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Wild Magic: Explosive Healing: Difference between revisions

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'''Wild Magic: Explosive Healing''' is a [[Wild Magic#Wild Magic Surge Effects|Magic Surge Effect]] of [[Wild Magic]] Sorcerers. This ability allows them to heal every creature in an area whenever they cast a Level 1 [[Spell]] or higher.
{{ActionPage
 
| summary = '''Wild Magic: Explosive Healing''' is a [[Wild Magic (sorcerer subclass)|Wild Magic Sorcerer]] free action that is randomly used when you trigger a {{Pass|Wild Magic (passive feature)|Wild Magic}} roll. This effect creates a healing wave when dealing damage to a creature with a spell of level 1 or higher, which heals creatures within {{Distance|m=3|ft=10}}
== Description ==
| description = When you hit a target with a spell, heal all creatures within {{Distance|m=3|ft=10}} for {{DamageText|1d4|Healing}} per [[Spell Slot]] level used.
Your spells of level 1 and higher heal all creatures in a {{C|3m / 10ft}} radius around the target for 1d4 <span style="color:mediumturquoise">hit points</span> per [[Spell#Spell Slots|Spell Slot]] level.
| image = Wild Magic Explosive Healing.webp
 
| condition = Wild Magic: Explosive Healing
== Properties ==
| condition duration = 5
* [[Wild Magic#Wild Magic Surge Effects|Wild Magic Surge Effects]]
| class learns at level 1 = Wild Magic Sorcerer
 
| notes =
{| role="presentation" class="wikitable mw-collapsible"
}}
| <strong>[[File:Wild Magic Explosive Healing Icon.png|frameless|upright=0.1]] Wild Magic: Explosive Healing</strong>
{{SorcererNavbox}}
|-
| {{C|[[File:Duration Icons.png|frameless|25px]] Duration: 5 turns}}
*  Your spells of Level 1 and higher heal all creatures in a <code>3m / 10ft</code> radius for <span style="color:mediumturquoise">1d4 hit points</span> per [[Spell#Spell Slots|Spell Slot]] level.
|}

Latest revision as of 11:56, 17 September 2024

Wild Magic Explosive Healing.webp

Wild Magic: Explosive Healing is a Wild Magic Sorcerer free action that is randomly used when you trigger a Wild Magic Wild Magic roll. This effect creates a healing wave when dealing damage to a creature with a spell of level 1 or higher, which heals creatures within 3 m / 10 ft

Description

When you hit a target with a spell, heal all creatures within 3 m / 10 ft for 1d4hit points per Spell Slot level used.


Condition: Wild Magic: Explosive Healing

Wild Magic: Explosive Healing Wild Magic: Explosive Healing

Duration: 5 turns

  • Your spells of Level 1 and higher heal all creatures in a 3 m / 10 ft radius for 1d4hit points hit points per Spell Slot level.

How to learn

Classes: