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Reverberation (Condition): Difference between revisions

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{{ConditionPage
{{ConditionPage
|name=Reverberation
|name=Reverberation
|effects=Affected entity has a -1 penalty to [[Strength]], [[Dexterity]], and [[Constitution]] {{SavingThrow}}s per remaining turn.
|effects=* Affected entity has a -1 penalty to [[Strength]], [[Dexterity]], and [[Constitution]] {{SavingThrow}}s per remaining turn.


When the entity has 4 or more turns of Reverberation, it takes {{DamageColor|Thunder|1~4 Thunder damage}} and possibly falls [[Prone (Condition)|Prone]]. The condition is removed afterward.
* When the entity has 5 or more turns of Reverberation, it takes {{DamageText|1d4|Thunder}} damage and must succeed a {{SavingThrow|CON|dc=10}} or fall {{Cond|Prone}}. The condition is removed afterward.


Creatures [[Damage_Types#Inmune|Inmune]] to {{DamageType|Thunder}} damage can't recieve Reverberation.
* Creatures [[Damage_Types#Immunity|Immune]] to {{DamageType|Thunder}} damage can't receive Reverberation.
| condition = Prone
| condition duration = 2
| condition save = CON
| condition dc = 10
| suppress sources = true <!--We have a detailed list of interactions, better than the auto-generated one.-->
| stack id = MAG_THUNDER_REVERBERATION
| stack type = additive
| properties = MultiplyEffectsByDuration
| notes =
* If you are primarily using Reverberation for the disadvantage on constitution saving throws it inflicts on the target, you may want to make sure it doesn't stack up to 5 turns, since this will remove the condition.
}}
}}


{{ up to date | 2023-08-15}} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
==Items that apply Reverberation==
*{{MdRarityItem|Gloves of Belligerent Skies}}: When the wielder deals {{DamageType|Radiant}}, {{DamageType|Lightning}}, or {{DamageType|Thunder}} damage, apply 2 turns of {{Cond|Reverberation}} to the target(s).
*{{MdRarityItem|Boots of Stormy Clamour}}: When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of {{Cond|Reverberation}}.
*{{MdRarityItem|Spineshudder Amulet}}: When the wearer deals damage with a ranged [[Spells|Spell]] [[Attack Roll|Attack]], inflict 2 turns of {{Cond|Reverberation}} on the target(s).
*{{MdRarityItem|Markoheshkir}}: Grants {{SAI|Kereska's Favour}} which can grant {{SAI|Bone-shaking Thunder}}: When you deal spell damage, inflict 2 turns of {{Cond|Reverberation}} upon the target. [As well as other benefits]


==Notes==
==Items that interact with Reverberation==
Reverberation does apply the stacking penalties to [[Strength]], [[Dexterity]], and [[Constitution]] [[Saving Throw|Saving Throws]]. But the effect at 4 stacks which causes thunder damage and possibly knocks the enemy prone does not work as of Launch Hotfix 4. Stacks of Reverberation can grow up to a maximum of 7 turns and are not consumed when reaching 4, and neither damage nor prone ever happen. The different items that can apply Reverberation do not all work as expected from their description.
*{{MdRarityItem|Ring of Absolute Force}}: If the wearer bears the Absolute's brand, they deal {{DamageColor|Thunder|1 additional Thunder damage}} with Thunder damage spells and attacks. [Currently works even if the wearer is not branded]
*{{MdRarityItem|Thunderskin Cloak}}: When a creature with {{Cond|Reverberation}} deals damage to the wearer, the creature needs to make a [[Constitution]] [[Saving Throw]] or become {{Cond|Dazed}}.
*{{MdRarityItem|Ring of Spiteful Thunder}}: When the wearer deals {{DamageType|Thunder}} damage to a {{Cond|Reverberation|Reverberating}} creature, it becomes {{Cond|Dazed}} unless it succeeds a [[Constitution]] [[Saving Throw]].
*Everything in the [[Thunder set]] combos with {{MdRarityItem|Gloves of Belligerent Skies}} and {{MdRarityItem|Ring of Spiteful Thunder}}. It further fits thematically: 5 stacks of {{Cond|Reverberation}} deal {{DamageType|Thunder}} damage and creatures immune to {{DamageType|Thunder}} cannot receive a stack of {{Cond|Reverberation}}.


==Items that Apply Reverberation==
==Bugs==
*Equipment:
* Until Patch #3, Reverberation was bugged. While it applied the stacking penalties to [[Strength]], [[Dexterity]], and [[Constitution]] [[Saving Throw|Saving Throws]], it did not deal [[thunder]] damage and prone. As of Patch #3, now works as described.  
**{{SmallIcon|Gloves of Belligerent Skies Icon.png}} [[Gloves of Belligerent Skies]]: When the wielder deals  {{DamageType|Radiant}}, {{DamageType|Lightning}}, or {{DamageType|Thunder}} damage, apply 2 turns of Reverberation to the target(s).
* The different items that can apply Reverberation do not all work as expected from their description.
**{{SmallIcon|Boots of Stormy Clamour Icon.png}} [[Boots of Stormy Clamour]]: When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of Reverberation.
[[Category:Bugs]]
 
* Creatures knocked {{Cond|Prone}} by {{Cond|Reverberation}} occasionally ''do'' skip their next turn unlike other [[Prone#Sources of Prone|Sources of Prone]].
==Items that Interact with Reverberation==
*{{SmallIcon|Ring of Absolute Force Icon.png}} [[Ring of Absolute Force]]: If the wearer bears the Absolute's brand, they deal {{DamageColor|Thunder|1 additional Thunder damage}}. NB : this should work with reverberation, but can't be tested as reverberation doesn't work for now.
*{{SmallIcon|Thunderskin Cloak Icon.png}} [[Thunderskin Cloak]]: When a creature with {{SmIconLink|Reverberation Condition Icon.webp|Reverberation (Condition)|Reverberation}} deals damage to the wearer, the creature needs to make a [[Constitution]] [[Saving Throw]] or become {{SmIconLink|Dazed Condition Icon.webp|Dazed (Condition)|Dazed}}.
*{{SmallIcon|Thunderskin Cloak Icon.png}} [[Ring of Spiteful Thunder]]: When the wearer deals  [[Damage Types|Thunder]] damage to a [[Conditions#Reverberation|Reverberating]] creature, it becomes [[Conditions#Dazed|Dazed]] unless it succeeds a [[Constitution]]  [[Saving Throw]].

Latest revision as of 17:15, 29 October 2024

  • When the entity has 5 or more turns of Reverberation, it takes 1d4Damage TypesThunder damage and must succeed a DC 10  Constitution saving throw or fall Prone Prone. The condition is removed afterward.

Properties

Stack ID Stack ID: MAG_THUNDER_REVERBERATION

If already applied If already applied: add to duration

More properties More properties:

Condition: Prone

Prone Prone

Duration: 2 turns

DC 10  Constitution saving throw

Notes

  • If you are primarily using Reverberation for the disadvantage on constitution saving throws it inflicts on the target, you may want to make sure it doesn't stack up to 5 turns, since this will remove the condition.

Conditions with the same stack ID

Conditions with the stack ID MAG_THUNDER_REVERBERATION, only one of these can be applied at the same time:

Condition Effects

Reverberation (Condition) Reverberation

  • When the entity has 5 or more turns of Reverberation, it takes 1d4Damage TypesThunder damage and must succeed a DC 10  Constitution saving throw or fall Prone Prone. The condition is removed afterward.

Items that apply Reverberation[edit | edit source]

Items that interact with Reverberation[edit | edit source]

Bugs[edit | edit source]

  • Until Patch #3, Reverberation was bugged. While it applied the stacking penalties to Strength, Dexterity, and Constitution Saving Throws, it did not deal thunder damage and prone. As of Patch #3, now works as described.
  • The different items that can apply Reverberation do not all work as expected from their description.
  • Creatures knocked Prone Prone by Reverberation Reverberation occasionally do skip their next turn unlike other Sources of Prone.