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[[Main Page]] > [[Character Creation]] > [[Character Creation#Playable Classes|Playable Classes]] > [[Fighter]] > [[Fighter#Subclass|Subclass]] > [[Battle Master]]
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| description = Battle Master is one of the Subclasses of Fighter. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies.
<blockquote style="font-size:160%; font-family:Garamond;">"Battle Masters are paragons of tactical superiority, combining combat maneuvers and experience in the field to dominate every fight."</blockquote>
| image = Battle Master Icon.png
}}
'''Battle Master''' is one of the [[Fighter#Level 3|Subclasses]] of [[Fighter]]. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies.


[[File:Battle Master Icon.png|frameless|upright=1.5|left]] '''Battle Master''' is one of the [[Fighter#Subclass|Subclass]] of [[Fighter]]. These Fighters are more specialized in controlling the battlefield, using their fighting '''Maneuvers''' to attack enemies or support allies in combat.
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== Subclass Features ==


=== <b>Level 3</b> ===
==Subclass features==
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[[File:Default Fighter Armor Alt.png|230px|right|Fighter's default armour]]{{SubclassNote|Fighter}}


* [[File:Superiority Die d8 Icon.png|frameless|25px]] Superiority Dice: 4 (You have 4 Superiority Dice, which are d8s. Your Battle Master maneuvers are fueled by these dice, and a die is expended when you use it. You regain all of your expended Superiority Dice when you finish a [[Short Rest|Short]] or [[Long Rest]].
{{Level header|3}} <!--"Manoeuvre" is correct! Remember, BG3 does not use American English spelling.-->


* Maneuver (Choose 3):
; {{R|supdie|forceplural=yes}}&colon; 4
{| class=wikitable
: Your Superiority Dice are {{DieIcon|d8|Physical}}d8s. You have 4. They fuel your Battle Master manoeuvres and are expended upon use. You regain expended Superiority Dice after either a [[Short Rest|Short]] Rest or a [[Long Rest]].
! Maneuvers
 
! style="width: 450px;" | Description
; [[Manoeuvres]]
! Grants
: Manoeuvre save DC = {{InfoBlob|8 + Proficiency Modifier + your Strength or Dexterity modifier}}, whichever is higher.
|-
:; Choose 3 manoeuvres to learn:
| '''Menacing Attack''' || Spend a superiority die to deal <code>Weapon damage + 1d8</code> and possibly Frighten the target. ||
:: {{Table list|
* [[File:Menacing Attack Melee Icon 64px.png|frameless|upright=0.12]] [[Menacing Attack (Melee)]]
::; {{SAI|Commander's Strike}} : Expend one attack from your attack action and a bonus action to direct an ally to strike a foe. The ally uses their [[Reaction|reaction]] to make a weapon attack on their turn.
* [[File:Menacing Attack Ranged Icon 64px.png|frameless|upright=0.12]] [[Menacing Attack (Ranged)]]
::; {{SAI|Disarming Attack (Melee)|Disarming Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Weapon}} damage and possibly forces the target to drop the weapons they are holding.  
|-
::; {{SAI|Distracting Strike (Melee)|Distracting Strike}} : {{Cond|Distracted|Distract}} your target, giving your allies [[Advantage]] on their next [[Attack Roll]] against the target.
| '''Pushing Attack''' || Spend a superiority die to deal <code>Weapon damage + 1d8</code> and possibly push the target back <code>4.5m / 15ft</code>. ||
::; {{SAI|Evasive Footwork}} : You can evade attacks by imposing [[Disadvantage]] on melee attacks against you for a round.
* [[File:Pushing Attack Melee Icon 64px.png|frameless|upright=0.12]] [[Pushing Attack (Melee)]]
::; {{SAI|Feinting Attack}} : Use both your action and bonus action on a turn to attack a target with [[Advantage]] and deal an additional {{DamageText|1d8|Weapon}} damage.
* [[File:Pushing Attack Melee Icon 64px.png|frameless|upright=0.12]] [[Pushing Attack (Ranged)]]
::; {{SAI|Goading Attack (Melee)|Goading Attack}} : Deal an additional {{DamageText|1d8|Weapon}} damage and attempt to goad the target attacking you. Target receives [[Disadvantage]] on attacking any other creature.
|-
::; {{SAI|Manoeuvring Attack (Melee)|Manoeuvring Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Weapon}} damage. On a hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity.
| '''Rally''' || Expend a superiority die to bolster the resolve of a friendly creature. It gains an additional <code>8 hit points</code>. ||
::; {{SAI|Menacing Attack (Melee)|Menacing Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Weapon}} damage and possibly {{Cond|Frightened|Frightens}} the target.
* [[File:Rally Icon 1.png|frameless|upright=0.12]] [[Rally]]
::; {{SAI|Precision Attack}} : Spend a [[#Level3|Superiority Die]] and add its result to an [[Attack Roll]].
|-
::; {{SAI|Pushing Attack (Melee)|Pushing Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Weapon}} damage and possibly pushes the target back 4.5m.
| '''Riposte''' || When a creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional <code>1d8 damage</code>. ||
::; {{SAI|Rally}} : Expend a superiority die to grant an ally {{Temp hp|8}}, bolstering their resolve.
* [[File:Riposte Icon 1.png|frameless|upright=0.12]] [[Riposte]] (Passive)
::; {{SAI|Riposte}} : When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional {{DamageText|1d8|Weapon}} damage.
|-
::; {{SAI|Sweeping Attack}} : Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll your superiority die for damage.
| '''Trip Attack''' || Spend a superiority die to deal <code>Weapon damage + 1d8</code> and possibly knock the target Prone. ||
::; {{SAI|Trip Attack (Melee)|Trip Attack}} : Spend a superiority die to make an attack that deals an additional {{DamageText|1d8|Weapon}} damage and possibly knocks the target {{Cond|Prone}}. The target must be Large or smaller.
* [[File:Trip Attack Melee Icon 1.png|frameless|upright=0.12]] [[Trip Attack (Melee)]]
}}
* [[File:Trip Attack Melee Icon 1.png|frameless|upright=0.12]] [[Trip Attack (Ranged)]]
 
|-
{{Level header|7}}
| '''Disarming Attack''' || Spend a superiority die to deal <code>Weapon damage + 1d8</code> and potentially force the target to drop the weapons they are holding. ||
 
* [[File:Disarming Attack Melee Icon 1.png|frameless|upright=0.12]] [[Disarming Attack (Melee)]]
; {{R|supdie|forceplural=yes}}&colon; 5
* [[File:Disarming Attack Melee Icon 1.png|frameless|upright=0.12]] [[Disarming Attack (Ranged)]]
: You gain +1 Superiority Die
|}
 
{{HorizontalRuleImage}}
 
* Choose 2 additional [[Manoeuvres]].
 
{{Level header|10}}
 
; {{Pass|Improved Combat Superiority|w=40}}
: The size of your '''{{R|supdie|forceplural=yes}}''' increase to {{DieIcon|d10|Physical}}1d10.
 
{{HorizontalRuleImage}}
 
* Choose 2 additional [[Manoeuvres]].
 
==External links==  
*{{FRWiki|Battle master|long}}
 
{{FighterNavbox}}
[[Category:Subclasses]]

Latest revision as of 04:57, 29 July 2024

Battle Master is one of the Subclasses of Fighter. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies.

Subclass features[edit | edit source]

Fighter's default armour
This subclass obtains all the features from its base class, Fighter, in addition to its unique features outlined below.

Level 3

Superiority Dice: 4
Your Superiority Dice are D8 Physical.pngd8s. You have 4. They fuel your Battle Master manoeuvres and are expended upon use. You regain expended Superiority Dice after either a Short Rest or a Long Rest.
Manoeuvres
Manoeuvre save DC = 8 + Proficiency Modifier + your Strength or Dexterity modifier, whichever is higher.
Choose 3 manoeuvres to learn
Commander's Strike Commander's Strike
Expend one attack from your attack action and a bonus action to direct an ally to strike a foe. The ally uses their reaction to make a weapon attack on their turn.
Disarming Attack Disarming Attack
Spend a superiority die to make an attack that deals an additional 1d8Damage TypesWeapon damage and possibly forces the target to drop the weapons they are holding.
Distracting Strike Distracting Strike
Distract Distract your target, giving your allies Advantage on their next Attack Roll against the target.
Evasive Footwork Evasive Footwork
You can evade attacks by imposing Disadvantage on melee attacks against you for a round.
Feinting Attack Feinting Attack
Use both your action and bonus action on a turn to attack a target with Advantage and deal an additional 1d8Damage TypesWeapon damage.
Goading Attack Goading Attack
Deal an additional 1d8Damage TypesWeapon damage and attempt to goad the target attacking you. Target receives Disadvantage on attacking any other creature.
Manoeuvring Attack Manoeuvring Attack
Spend a superiority die to make an attack that deals an additional 1d8Damage TypesWeapon damage. On a hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity.
Menacing Attack Menacing Attack
Spend a superiority die to make an attack that deals an additional 1d8Damage TypesWeapon damage and possibly Frightens Frightens the target.
Precision Attack Precision Attack
Spend a Superiority Die and add its result to an Attack Roll.
Pushing Attack Pushing Attack
Spend a superiority die to make an attack that deals an additional 1d8Damage TypesWeapon damage and possibly pushes the target back 4.5m.
Rally Rally
Expend a superiority die to grant an ally HP Icon.png 8 temporary hit points, bolstering their resolve.
Riposte Riposte
When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional 1d8Damage TypesWeapon damage.
Sweeping Attack Sweeping Attack
Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll your superiority die for damage.
Trip Attack Trip Attack
Spend a superiority die to make an attack that deals an additional 1d8Damage TypesWeapon damage and possibly knocks the target Prone Prone. The target must be Large or smaller.

Level 7

Superiority Dice: 5
You gain +1 Superiority Die
Bg3 content hr.png

Level 10

Improved Combat Superiority Improved Combat Superiority
The size of your Superiority Dice increase to D10 Physical.png1d10.
Bg3 content hr.png

External links[edit | edit source]