| class learns at level 9 = Bard, Sorcerer, Warlock, Wizard, War Domain:Domain Spell
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels =
| notes =
| video = Hold Monster Visuals.mp4
| video = Hold Monster Visuals.mp4
}}
}}


== External Links ==
== External links ==
* {{FRWiki|Hold monster|long}}
* {{FRWiki|Hold monster|long}}

Latest revision as of 03:47, 15 February 2025

Hold Monster.webp
Hold Monster is a level 5 enchantment spell. This spell allows spellcasters to Paralyse a creature, preventing them from acting and making them vulnerable to attacks.

Description

Paralyse Paralyse a creature. It can't move, act, or react. Attacks from within 3 m / 10 ft are always critical hits.

No effect on undead.

Properties

Cost
Action +  Level 5 Spell Slot
Details
WIS Save
 Range: 18 m / 60 ft
Concentration Concentration
UID Target_HoldMonster

At higher levels

Upcasting: Affects an additional target for each spell slot level above 5th.

Condition: Hold Monster

Hold Monster Hold Monster

Duration: 10 turns

Spell save DC  Wisdom saving throw

How to learn

Classes:

Visuals

External links[edit | edit source]